#includeglm::vec2 v(3.0f, 4.0f); glm::vec2 normalized_v = glm::normalize(v); // normalized_v is now (0.6f, 0.8f)
#includeIn this example, we create two 2D vectors v1 and v2 with components (1.0f, 0.0f) and (0.5f, 0.5f), respectively. We then normalize both vectors and calculate their dot product using the dot function from the GLM library. Because the vectors are normalized, the dot product corresponds to the cosine of the angle between them, which is sqrt(2)/2 (approximately 0.707107). Therefore, the package/library for this function is likely to be OpenGL Mathematics (GLM) - a popular library specifically designed for mathematics operations for graphics and game development.glm::vec2 v1(1.0f, 0.0f); glm::vec2 v2(0.5f, 0.5f); glm::vec2 normalized_v1 = glm::normalize(v1); glm::vec2 normalized_v2 = glm::normalize(v2); float dot_product = glm::dot(normalized_v1, normalized_v2); // dot_product is now 0.707107f