static void ProcessTranslatePart(float& aResult, const nsCSSValue& aValue, nsStyleContext* aContext, nsPresContext* aPresContext, PRBool& aCanStoreInRuleTree, nscoord aSize, float aAppUnitsPerMatrixUnit) { nscoord offset = 0; float percent = 0.0f; if (aValue.GetUnit() == eCSSUnit_Percent) { percent = aValue.GetPercentValue(); } else if (aValue.IsCalcUnit()) { nsRuleNode::ComputedCalc result = nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext, aCanStoreInRuleTree); percent = result.mPercent; offset = result.mLength; } else { offset = CalcLength(aValue, aContext, aPresContext, aCanStoreInRuleTree); } aResult = (percent * NSAppUnitsToFloatPixels(aSize, aAppUnitsPerMatrixUnit)) + NSAppUnitsToFloatPixels(offset, aAppUnitsPerMatrixUnit); }
void nsMathMLmpaddedFrame::UpdateValue(int32_t aSign, int32_t aPseudoUnit, const nsCSSValue& aCSSValue, const ReflowOutput& aDesiredSize, nscoord& aValueToUpdate, float aFontSizeInflation) const { nsCSSUnit unit = aCSSValue.GetUnit(); if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) { nscoord scaler = 0, amount = 0; if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) { switch(aPseudoUnit) { case NS_MATHML_PSEUDO_UNIT_WIDTH: scaler = aDesiredSize.Width(); break; case NS_MATHML_PSEUDO_UNIT_HEIGHT: scaler = aDesiredSize.BlockStartAscent(); break; case NS_MATHML_PSEUDO_UNIT_DEPTH: scaler = aDesiredSize.Height() - aDesiredSize.BlockStartAscent(); break; default: // if we ever reach here, it would mean something is wrong // somewhere with the setup and/or the caller NS_ERROR("Unexpected Pseudo Unit"); return; } } if (eCSSUnit_Number == unit) amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue()); else if (eCSSUnit_Percent == unit) amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue()); else amount = CalcLength(PresContext(), mStyleContext, aCSSValue, aFontSizeInflation); if (NS_MATHML_SIGN_PLUS == aSign) aValueToUpdate += amount; else if (NS_MATHML_SIGN_MINUS == aSign) aValueToUpdate -= amount; else aValueToUpdate = amount; } }
void nsMathMLmpaddedFrame::UpdateValue(PRInt32 aSign, PRInt32 aPseudoUnit, const nsCSSValue& aCSSValue, const nsBoundingMetrics& aBoundingMetrics, nscoord& aValueToUpdate) const { nsCSSUnit unit = aCSSValue.GetUnit(); if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) { nscoord scaler = 0, amount = 0; if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) { switch(aPseudoUnit) { case NS_MATHML_PSEUDO_UNIT_WIDTH: scaler = aBoundingMetrics.width; break; case NS_MATHML_PSEUDO_UNIT_HEIGHT: scaler = aBoundingMetrics.ascent; break; case NS_MATHML_PSEUDO_UNIT_DEPTH: scaler = aBoundingMetrics.descent; break; default: // if we ever reach here, it would mean something is wrong // somewhere with the setup and/or the caller NS_ERROR("Unexpected Pseudo Unit"); return; } } if (eCSSUnit_Number == unit) amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue()); else if (eCSSUnit_Percent == unit) amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue()); else amount = CalcLength(PresContext(), mStyleContext, aCSSValue); nscoord oldValue = aValueToUpdate; if (NS_MATHML_SIGN_PLUS == aSign) aValueToUpdate += amount; else if (NS_MATHML_SIGN_MINUS == aSign) aValueToUpdate -= amount; else aValueToUpdate = amount; } }
float ProcessTranslatePart(const nsCSSValue& aValue, nsStyleContext* aContext, nsPresContext* aPresContext, RuleNodeCacheConditions& aConditions, TransformReferenceBox* aRefBox, TransformReferenceBox::DimensionGetter aDimensionGetter) { nscoord offset = 0; float percent = 0.0f; if (aValue.GetUnit() == eCSSUnit_Percent) { percent = aValue.GetPercentValue(); } else if (aValue.GetUnit() == eCSSUnit_Pixel || aValue.GetUnit() == eCSSUnit_Number) { // Handle this here (even though nsRuleNode::CalcLength handles it // fine) so that callers are allowed to pass a null style context // and pres context to SetToTransformFunction if they know (as // StyleAnimationValue does) that all lengths within the transform // function have already been computed to pixels and percents. // // Raw numbers are treated as being pixels. // // Don't convert to aValue to AppUnits here to avoid precision issues. return aValue.GetFloatValue(); } else if (aValue.IsCalcUnit()) { nsRuleNode::ComputedCalc result = nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext, aConditions); percent = result.mPercent; offset = result.mLength; } else { offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext, aConditions); } float translation = NSAppUnitsToFloatPixels(offset, nsPresContext::AppUnitsPerCSSPixel()); // We want to avoid calling aDimensionGetter if there's no percentage to be // resolved (for performance reasons - see TransformReferenceBox). if (percent != 0.0f && aRefBox) { translation += percent * NSAppUnitsToFloatPixels((aRefBox->*aDimensionGetter)(), nsPresContext::AppUnitsPerCSSPixel()); } return translation; }
float ProcessTranslatePart(const nsCSSValue& aValue, nsStyleContext* aContext, nsPresContext* aPresContext, bool& aCanStoreInRuleTree, nscoord aSize) { nscoord offset = 0; float percent = 0.0f; if (aValue.GetUnit() == eCSSUnit_Percent) { percent = aValue.GetPercentValue(); } else if (aValue.GetUnit() == eCSSUnit_Pixel || aValue.GetUnit() == eCSSUnit_Number) { // Handle this here (even though nsRuleNode::CalcLength handles it // fine) so that callers are allowed to pass a null style context // and pres context to SetToTransformFunction if they know (as // StyleAnimationValue does) that all lengths within the transform // function have already been computed to pixels and percents. // // Raw numbers are treated as being pixels. // // Don't convert to aValue to AppUnits here to avoid precision issues. return aValue.GetFloatValue(); } else if (aValue.IsCalcUnit()) { nsRuleNode::ComputedCalc result = nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext, aCanStoreInRuleTree); percent = result.mPercent; offset = result.mLength; } else { offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext, aCanStoreInRuleTree); } return (percent * NSAppUnitsToFloatPixels(aSize, nsPresContext::AppUnitsPerCSSPixel())) + NSAppUnitsToFloatPixels(offset, nsPresContext::AppUnitsPerCSSPixel()); }
void nsMathMLmpaddedFrame::UpdateValue(PRInt32 aSign, PRInt32 aPseudoUnit, const nsCSSValue& aCSSValue, nscoord aLeftSpace, const nsBoundingMetrics& aBoundingMetrics, nscoord& aValueToUpdate) const { nsCSSUnit unit = aCSSValue.GetUnit(); if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) { nscoord scaler = 0, amount = 0; if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) { switch(aPseudoUnit) { case NS_MATHML_PSEUDO_UNIT_WIDTH: scaler = aBoundingMetrics.width; break; case NS_MATHML_PSEUDO_UNIT_HEIGHT: scaler = aBoundingMetrics.ascent; break; case NS_MATHML_PSEUDO_UNIT_DEPTH: scaler = aBoundingMetrics.descent; break; case NS_MATHML_PSEUDO_UNIT_LSPACE: scaler = aLeftSpace; break; default: // if we ever reach here, it would mean something is wrong // somewhere with the setup and/or the caller NS_ASSERTION(0, "Unexpected Pseudo Unit"); return; } } if (eCSSUnit_Number == unit) amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue()); else if (eCSSUnit_Percent == unit) amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue()); else amount = CalcLength(PresContext(), mStyleContext, aCSSValue); nscoord oldValue = aValueToUpdate; if (NS_MATHML_SIGN_PLUS == aSign) aValueToUpdate += amount; else if (NS_MATHML_SIGN_MINUS == aSign) aValueToUpdate -= amount; else aValueToUpdate = amount; /* The REC says: Dimensions that would be positive if the content was rendered normally cannot be made negative using <mpadded>; a positive dimension is set to 0 if it would otherwise become negative. Dimensions which are initially 0 can be made negative */ if (0 < oldValue && 0 > aValueToUpdate) aValueToUpdate = 0; } }