mixed do_resurrect_obj(object ob) {
    int corpse;
    object playerob;
    if(ob->isCorpse()) corpse = 1;
    if(interactive(ob)) playerob = ob;
    if( ob->isPlayer() ) playerob = ob->GetPlayerob();
    if( ob->isPlayer() && !playerob ){
        write("You cannot resurrect a player that isn't logged on.");
        return 1;
    }
    if((playerob && !playerob->GetGhost()) || living(ob)) {
        write("You can't resurrect the living.");
        return 1;
    }

    if(base_name(ob) != LIB_CORPSE){
        write("You can only resurrect flesh-based creatures.");
        return 1;
    }

    if(environment(ob) != environment(this_player())) {
        write(capitalize(ob->GetKeyName())+" isn't here.");
        return 1;
    }

    tell_player(this_player(),"You wave your hand, and with a flash "+
            "of light, "+ob->GetCapName()+" comes back to life!");
    tell_player(ob,capitalize(this_player()->GetKeyName())+" waves "+
            possessive(this_player())+
            " hand, and with a flash of light, you come back from the dead!");
    tell_room(environment(this_player()),this_player()->GetCapName()+" waves "+
            possessive(this_player())+
            " hand, and with a flash of light, "+ob->GetCapName()+
            " comes back to life!",
            ({ob, this_player()}) );
Example #2
0
File: marry.c Project: Elohim/FGmud
mixed do_marry_liv_to_liv(object spouse1, object spouse2) {
    mixed tmp;
    if( this_player() == spouse1 || this_player() == spouse2 )
        return "You may not perform a marriage on yourself.";
    tmp = environment(this_player())->CanMarry(this_player(),
            spouse1, spouse2);
    if( !tmp ) {
        this_player()->eventPrint("This place is not holy to you.");
        return 1;
    }
    else if( stringp(tmp) ) {
        this_player()->eventPrint(tmp);
        return 1;
    }
    tmp = environment(this_player())->eventMarry(this_player(),
            spouse1, spouse2);
    if( tmp == 1 ) {
        object ring;
        ring = new(OBJ_WED_RING);
        ring->SetSpouse(spouse2->GetCapName());
        ring->eventMove(spouse1);
        ring = new(OBJ_WED_RING);
        ring->SetSpouse(spouse1->GetCapName());
        ring->eventMove(spouse2);
    }
}
Example #3
0
File: clerk.c Project: Elohim/FGmud
mixed performMarriage(object spouse1, object spouse2){
    mixed tmp;
    eventForce("say hmmm...");
    tmp = environment(this_player())->CanMarry(this_player(),
            spouse1, spouse2);
    if( !tmp ){
        this_player()->eventPrint("This place is not holy to you.");
        return 1;
    }
    else if( stringp(tmp) ){
        this_player()->eventPrint(tmp);
        return 1;
    }
    tmp = environment(this_player())->eventMarry(this_player(),
            spouse1, spouse2);
    if( tmp == 1 ){
        object ring;

        ring = new(OBJ_WED_RING);
        ring->SetSpouse(spouse2->GetCapName());
        ring->eventMove(spouse1);
        ring = new(OBJ_WED_RING);
        ring->SetSpouse(spouse1->GetCapName());
        ring->eventMove(spouse2);
    }
}
Example #4
0
File: bump.c Project: Elohim/FGmud
mixed do_bump_liv(object ob) {
    int Strength, TargetStrength;
    string *Exits;
    string NewLocation, OldLocation;
    mixed var;
    object env;

    if( !ob ) return 0;
    if( !(env = environment(ob)) ) return 0;
    if( ob->GetProperty("no bump") ) {
        message("my_action", "You try to bump "+
                ob->GetCapName()+".",
                this_player() );
        message("other_action", this_player()->GetCapName()+" tries "
                "to bump "+ob->GetCapName()+".",
                environment(ob), ({ ob, this_player() }) );