Example #1
0
int main(int argc, char **argv)
{
	sender.setup(HOST, PORT);
	
	XnStatus rc = XN_STATUS_OK;

	rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH);
	CHECK_RC(rc, "InitFromXml");

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, "Find depth generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	CHECK_RC(rc, "Find user generator");

	XnCallbackHandle h;

	g_UserGenerator.RegisterUserCallbacks(NewUser, LostUser, NULL, h);
	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	XnCallbackHandle hCalib;
	XnCallbackHandle hPose;
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(&CalibrationStart, &CalibrationEnd, NULL, hCalib);
	g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(&PoseDetected, NULL, NULL, hPose);

	rc = g_Context.StartGeneratingAll();
	CHECK_RC(rc, "StartGenerating");

	xn::DepthMetaData depthMD;
	g_DepthGenerator.GetMetaData(depthMD);

	fXRes = depthMD.XRes();
	fYRes = depthMD.YRes();
	fMaxDepth = depthMD.ZRes();
	
	nCutOffMin = 0;
	nCutOffMax = fMaxDepth;

	nPointerX = fXRes / 2;
	nPointerY = fXRes / 2;
	nPointerDiffX = (WIN_SIZE_X / fXRes / 2) + 1;
	nPointerDiffY = (WIN_SIZE_Y / fXRes / 2) + 1;

	if (argc == 2)
	{
		nCutOffMax = atol(argv[1]);
	}

	srand(XnUInt32(time(NULL)));

	glutInit(&argc, argv);
	glutInitDisplayString("stencil depth>16 double rgb samples=0");
    glutInitWindowSize(WIN_SIZE_X, WIN_SIZE_Y);
	glutCreateWindow("Prime Sense Stick Figure Sample");
	glutSetCursor(GLUT_CURSOR_NONE);

	init_opengl();

	glut_helpers_initialize();

	cb.passive_motion_function = MotionCallback;
	cb.keyboard_function = key;

	camera.configure_buttons(0);
	camera.set_camera_mode(true);
	camera.set_parent_rotation( & camera.trackball.r);
	camera.enable();

	object.configure_buttons(1);
	object.translator.t[2] = -1;
	object.translator.scale *= .1f;
	object.trackball.r = rotationf(vec3f(2.0,0.01,0.01), to_radians(180));
	object.set_parent_rotation( & camera.trackball.r);
	object.disable();

	light.configure_buttons(0);
	light.translator.t = vec3f(.5, .5, -1);
	light.set_parent_rotation( & camera.trackball.r);
	light.disable();

	reshaper.zNear = 1;
	reshaper.zFar = 100;

    // make sure all interactors get glut events
	glut_add_interactor(&cb);
	glut_add_interactor(&camera);
	glut_add_interactor(&reshaper);
	glut_add_interactor(&light);
	glut_add_interactor(&object);

	camera.translator.t = vec3f(0, 0, 0);
	camera.trackball.r = rotationf(vec3f(0, 0, 0), to_radians(0));

	light.translator.t = vec3f (0, 1.13, -2.41);
	light.trackball.r = rotationf(vec3f(0.6038, -0.1955, -0.4391), to_radians(102));

	glutIdleFunc(idle);
	glutDisplayFunc(display);
	// Per frame code is in display
	glutMainLoop();


	return (0);
}
int main(int argc, char **argv)
{
	XnBool bChooseDevice = false;
	const char* csRecordingName = NULL;

	if (argc > 1)
	{
		if (strcmp(argv[1], "-devices") == 0)
		{
			bChooseDevice = TRUE;
		}
		else
		{
			csRecordingName = argv[1];
		}
	}

	if (csRecordingName != NULL)
	{	
		// check if running from a different directory. If so, we need to change directory
		// to the real one, so that path to INI file will be OK (for log initialization, for example)
		if (0 != changeDirectory(argv[0]))
		{
			return(ERR_DEVICE);
		}
	}

	// Xiron Init
	XnStatus rc = XN_STATUS_OK;
	EnumerationErrors errors;

	if (csRecordingName != NULL)
	{	
		xnLogInitFromXmlFile(SAMPLE_XML_PATH);
		rc = openDeviceFile(argv[1]);
	}
	else if (bChooseDevice)
	{
		rc = openDeviceFromXmlWithChoice(SAMPLE_XML_PATH, errors);
	}
	else
	{
		rc = openDeviceFromXml(SAMPLE_XML_PATH, errors);
	}

	if (rc == XN_STATUS_NO_NODE_PRESENT)
	{
		XnChar strError[1024];
		errors.ToString(strError, 1024);
		printf("%s\n", strError);
		closeSample(ERR_DEVICE);
		return (rc);
	}
	else if (rc != XN_STATUS_OK)
	{
		printf("Open failed: %s\n", xnGetStatusString(rc));
		closeSample(ERR_DEVICE);
	}

	audioInit();
	captureInit();
	statisticsInit();

	reshaper.zNear = 1;
	reshaper.zFar = 100;
	glut_add_interactor(&reshaper);

	cb.mouse_function = MouseCallback;
	cb.motion_function = MotionCallback;
	cb.passive_motion_function = MotionCallback;
	cb.keyboard_function = KeyboardCallback;
	cb.reshape_function = ReshapeCallback;
	glut_add_interactor(&cb);

	glutInit(&argc, argv);
	glutInitDisplayString("stencil double rgb");
	glutInitWindowSize(WIN_SIZE_X, WIN_SIZE_Y);
	glutCreateWindow("OpenNI Viewer");
	glutFullScreen();
	glutSetCursor(GLUT_CURSOR_NONE);

	init_opengl();

	glut_helpers_initialize();

	camera.configure_buttons(0);
	camera.set_camera_mode(true);
	camera.set_parent_rotation( & camera.trackball.r);
	camera.enable();

	object.configure_buttons(1);
	object.translator.t[2] = -1;
	object.translator.scale *= .1f;
	object.trackball.r = rotationf(vec3f(2.0,0.01,0.01), to_radians(180));
	object.set_parent_rotation( & camera.trackball.r);
	object.disable();

	light.configure_buttons(0);
	light.translator.t = vec3f(.5, .5, -1);
	light.set_parent_rotation( & camera.trackball.r);
	light.disable();

	// make sure all interactors get glut events
	glut_add_interactor(&camera);
	glut_add_interactor(&light);
	glut_add_interactor(&object);

	camera.translator.t = vec3f(0, 0, 0);
	camera.trackball.r = rotationf(vec3f(0, 0, 0), to_radians(0));

	light.translator.t = vec3f (0, 1.13, -2.41);
	light.trackball.r = rotationf(vec3f(0.6038, -0.1955, -0.4391), to_radians(102));

	glutIdleFunc(IdleCallback);
	glutDisplayFunc(drawFrame);

	drawInit();
	createKeyboardMap();
	createMenu();

	atexit(onExit);
	
	// Per frame code is in drawFrame()
	glutMainLoop();

	audioShutdown();

	closeSample(ERR_OK);

	return (ERR_OK);
}