bool Tackler::MayDangerousIfTackle(const PlayerState & tackler, const WorldState & world_state) { if (tackler.GetTackleProb(false) < FLOAT_EPS && tackler.GetTackleProb(true) < FLOAT_EPS) { //不可铲 return false; } const Vector tackler_pos = tackler.GetPos(); const Vector ball_pos = world_state.GetBall().GetPos(); const Vector ball_2_tackler = ball_pos - tackler_pos; const double ball_dist2 = ball_2_tackler.Mod2(); const AngleDeg ball_dir = ball_2_tackler.Dir(); for (unsigned i = 0; i < world_state.GetPlayerList().size(); ++i) { const PlayerState & opp = *world_state.GetPlayerList()[i]; if (!opp.IsAlive()) continue; //dead if (opp.GetUnum() * tackler.GetUnum() > 0) continue; //not opp if (opp.IsIdling()) continue; //idling if (!opp.IsKickable()) continue; //not kickable //cond. 1. opp no dashing -- 无从知晓,这里认为对手一定会dash //cond. 2. ball near -- 球离自己更近,不构成危险情况 Vector opp_2_tackler = opp.GetPos() - tackler_pos; if (opp_2_tackler.Mod2() > ball_dist2) continue; //cond. 3. behind or big y_diff -- 对手在自己与球连线方向上在自己身后或错开位置太大,不构成危险情况 opp_2_tackler = opp_2_tackler.Rotate(-ball_dir); if (opp_2_tackler.X() < 0.0 || std::fabs( opp_2_tackler.Y() ) > opp.GetPlayerSize() + tackler.GetPlayerSize()) continue; //cond. 4. over body_diff -- 对手身体角度跟自己与球连线方向的夹角大于90度,不构成危险情况 AngleDeg body_diff = std::fabs( GetNormalizeAngleDeg( opp.GetBodyDir() - ball_dir ) ); if (body_diff > 90.0) continue; return true; } return false; }
bool Trainer::Condition::CheckState(const WorldState & state) { //检测当前状态的条件 bool result = false; switch (mType) { case ET_ANDComplex: if(!mSubCondition.empty()) { for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin(); it != mSubCondition.end(); it++) { if(!it->CheckState(state)) { return false;//有一个不满足就不满足 } } } break; case ET_ORComplex: if(!mSubCondition.empty()) { for(std::vector<Trainer::Condition>::iterator it = mSubCondition.begin(); it != mSubCondition.end(); it++) { if(it->CheckState(state)) { return true;//有一个满足就满足 } } } break; case ET_Time://过x个周期自然终止 if(state.CurrentTime().T() - mpTrainer->GetLastStopTime() >= mArg1) { std::cout << "Trigger time longer than " << mArg1 << std::endl; result = true; } break; case ET_BallXbt://球的x坐标大于某值停止 if((state.GetBall().GetPos().X() > mArg1 && !mConverse) || (!state.GetBall().GetPos().X() > mArg1 && mConverse)) { std::cout << "Trigger Ball's X larger than " << mArg1 << std::endl; result = true; } break; case ET_BallXlt://球的x坐标小于某值停止 if((state.GetBall().GetPos().X() < mArg1 && !mConverse) || (!state.GetBall().GetPos().X() < mArg1 && mConverse)) { std::cout << "Trigger Ball's X less than " << mArg1 << std::endl; result = true; } break; case ET_BallYbt://球的y坐标。。 if((state.GetBall().GetPos().Y() > mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() > mArg1 && mConverse)) { std::cout << "Trigger Ball's Y larger than " << mArg1 << std::endl; result = true; } break; case ET_BallYlt://。。 if((state.GetBall().GetPos().Y() < mArg1 && !mConverse) || (!state.GetBall().GetPos().Y() < mArg1 && mConverse)) { std::cout << "Trigger Ball's Y less than " << mArg1 << std::endl; result = true; } break; case ET_Ball2Playerbt://球到某人的距离大于某值 if(!mArg2) { for(int i = 1; i <= TEAMSIZE; i++) { if(state.GetOpponent(i).IsAlive()) if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) > mArg1) { std::cout << "Trigger Ball to #" << i << "Player's distance longer than " << mArg1 << std::endl; result = true; break; } } break; } if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) > mArg1) { std::cout << "Trigger Ball to #" << mArg2 << "Player's distance longer than " << mArg1 << std::endl; result = true; } break; case ET_Ball2Playerlt://球到某人的距离小于某值 if(!mArg2) { for(int i = 1; i <= TEAMSIZE; i++) { if(state.GetOpponent(i).IsAlive()) if(state.GetOpponent(i).GetPos().Dist(state.GetBall().GetPos()) < mArg1) { std::cout << "Trigger Ball to #" << i << "Player's distance less than " << mArg1 << std::endl; result = true; break; } } break; } if(state.GetBall().GetPos().Dist(state.GetPlayer(mArg2).GetPos()) < mArg1) { std::cout << "Trigger Ball to #" << mArg2 << "Player's distance less than " << mArg1 << std::endl; result = true; } break; case ET_NonPlayOn: if(state.GetPlayMode() != PM_Play_On) { result = true; std::cout << "Trigger NonPlayOn" << std::endl; } break; case ET_Null: break; } if(result) //满足终止条件了 { int intervalCycle = state.CurrentTime().T() - mpTrainer->GetLastStopTime(); if(intervalCycle > mMaxInterval) { mMaxInterval = intervalCycle; mMaxTime = state.CurrentTime().T(); } if(intervalCycle < mMinInterval) { mMinInterval = intervalCycle; mMinTime = state.CurrentTime().T(); } mCount ++; } return result; }