static void
ProcessTranslatePart(float& aResult,
                     const nsCSSValue& aValue,
                     nsStyleContext* aContext,
                     nsPresContext* aPresContext,
                     PRBool& aCanStoreInRuleTree,
                     nscoord aSize, float aAppUnitsPerMatrixUnit)
{
  nscoord offset = 0;
  float percent = 0.0f;

  if (aValue.GetUnit() == eCSSUnit_Percent) {
    percent = aValue.GetPercentValue();
  } else if (aValue.IsCalcUnit()) {
    nsRuleNode::ComputedCalc result =
      nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
                                              aCanStoreInRuleTree);
    percent = result.mPercent;
    offset = result.mLength;
  } else {
    offset = CalcLength(aValue, aContext, aPresContext,
                         aCanStoreInRuleTree);
  }

  aResult = (percent * NSAppUnitsToFloatPixels(aSize, aAppUnitsPerMatrixUnit)) + 
            NSAppUnitsToFloatPixels(offset, aAppUnitsPerMatrixUnit);
}
void
nsMathMLmpaddedFrame::UpdateValue(int32_t                  aSign,
                                  int32_t                  aPseudoUnit,
                                  const nsCSSValue&        aCSSValue,
                                  const ReflowOutput& aDesiredSize,
                                  nscoord&                 aValueToUpdate,
                                  float                aFontSizeInflation) const
{
  nsCSSUnit unit = aCSSValue.GetUnit();
  if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
    nscoord scaler = 0, amount = 0;

    if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
      switch(aPseudoUnit) {
        case NS_MATHML_PSEUDO_UNIT_WIDTH:
             scaler = aDesiredSize.Width();
             break;

        case NS_MATHML_PSEUDO_UNIT_HEIGHT:
             scaler = aDesiredSize.BlockStartAscent();
             break;

        case NS_MATHML_PSEUDO_UNIT_DEPTH:
             scaler = aDesiredSize.Height() - aDesiredSize.BlockStartAscent();
             break;

        default:
          // if we ever reach here, it would mean something is wrong 
          // somewhere with the setup and/or the caller
          NS_ERROR("Unexpected Pseudo Unit");
          return;
      }
    }

    if (eCSSUnit_Number == unit)
      amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
    else if (eCSSUnit_Percent == unit)
      amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
    else
      amount = CalcLength(PresContext(), mStyleContext, aCSSValue,
                          aFontSizeInflation);

    if (NS_MATHML_SIGN_PLUS == aSign)
      aValueToUpdate += amount;
    else if (NS_MATHML_SIGN_MINUS == aSign)
      aValueToUpdate -= amount;
    else
      aValueToUpdate  = amount;
  }
}
void
nsMathMLmpaddedFrame::UpdateValue(PRInt32                  aSign,
                                  PRInt32                  aPseudoUnit,
                                  const nsCSSValue&        aCSSValue,
                                  const nsBoundingMetrics& aBoundingMetrics,
                                  nscoord&                 aValueToUpdate) const
{
  nsCSSUnit unit = aCSSValue.GetUnit();
  if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
    nscoord scaler = 0, amount = 0;

    if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
      switch(aPseudoUnit) {
        case NS_MATHML_PSEUDO_UNIT_WIDTH:
             scaler = aBoundingMetrics.width;
             break;

        case NS_MATHML_PSEUDO_UNIT_HEIGHT:
             scaler = aBoundingMetrics.ascent;
             break;

        case NS_MATHML_PSEUDO_UNIT_DEPTH:
             scaler = aBoundingMetrics.descent;
             break;

        default:
          // if we ever reach here, it would mean something is wrong 
          // somewhere with the setup and/or the caller
          NS_ERROR("Unexpected Pseudo Unit");
          return;
      }
    }

    if (eCSSUnit_Number == unit)
      amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
    else if (eCSSUnit_Percent == unit)
      amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
    else
      amount = CalcLength(PresContext(), mStyleContext, aCSSValue);

    nscoord oldValue = aValueToUpdate;
    if (NS_MATHML_SIGN_PLUS == aSign)
      aValueToUpdate += amount;
    else if (NS_MATHML_SIGN_MINUS == aSign)
      aValueToUpdate -= amount;
    else
      aValueToUpdate  = amount;
  }
}
float
ProcessTranslatePart(const nsCSSValue& aValue,
                     nsStyleContext* aContext,
                     nsPresContext* aPresContext,
                     RuleNodeCacheConditions& aConditions,
                     TransformReferenceBox* aRefBox,
                     TransformReferenceBox::DimensionGetter aDimensionGetter)
{
  nscoord offset = 0;
  float percent = 0.0f;

