#includeIn this example, we create a new zone object and set the fog color to blue using the SetFogColor function. The Color object takes in three parameters for red, green, and blue values. The package library for the Zone SetFogColor function depends on the software or game engine being used. It may be included in a rendering or 3D graphics library, such as OpenGL or DirectX, or provided by the game engine developers.int main() { // create a new zone Zone myZone; // set the fog color to blue myZone.SetFogColor(Color(0, 0, 255)); return 0; }