Example #1
0
bool Tackler::MayDangerousIfTackle(const PlayerState & tackler, const WorldState & world_state)
{
	if (tackler.GetTackleProb(false) < FLOAT_EPS && tackler.GetTackleProb(true) < FLOAT_EPS) { //不可铲
		return false;
	}

	const Vector tackler_pos = tackler.GetPos();
	const Vector ball_pos = world_state.GetBall().GetPos();
	const Vector ball_2_tackler = ball_pos - tackler_pos;
	const double ball_dist2 = ball_2_tackler.Mod2();
	const AngleDeg ball_dir = ball_2_tackler.Dir();

	for (unsigned i = 0; i < world_state.GetPlayerList().size(); ++i) {
		const PlayerState & opp = *world_state.GetPlayerList()[i];

		if (!opp.IsAlive()) continue; //dead
		if (opp.GetUnum() * tackler.GetUnum() > 0) continue; //not opp
		if (opp.IsIdling()) continue; //idling
		if (!opp.IsKickable()) continue; //not kickable

		//cond. 1. opp no dashing -- 无从知晓,这里认为对手一定会dash
		//cond. 2. ball near -- 球离自己更近,不构成危险情况
		Vector opp_2_tackler = opp.GetPos() - tackler_pos;
		if (opp_2_tackler.Mod2() > ball_dist2) continue;
		//cond. 3. behind or big y_diff -- 对手在自己与球连线方向上在自己身后或错开位置太大,不构成危险情况
		opp_2_tackler = opp_2_tackler.Rotate(-ball_dir);
		if (opp_2_tackler.X() < 0.0 || std::fabs( opp_2_tackler.Y() ) > opp.GetPlayerSize() + tackler.GetPlayerSize()) continue;
		//cond. 4. over body_diff -- 对手身体角度跟自己与球连线方向的夹角大于90度,不构成危险情况
		AngleDeg body_diff = std::fabs( GetNormalizeAngleDeg( opp.GetBodyDir() - ball_dir ) );
		if (body_diff > 90.0) continue;

		return true;
	}

	return false;
}
Example #2
0
bool Trainer::Condition::CheckState(const WorldState & state)
{
    //检测当前状态的条件
    bool result = false;
    switch (mType) {
    case ET_ANDComplex:
        if(!mSubCondition.empty())
        {
            for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin();
                    it != mSubCondition.end(); it++)
            {
                if(!it->CheckState(state))
                {
                    return false;//有一个不满足就不满足
                }
            }
        }
        break;
    case ET_ORComplex:
        if(!mSubCondition.empty())
        {
            for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin();
                    it != mSubCondition.end(); it++)
            {
                if(it->CheckState(state))
                {
                    return true;//有一个满足就满足
                }
            }
        }
        break;
    case ET_Time://过x个周期自然终止
        if(state.CurrentTime().T() - mpTrainer->GetLastStopTime() >= mArg1)
        {
            std::cout << "Trigger time longer than " << mArg1 << std::endl;
            result = true;
        }
        break;
    case ET_BallXbt://球的x坐标大于某值停止
        if((state.GetBall().GetPos().X() > mArg1 && !mConverse) || (!state.GetBall().GetPos().X() > mArg1 && mConverse))
        {
            std::cout << "Trigger Ball's X larger than " << mArg1 << std::endl;
            result = true;
        }
        break;
    case ET_BallXlt://球的x坐标小于某值停止
        if((state.GetBall().GetPos().X() < mArg1 && !mConverse) || (!state.GetBall().GetPos().X() < mArg1 && mConverse))
        {
            std::cout << "Trigger Ball's X less than " << mArg1 << std::endl;
            result = true;
        }
        break;
    case ET_BallYbt://球的y坐标。。
        if((state.GetBall().GetPos().Y() > mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() > mArg1 && mConverse))
        {
            std::cout << "Trigger Ball's Y larger than " << mArg1 << std::endl;
            result = true;
        }
        break;
    case ET_BallYlt://。。
        if((state.GetBall().GetPos().Y() < mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() < mArg1 && mConverse))
        {
            std::cout << "Trigger Ball's Y less than " << mArg1 << std::endl;
            result = true;
        }
        break;
    case ET_Ball2Playerbt://球到某人的距离大于某值
        if(!mArg2)
        {
            for(int i = 1; i <= TEAMSIZE; i++) {
                if(state.GetOpponent(i).IsAlive())
                    if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) > mArg1)
                    {
                        std::cout << "Trigger Ball to #" << i << "Player's distance longer than " << mArg1 << std::endl;
                        result = true;
                        break;
                    }
            }
            break;
        }
        if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) > mArg1)
        {
            std::cout << "Trigger Ball to #" << mArg2 << "Player's distance longer than " << mArg1 << std::endl;
            result = true;
        }
        break;
    case ET_Ball2Playerlt://球到某人的距离小于某值
        if(!mArg2)
        {
            for(int i = 1; i <= TEAMSIZE; i++) {
                if(state.GetOpponent(i).IsAlive())
                    if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) < mArg1)
                    {
                        std::cout << "Trigger Ball to #" << i << "Player's distance less than " << mArg1 << std::endl;
                        result = true;
                        break;
                    }
            }
            break;
        }
        if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) < mArg1)
        {
            std::cout << "Trigger Ball to #" << mArg2 << "Player's distance less than " << mArg1 << std::endl;
            result = true;
        }
        break;
    case ET_NonPlayOn:
        if(state.GetPlayMode() != PM_Play_On)
        {
            result = true;
            std::cout << "Trigger NonPlayOn" << std::endl;
        }
        break;
    case ET_Null:
        break;
    }

    if(result) //满足终止条件了
    {
        int intervalCycle = state.CurrentTime().T() - mpTrainer->GetLastStopTime();
        if(intervalCycle > mMaxInterval)
        {
            mMaxInterval = intervalCycle;
            mMaxTime = state.CurrentTime().T();
        }
        if(intervalCycle < mMinInterval)
        {
            mMinInterval = intervalCycle;
            mMinTime = state.CurrentTime().T();
        }
        mCount ++;
    }

    return result;
}