コード例 #1
0
void AwesomeSilkApp::update()
{
	// update the Awesomium engine
	mWebCorePtr->Update();
    
	// create or update our OpenGL Texture from the webview
	if( ! mWebViewPtr->IsLoading() && ph::awesomium::isDirty( mWebViewPtr ) )
	{
		try {
			// set texture filter to NEAREST if you don't intend to transform (scale, rotate) it
			gl::Texture::Format fmt;
			fmt.setMagFilter( GL_NEAREST );
            
			// get the texture using a handy conversion function
			mWebTexture = ph::awesomium::toTexture( mWebViewPtr, fmt );
		}
		catch( const std::exception &e ) {
			console() << e.what() << std::endl;
		}
        
		// update the window title to reflect the loaded content
		char title[1024];
		mWebViewPtr->title().ToUTF8( title, 1024 );
        
		app::getWindow()->setTitle( title );
	}
}
コード例 #2
0
void _TBOX_PREFIX_App::draw()
{
	gl::clear(); 

	if( mWebTexture )
	{
		gl::color( Color::white() );
		gl::draw( mWebTexture );
	}

	// show spinner while loading 
	if( mLoadingTexture && mWebViewPtr && mWebViewPtr->IsLoading() )
	{
		gl::pushModelView();

		gl::translate( 0.5f * Vec2f( getWindowSize() ) );
		gl::scale( 0.5f, 0.5f );
		gl::rotate( 180.0f * float( getElapsedSeconds() ) );
		gl::translate( -0.5f * Vec2f( mLoadingTexture.getSize() ) );
		
		gl::color( Color::white() );
		gl::enableAlphaBlending();
		gl::draw( mLoadingTexture );
		gl::disableAlphaBlending();

		gl::popModelView();
	}
}
コード例 #3
0
void AwesomeSilkApp::draw()
{
	gl::clear();
    
	if( mWebTexture )
	{
		gl::color( Color::white() );
		gl::draw( mWebTexture );
        if (useSyphon){
            mTextureSyphon.publishTexture(&mWebTexture); //publish our texture
        }
	}
    
	// show spinner while loading
	if( mLoadingTexture && mWebViewPtr && mWebViewPtr->IsLoading() )
	{
		gl::pushModelView();
        
		gl::translate( 0.5f * Vec2f( getWindowSize() ) );
		gl::scale( 0.5f, 0.5f );
		gl::rotate( 180.0f * float( getElapsedSeconds() ) );
		gl::translate( -0.5f * Vec2f( mLoadingTexture.getSize() ) );
		
		gl::color( Color::white() );
		gl::enableAlphaBlending();
		gl::draw( mLoadingTexture );
		gl::disableAlphaBlending();
        
		gl::popModelView();
	}
}
コード例 #4
0
void _TBOX_PREFIX_App::update()
{
	// update the Awesomium engine
	mWebCorePtr->Update();

	// create or update our OpenGL Texture from the webview
	if( ! mWebViewPtr->IsLoading() && ph::awesomium::isDirty( mWebViewPtr ) ) 
	{
		try {
			// set texture filter to NEAREST if you don't intend to transform (scale, rotate) it
			gl::Texture::Format fmt; 
			fmt.setMagFilter( GL_NEAREST );

			// get the texture using a handy conversion function
			mWebTexture = ph::awesomium::toTexture( mWebViewPtr, fmt );
		}
		catch( const std::exception &e ) {
			console() << e.what() << std::endl;
		}
	}
}