Example #1
0
void BoxGeometryComponent::draw(Matrix4 transformation)
{
    Point4 rotated_move = rotate(myRotation) * Point4(myMove.x, myMove.y, myMove.z);
	//Matrix4 total_transform = transformation * translate(Vector4(rotated_move.x, rotated_move.y, rotated_move.z)) * rotate(myRotation) * scale(myScale);
	Matrix4 total_transform = transformation * translate(myTranslation) * rotate(myRotation) * scale(myScale);
	Matrix4 transform_noscale = transformation * translate(myTranslation) * rotate(myRotation);
    std::for_each(myTriangles.begin(), myTriangles.end(), std::bind2nd(std::ptr_fun(TransformAndDraw), total_transform));

	// Draw all subcomponents.
    std::for_each(myComponents.begin(), myComponents.end(), [&transform_noscale](std::shared_ptr<BoxGeometryComponent> x){ x->draw(transform_noscale); });
}
Example #2
0
BoxGeometryComponent& BoxGeometryComponent::move()
{
	static const Vector4 move_amount(0.0f, 0.0f, 5.0f);

	myTranslation += rotate(myRotation) * move_amount;

    return(*this);
}