Example #1
0
void RGLView::buttonPress(int button, int mouseX, int mouseY)
{
    Viewpoint* viewpoint = scene->getViewpoint();
    if ( viewpoint->isInteractive() ) {
        if (!drag) {
            drag = button;
            windowImpl->captureMouse(this);
            (this->*ButtonBeginFunc[button-1])(mouseX,mouseY);
        }
    }
}