bool postInitialize() { bool returnVal = true; //init the entity manager so it can finish what it needs to do after the shaders are in place simEntities.initialize(); //separate init for old renderer stuff returnVal = returnVal && simRenderer.initialize(); return returnVal; }
bool postInitialize() { bool returnVal = true; //init the entity manager so it can finish what it needs to do after the shaders are in place simEntities.initialize(); //separate init for old renderer stuff returnVal = returnVal && simRenderer.initialize(); //init the lights, turning them "ON" simConfig.worldLights->init(); //init the game system simConfig.gameData.init(); return returnVal; }