  if (aValue.GetUnit() == eCSSUnit_Percent) {
    percent = aValue.GetPercentValue();
  } else if (aValue.GetUnit() == eCSSUnit_Pixel ||
             aValue.GetUnit() == eCSSUnit_Number) {
    // Handle this here (even though nsRuleNode::CalcLength handles it
    // fine) so that callers are allowed to pass a null style context
    // and pres context to SetToTransformFunction if they know (as
    // StyleAnimationValue does) that all lengths within the transform
    // function have already been computed to pixels and percents.
    //
    // Raw numbers are treated as being pixels.
    //
    // Don't convert to aValue to AppUnits here to avoid precision issues.
    return aValue.GetFloatValue();
  } else if (aValue.IsCalcUnit()) {
    nsRuleNode::ComputedCalc result =
      nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
                                              aConditions);
    percent = result.mPercent;
    offset = result.mLength;
  } else {
    offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
                                    aConditions);
  }

  float translation = NSAppUnitsToFloatPixels(offset,
                                              nsPresContext::AppUnitsPerCSSPixel());
  // We want to avoid calling aDimensionGetter if there's no percentage to be
  // resolved (for performance reasons - see TransformReferenceBox).
  if (percent != 0.0f && aRefBox) {
    translation += percent *
                     NSAppUnitsToFloatPixels((aRefBox->*aDimensionGetter)(),
                                             nsPresContext::AppUnitsPerCSSPixel());
  }
  return translation;
}
float
ProcessTranslatePart(const nsCSSValue& aValue,
                     nsStyleContext* aContext,
                     nsPresContext* aPresContext,
                     bool& aCanStoreInRuleTree,
                     nscoord aSize)
{
  nscoord offset = 0;
  float percent = 0.0f;

  if (aValue.GetUnit() == eCSSUnit_Percent) {
    percent = aValue.GetPercentValue();
  } else if (aValue.GetUnit() == eCSSUnit_Pixel ||
             aValue.GetUnit() == eCSSUnit_Number) {
    // Handle this here (even though nsRuleNode::CalcLength handles it
    // fine) so that callers are allowed to pass a null style context
    // and pres context to SetToTransformFunction if they know (as
    // StyleAnimationValue does) that all lengths within the transform
    // function have already been computed to pixels and percents.
    //
    // Raw numbers are treated as being pixels.
    //
    // Don't convert to aValue to AppUnits here to avoid precision issues.
    return aValue.GetFloatValue();
  } else if (aValue.IsCalcUnit()) {
    nsRuleNode::ComputedCalc result =
      nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
                                              aCanStoreInRuleTree);
    percent = result.mPercent;
    offset = result.mLength;
  } else {
    offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
                                    aCanStoreInRuleTree);
  }

  return (percent * NSAppUnitsToFloatPixels(aSize, nsPresContext::AppUnitsPerCSSPixel())) +
         NSAppUnitsToFloatPixels(offset, nsPresContext::AppUnitsPerCSSPixel());
}
Exemplo n.º 6
0
void
nsMathMLmpaddedFrame::UpdateValue(PRInt32                  aSign,
                                  PRInt32                  aPseudoUnit,
                                  const nsCSSValue&        aCSSValue,
                                  nscoord                  aLeftSpace,
                                  const nsBoundingMetrics& aBoundingMetrics,
                                  nscoord&                 aValueToUpdate) const
{
  nsCSSUnit unit = aCSSValue.GetUnit();
  if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
    nscoord scaler = 0, amount = 0;

    if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
      switch(aPseudoUnit) {
        case NS_MATHML_PSEUDO_UNIT_WIDTH:
             scaler = aBoundingMetrics.width;
             break;

        case NS_MATHML_PSEUDO_UNIT_HEIGHT:
             scaler = aBoundingMetrics.ascent;
             break;

        case NS_MATHML_PSEUDO_UNIT_DEPTH:
             scaler = aBoundingMetrics.descent;
             break;

        case NS_MATHML_PSEUDO_UNIT_LSPACE:
             scaler = aLeftSpace;
             break;

        default:
          // if we ever reach here, it would mean something is wrong 
          // somewhere with the setup and/or the caller
          NS_ASSERTION(0, "Unexpected Pseudo Unit");
          return;
      }
    }

    if (eCSSUnit_Number == unit)
      amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
    else if (eCSSUnit_Percent == unit)
      amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
    else
      amount = CalcLength(PresContext(), mStyleContext, aCSSValue);

    nscoord oldValue = aValueToUpdate;
    if (NS_MATHML_SIGN_PLUS == aSign)
      aValueToUpdate += amount;
    else if (NS_MATHML_SIGN_MINUS == aSign)
      aValueToUpdate -= amount;
    else
      aValueToUpdate  = amount;

    /* The REC says:
    Dimensions that would be positive if the content was rendered normally
    cannot be made negative using <mpadded>; a positive dimension is set 
    to 0 if it would otherwise become negative. Dimensions which are 
    initially 0 can be made negative
    */
    if (0 < oldValue && 0 > aValueToUpdate)
      aValueToUpdate = 0;
  }
}