void TiXmlDocumentA::StreamIn( TIXMLA_ISTREAM * in, TIXMLA_STRING * tag )
{
	// The basic issue with a document is that we don't know what we're
	// streaming. Read something presumed to be a tag (and hope), then
	// identify it, and call the appropriate stream method on the tag.
	//
	// This "pre-streaming" will never read the closing ">" so the
	// sub-tag can orient itself.

	if ( !StreamTo( in, '<', tag ) ) 
	{
		SetError( TIXMLA_ERROR_PARSING_EMPTY, 0, 0 );
		return;
	}

	while ( in->good() )
	{
		int tagIndex = tag->length();
		while ( in->good() && in->peek() != '>' )
		{
			int c = in->get();
			(*tag) += (char) c;
		}

		if ( in->good() )
		{
			// We now have something we presume to be a node of 
			// some sort. Identify it, and call the node to
			// continue streaming.
			TiXmlNodeA* node = Identify( tag->c_str() + tagIndex );

			if ( node )
			{
				node->StreamIn( in, tag );
				bool isElement = node->ToElement() != 0;
				delete node;
				node = 0;

				// If this is the root element, we're done. Parsing will be
				// done by the >> operator.
				if ( isElement )
				{
					return;
				}
			}
			else
			{
				SetError( TIXMLA_ERROR, 0, 0 );
				return;
			}
		}
	}
	// We should have returned sooner.
	SetError( TIXMLA_ERROR, 0, 0 );
}
void TiXmlElementA::StreamIn (TIXMLA_ISTREAM * in, TIXMLA_STRING * tag)
{
	// We're called with some amount of pre-parsing. That is, some of "this"
	// element is in "tag". Go ahead and stream to the closing ">"
	while( in->good() )
	{
		int c = in->get();
		(*tag) += (char) c ;
		
		if ( c == '>' )
			break;
	}

	if ( tag->length() < 3 ) return;

	// Okay...if we are a "/>" tag, then we're done. We've read a complete tag.
	// If not, identify and stream.

	if (    tag->at( tag->length() - 1 ) == '>' 
		 && tag->at( tag->length() - 2 ) == '/' )
	{
		// All good!
		return;
	}
	else if ( tag->at( tag->length() - 1 ) == '>' )
	{
		// There is more. Could be:
		//		text
		//		closing tag
		//		another node.
		for ( ;; )
		{
			StreamWhiteSpace( in, tag );

			// Do we have text?
			if ( in->good() && in->peek() != '<' ) 
			{
				// Yep, text.
				TiXmlTextA text( "" );
				text.StreamIn( in, tag );

				// What follows text is a closing tag or another node.
				// Go around again and figure it out.
				continue;
			}

			// We now have either a closing tag...or another node.
			// We should be at a "<", regardless.
			if ( !in->good() ) return;
			assert( in->peek() == '<' );
			int tagIndex = tag->length();

			bool closingTag = false;
			bool firstCharFound = false;

			for( ;; )
			{
				if ( !in->good() )
					return;

				int c = in->peek();
				
				if ( c == '>' )
					break;

				*tag += (char)c;
				in->get();

				if ( !firstCharFound && c != '<' && !IsWhiteSpace( c ) )
				{
					firstCharFound = true;
					if ( c == '/' )
						closingTag = true;
				}
			}
			// If it was a closing tag, then read in the closing '>' to clean up the input stream.
			// If it was not, the streaming will be done by the tag.
			if ( closingTag )
			{
				int c = in->get();
				assert( c == '>' );
				*tag += (char)c;

				// We are done, once we've found our closing tag.
				return;
			}
			else
			{
				// If not a closing tag, id it, and stream.
				const char* tagloc = tag->c_str() + tagIndex;
				TiXmlNodeA* node = Identify( tagloc );
				if ( !node )
					return;
				node->StreamIn( in, tag );
				delete node;
				node = 0;

				// No return: go around from the beginning: text, closing tag, or node.
			}
		}
	}
}