void AwesomeSilkApp::update() { // update the Awesomium engine mWebCorePtr->Update(); // create or update our OpenGL Texture from the webview if( ! mWebViewPtr->IsLoading() && ph::awesomium::isDirty( mWebViewPtr ) ) { try { // set texture filter to NEAREST if you don't intend to transform (scale, rotate) it gl::Texture::Format fmt; fmt.setMagFilter( GL_NEAREST ); // get the texture using a handy conversion function mWebTexture = ph::awesomium::toTexture( mWebViewPtr, fmt ); } catch( const std::exception &e ) { console() << e.what() << std::endl; } // update the window title to reflect the loaded content char title[1024]; mWebViewPtr->title().ToUTF8( title, 1024 ); app::getWindow()->setTitle( title ); } }
void _TBOX_PREFIX_App::draw() { gl::clear(); if( mWebTexture ) { gl::color( Color::white() ); gl::draw( mWebTexture ); } // show spinner while loading if( mLoadingTexture && mWebViewPtr && mWebViewPtr->IsLoading() ) { gl::pushModelView(); gl::translate( 0.5f * Vec2f( getWindowSize() ) ); gl::scale( 0.5f, 0.5f ); gl::rotate( 180.0f * float( getElapsedSeconds() ) ); gl::translate( -0.5f * Vec2f( mLoadingTexture.getSize() ) ); gl::color( Color::white() ); gl::enableAlphaBlending(); gl::draw( mLoadingTexture ); gl::disableAlphaBlending(); gl::popModelView(); } }
void AwesomeSilkApp::draw() { gl::clear(); if( mWebTexture ) { gl::color( Color::white() ); gl::draw( mWebTexture ); if (useSyphon){ mTextureSyphon.publishTexture(&mWebTexture); //publish our texture } } // show spinner while loading if( mLoadingTexture && mWebViewPtr && mWebViewPtr->IsLoading() ) { gl::pushModelView(); gl::translate( 0.5f * Vec2f( getWindowSize() ) ); gl::scale( 0.5f, 0.5f ); gl::rotate( 180.0f * float( getElapsedSeconds() ) ); gl::translate( -0.5f * Vec2f( mLoadingTexture.getSize() ) ); gl::color( Color::white() ); gl::enableAlphaBlending(); gl::draw( mLoadingTexture ); gl::disableAlphaBlending(); gl::popModelView(); } }
void _TBOX_PREFIX_App::update() { // update the Awesomium engine mWebCorePtr->Update(); // create or update our OpenGL Texture from the webview if( ! mWebViewPtr->IsLoading() && ph::awesomium::isDirty( mWebViewPtr ) ) { try { // set texture filter to NEAREST if you don't intend to transform (scale, rotate) it gl::Texture::Format fmt; fmt.setMagFilter( GL_NEAREST ); // get the texture using a handy conversion function mWebTexture = ph::awesomium::toTexture( mWebViewPtr, fmt ); } catch( const std::exception &e ) { console() << e.what() << std::endl; } } }