TriangleMesh* BlenderSceneExporter::createMesh( const TamyMesh& exportedMesh ) { ResourcesManager& resMgr = TSingleton< ResourcesManager >::getInstance(); // create the resource FilePath meshPath( m_meshesExportDir + exportedMesh.name + "." + TriangleMesh::getExtension() ); TriangleMesh* triangleMesh = resMgr.create< TriangleMesh >( meshPath ); // set mesh data triangleMesh->setVertices( exportedMesh.verticesList, exportedMesh.verticesCount ); triangleMesh->setFaces( exportedMesh.facesList, exportedMesh.facesCount ); triangleMesh->calculateTangents(); if ( exportedMesh.hasVertexWeights ) { triangleMesh->setVertexWeights( exportedMesh.vertexWeightsList, exportedMesh.verticesCount ); } // save the resource if ( m_exportSettings.saveMeshes ) { triangleMesh->saveResource(); } return triangleMesh; }