Example #1
0
void cBeaconEntity::SendTo(cClientHandle & a_Client)
{
	a_Client.SendUpdateBlockEntity(*this);
}
Example #2
0
void cMobHeadEntity::SendTo(cClientHandle & a_Client)
{
	cWorld * World = a_Client.GetPlayer()->GetWorld();
	a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
	a_Client.SendUpdateBlockEntity(*this);
}
Example #3
0
void cFlowerPotEntity::SendTo(cClientHandle & a_Client)
{
	a_Client.SendUpdateBlockEntity(*this);
}
Example #4
0
void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
{
	a_Client.SendUpdateBlockEntity(*this);
}