TileKey tile(5, 10, 3); int y = tile.getTileY();
std::vectorIn this example, a vector of TileKey objects is created with different x coordinates but the same y coordinate and zoom level. A loop is then used to iterate through each object in the vector and retrieve its y coordinate using the "getTileY" method. The y coordinate is then printed to the console. Package/library: This code snippet uses the "TileKey" class, which is commonly used in mapping libraries such as OpenLayers, Mapbox, and Leaflet.tiles; for (int i = 0; i < 10; i++) { TileKey tile(i, 5, 2); tiles.push_back(tile); } for (auto& it : tiles) { int y = it.getTileY(); std::cout << "Y coordinate: " << y << std::endl; }