Example #1
0
bool House::transferToDepot()
{
	if(!townId)
		return false;

	Player* player = NULL;
	if(owner)
	{
		uint32_t tmp = owner;
		if(isGuild() && !IOGuild::getInstance()->swapGuildIdToOwner(tmp))
			tmp = 0;

		if(tmp)
			player = g_game.getPlayerByGuidEx(tmp);
	}

	Container* tmpContainer = NULL;
	TileItemVector* items = NULL;

	ItemList moveList;
	for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it)
	{
		if(!(items = (*it)->getItemList()))
			continue;

		for(ItemVector::iterator iit = items->begin(); iit != items->end(); ++iit)
		{
			if((*iit)->isPickupable())
				moveList.push_back(*iit);
			else if((tmpContainer = (*iit)->getContainer()))
			{
				for(ItemList::const_iterator cit = tmpContainer->getItems(); cit != tmpContainer->getEnd(); ++cit)
					moveList.push_back(*cit);
			}
		}
	}

	if(player)
	{
		for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
			g_game.internalMoveItem(NULL, (*it)->getParent(), player->getInbox(), INDEX_WHEREEVER, (*it), (*it)->getItemCount(), NULL, FLAG_NOLIMIT);

		if(player->isVirtual())
		{
			IOLoginData::getInstance()->savePlayer(player);
			delete player;
		}
	}
	else
	{
		for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
			g_game.internalRemoveItem(NULL, (*it), (*it)->getItemCount(), false, FLAG_NOLIMIT);
	}

	return true;
}
Example #2
0
void Tile::__removeThing(Thing* thing, uint32_t count)
{
	Creature* creature = thing->getCreature();
	if(creature)
	{
		if(CreatureVector* creatures = getCreatures())
		{
			CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
			if(it == creatures->end())
			{
#ifdef __DEBUG_MOVESYS__
				std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif
				return/* RET_NOTPOSSIBLE*/;
			}

			g_game.clearSpectatorCache();
			creatures->erase(it);
			--thingCount;
		}
#ifdef __DEBUG_MOVESYS__
		else
			std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif

		return;
	}

	Item* item = thing->getItem();
	if(!item)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__removeThing] item == NULL" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	int32_t index = __getIndexOfThing(item);
	if(index == -1)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__removeThing] index == -1" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	if(item == ground)
	{
		const SpectatorVec& list = g_game.getSpectators(pos);
		std::vector<int32_t> oldStackposVector;

		Player* tmpPlayer = NULL;
		for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)
		{
			if((tmpPlayer = (*it)->getPlayer()))
				oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, ground));
		}

#ifdef __GROUND_CACHE__
		std::map<Item*, int32_t>::iterator it = g_game.grounds.find(ground);
		bool erase = it == g_game.grounds.end();
		if(!erase)
		{
			it->second--;
			erase = it->second < 1;
			if(erase)
				g_game.grounds.erase(it);
		}

		if(erase)
		{
#endif
			ground->setParent(NULL);
			g_game.freeThing(ground);
#ifdef __GROUND_CACHE__
		}
#endif

		ground = NULL;
		--thingCount;

		onRemoveTileItem(list, oldStackposVector, item);
		return/* RET_NOERROR*/;
	}

	TileItemVector* items = getItemList();
	if(!items)
		return;

	if(item->isAlwaysOnTop())
	{
		ItemVector::iterator it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
		if(it != items->end())
		{
			const SpectatorVec& list = g_game.getSpectators(pos);
			std::vector<int32_t> oldStackposVector;

			Player* tmpPlayer = NULL;
			for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit)
			{
				if((tmpPlayer = (*iit)->getPlayer()))
					oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item));
			}

			item->setParent(NULL);
			items->erase(it);

			--thingCount;
			onRemoveTileItem(list, oldStackposVector, item);
			return/* RET_NOERROR*/;
		}
	}
	else
	{
		ItemVector::iterator it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
		if(it != items->end())
		{
			if(item->isStackable() && count != item->getItemCount())
			{
				uint8_t newCount = (uint8_t)std::max((int32_t)0, (int32_t)(item->getItemCount() - count));
				updateTileFlags(item, true);

				item->setItemCount(newCount);
				updateTileFlags(item, false);

				const ItemType& it = Item::items[item->getID()];
				onUpdateTileItem(item, it, item, it);
			}
			else
			{
				const SpectatorVec& list = g_game.getSpectators(pos);
				std::vector<int32_t> oldStackposVector;

				Player* tmpPlayer = NULL;
				for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit)
				{
					if((tmpPlayer = (*iit)->getPlayer()))
						oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item));
				}

				item->setParent(NULL);
				items->erase(it);

				--items->downItemCount;
				--thingCount;
				onRemoveTileItem(list, oldStackposVector, item);
			}

			return/* RET_NOERROR*/;
		}
	}
#ifdef __DEBUG_MOVESYS__

	std::clog << "[Failure - Tile::__removeThing] thing not found" << std::endl;
#endif
}