Example #1
0
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
	int Dir = 0;

	// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
	switch (m_BlockFace)
	{
		case BLOCK_FACE_ZP: break;  // Initialised to zero
		case BLOCK_FACE_ZM: Dir = 2; break;
		case BLOCK_FACE_XM: Dir = 1; break;
		case BLOCK_FACE_XP: Dir = 3; break;
		default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
	}

	if ((Dir == 0) || (Dir == 2))  // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
	{
		SetYaw((Dir * 90) - 180);
	}
	else
	{
		SetYaw(Dir * 90);
	}

	a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
	a_ClientHandle.SendEntityMetadata(*this);
}
Example #2
0
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
    a_ClientHandle.SendSpawnVehicle(*this, 10, (char)m_Payload);  // 10 = Minecarts
    a_ClientHandle.SendEntityMetadata(*this);
}
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
{
    // Default spawning - use the projectile kind to spawn an object:
    a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
    a_Client.SendEntityMetadata(*this);
}
Example #4
0
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
	a_ClientHandle.SendSpawnVehicle(*this, 10, static_cast<char>(m_Payload));  // 10 = Minecarts
	a_ClientHandle.SendEntityMetadata(*this);
}
Example #5
0
void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client)
{
	a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
	a_Client.SendEntityMetadata(*this);
}