bool House::transferToDepot() { if(!townId) return false; Player* player = NULL; if(owner) { uint32_t tmp = owner; if(isGuild() && !IOGuild::getInstance()->swapGuildIdToOwner(tmp)) tmp = 0; if(tmp) player = g_game.getPlayerByGuidEx(tmp); } Container* tmpContainer = NULL; TileItemVector* items = NULL; ItemList moveList; for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it) { if(!(items = (*it)->getItemList())) continue; for(ItemVector::iterator iit = items->begin(); iit != items->end(); ++iit) { if((*iit)->isPickupable()) moveList.push_back(*iit); else if((tmpContainer = (*iit)->getContainer())) { for(ItemList::const_iterator cit = tmpContainer->getItems(); cit != tmpContainer->getEnd(); ++cit) moveList.push_back(*cit); } } } if(player) { for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it) g_game.internalMoveItem(NULL, (*it)->getParent(), player->getInbox(), INDEX_WHEREEVER, (*it), (*it)->getItemCount(), NULL, FLAG_NOLIMIT); if(player->isVirtual()) { IOLoginData::getInstance()->savePlayer(player); delete player; } } else { for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it) g_game.internalRemoveItem(NULL, (*it), (*it)->getItemCount(), false, FLAG_NOLIMIT); } return true; }
void Tile::__removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if(creature) { if(CreatureVector* creatures = getCreatures()) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if(it == creatures->end()) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } g_game.clearSpectatorCache(); creatures->erase(it); --thingCount; } #ifdef __DEBUG_MOVESYS__ else std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl; #endif return; } Item* item = thing->getItem(); if(!item) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] item == NULL" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } int32_t index = __getIndexOfThing(item); if(index == -1) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] index == -1" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } if(item == ground) { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it) { if((tmpPlayer = (*it)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, ground)); } #ifdef __GROUND_CACHE__ std::map<Item*, int32_t>::iterator it = g_game.grounds.find(ground); bool erase = it == g_game.grounds.end(); if(!erase) { it->second--; erase = it->second < 1; if(erase) g_game.grounds.erase(it); } if(erase) { #endif ground->setParent(NULL); g_game.freeThing(ground); #ifdef __GROUND_CACHE__ } #endif ground = NULL; --thingCount; onRemoveTileItem(list, oldStackposVector, item); return/* RET_NOERROR*/; } TileItemVector* items = getItemList(); if(!items) return; if(item->isAlwaysOnTop()) { ItemVector::iterator it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item); if(it != items->end()) { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit) { if((tmpPlayer = (*iit)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item)); } item->setParent(NULL); items->erase(it); --thingCount; onRemoveTileItem(list, oldStackposVector, item); return/* RET_NOERROR*/; } } else { ItemVector::iterator it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item); if(it != items->end()) { if(item->isStackable() && count != item->getItemCount()) { uint8_t newCount = (uint8_t)std::max((int32_t)0, (int32_t)(item->getItemCount() - count)); updateTileFlags(item, true); item->setItemCount(newCount); updateTileFlags(item, false); const ItemType& it = Item::items[item->getID()]; onUpdateTileItem(item, it, item, it); } else { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit) { if((tmpPlayer = (*iit)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item)); } item->setParent(NULL); items->erase(it); --items->downItemCount; --thingCount; onRemoveTileItem(list, oldStackposVector, item); } return/* RET_NOERROR*/; } } #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] thing not found" << std::endl; #endif }