Example #1
0
void ModuleSpanningTree::DoPingChecks(time_t curtime)
{
	/*
	 * Cancel remote burst mode on any servers which still have it enabled due to latency/lack of data.
	 * This prevents lost REMOTECONNECT notices
	 */
	long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);

restart:
	for (server_hash::iterator i = Utils->serverlist.begin(); i != Utils->serverlist.end(); i++)
	{
		TreeServer *s = i->second;

		// Skip myself
		if (s->IsRoot())
			continue;

		// Do not ping servers that are not fully connected yet!
		// Servers which are connected to us have IsLocal() == true and if they're fully connected
		// then Socket->LinkState == CONNECTED. Servers that are linked to another server are always fully connected.
		if (s->IsLocal() && s->GetSocket()->GetLinkState() != CONNECTED)
			continue;

		// Now do PING checks on all servers
		// Only ping if this server needs one
		if (curtime >= s->NextPingTime())
		{
			// And if they answered the last
			if (s->AnsweredLastPing())
			{
				// They did, send a ping to them
				s->SetNextPingTime(curtime + Utils->PingFreq);
				s->GetSocket()->WriteLine(CmdBuilder("PING").push(s->GetID()));
				s->LastPingMsec = ts;
			}
			else
			{
				// They didn't answer the last ping, if they are locally connected, get rid of them.
				if (s->IsLocal())
				{
					TreeSocket* sock = s->GetSocket();
					sock->SendError("Ping timeout");
					sock->Close();
					goto restart;
				}
			}
		}

		// If warn on ping enabled and not warned and the difference is sufficient and they didn't answer the last ping...
		if ((Utils->PingWarnTime) && (!s->Warned) && (curtime >= s->NextPingTime() - (Utils->PingFreq - Utils->PingWarnTime)) && (!s->AnsweredLastPing()))
		{
			/* The server hasnt responded, send a warning to opers */
			ServerInstance->SNO->WriteToSnoMask('l',"Server \002%s\002 has not responded to PING for %d seconds, high latency.", s->GetName().c_str(), Utils->PingWarnTime);
			s->Warned = true;
		}
	}
}
Example #2
0
ModResult ModuleSpanningTree::HandleSquit(const std::vector<std::string>& parameters, User* user)
{
	TreeServer* s = Utils->FindServerMask(parameters[0]);
	if (s)
	{
		if (s->IsRoot())
		{
			user->WriteNotice("*** SQUIT: Foolish mortal, you cannot make a server SQUIT itself! (" + parameters[0] + " matches local server name)");
			return MOD_RES_DENY;
		}

		TreeSocket* sock = s->GetSocket();

		if (s->IsLocal())
		{
			ServerInstance->SNO->WriteToSnoMask('l',"SQUIT: Server \002%s\002 removed from network by %s",parameters[0].c_str(),user->nick.c_str());
			sock->Squit(s,"Server quit by " + user->GetFullRealHost());
			ServerInstance->SE->DelFd(sock);
			sock->Close();
		}
		else
		{
			user->WriteNotice("*** SQUIT may not be used to remove remote servers. Please use RSQUIT instead.");
		}
	}
	else
	{
		 user->WriteNotice("*** SQUIT: The server \002" + parameters[0] + "\002 does not exist on the network.");
	}
	return MOD_RES_DENY;
}