Example #1
0
void RGLView::trackballUpdate(int mouseX, int mouseY)
{
	Viewpoint* viewpoint = scene->getViewpoint();

  	rotCurrent = screenToVector(width,height,mouseX,height-mouseY);

	windowImpl->beginGL();
	viewpoint->updateMouseMatrix(rotBase,rotCurrent);
	windowImpl->endGL();

	View::update();
}