sf::Vector2f position(0, 0);
sf::Vector2f position1(10, 20); sf::Vector2f position2(5, 8); sf::Vector2f totalPosition = position1 + position2;
sf::Vector2f originalPosition(20, 40); float scaleFactor = 0.5f; sf::Vector2f scaledPosition = originalPosition * scaleFactor;Overall, Vector2f provides a convenient and efficient way to handle 2D coordinate-based operations in C++. It is used in many SFML-based video game projects.