コード例 #1
0
	void ScriptInput::onCharInput(const TextInputEvent& ev)
	{
		if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
			return;

		MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar, ev.isUsed());
	}
コード例 #2
0
	void ScriptEditorInput::onCharInput(const TextInputEvent& ev)
	{
		MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar, ev.isUsed());
	}