void ContinuousPathApp::drawCurves(cairo::Context &ctx, Path2d path, float thickness, Color col)
{    
    ctx.setLineWidth(thickness);
    ctx.setSource(col);
    ctx.newSubPath();
    
    int pointIndex = 0;
    for (int i=0; i<path.getNumSegments(); i++) {
        
        int segType = path.getSegmentType(i);
        
        // change jumpIndex depending on the type of segment
        switch(segType){
            case Path2d::CUBICTO:
                if(i==0) ctx.moveTo(path.getPoint(pointIndex));
                // do a curve to using the next 2 points as the curves and the 3rd as the end point
                ctx.curveTo(path.getPoint(pointIndex+1), path.getPoint(pointIndex+2), path.getPoint(pointIndex+3));
                pointIndex += 3;
                break;
            case Path2d::MOVETO:
                // don't do anything with this point
                ctx.moveTo(path.getPoint(pointIndex));
                pointIndex += 0;
                break;
            default:
                pointIndex += 1;
                break;
        }
    }
    ctx.stroke();
}
Example #2
0
void bsplineApp::drawBSpline( cairo::Context &ctx )
{
	if( mPoints.size() > (size_t)mDegree ) {
		ctx.setLineWidth( 2.5f );
		ctx.setSourceRgb( 1.0f, 0.5f, 0.25f );
		ctx.appendPath( Path2d( BSpline2f( mPoints, mDegree, mLoop, mOpen ) ) );
		ctx.stroke();
//		ctx.fill();
	}
}
void PathSimplificationApp::drawLine(cairo::Context &ctx, Vec2f const &pt1, Vec2f const &pt2, float thickness, Color col)
{
    ctx.setLineWidth(thickness);
    ctx.setSource(col);
    ctx.newSubPath();
    ctx.moveTo(pt1.x, pt1.y);
    ctx.lineTo(pt2.x, pt2.y);
    
    ctx.closePath();
    ctx.stroke();
}
void ContinuousPathApp::drawCircle(cairo::Context &ctx, Vec2f const &pt, double diameter,  Color col, bool outline)
{
    ctx.setLineWidth(1);
    ctx.setSource( col );
    ctx.newSubPath();
    ctx.circle( pt.x, pt.y, diameter );
    ctx.closePath();
    
    if(outline){
        ctx.stroke();
    }else{
        ctx.fill();   
    }
}
// Draw each path onto the passed cairo context
void PathSimplificationApp::drawPath(cairo::Context &ctx, SmoothPath *smoothPath, int mode)
{
    // initialize the line settings
    float thickness = 1.0;
    ctx.setLineWidth( 1.0f );
    ctx.setLineCap(cairo::LINE_CAP_ROUND);
    ctx.setLineJoin(cairo::LINE_JOIN_ROUND);

    
    if(smoothPath->inProgress){
        // draw lines point to point
        vector<Vec2f> pathPoints = smoothPath->getPathPoints();
        for (int i=1; i<pathPoints.size(); i++) {
            drawLine(ctx, pathPoints[i-1], pathPoints[i], 1.0, Color(1.0, 0.0, 0.0));
            drawCircle(ctx, pathPoints[i], 2, Color(1.0, 0.0, 0.0));
        }
    }else{
        // draw smooth lines
        Path2d path = smoothPath->getCurrentPath();
        drawCurves(ctx, path, thickness, Color(255.0, 0.0, 0.0));
        
        int pointIndex = 0;
        // draw circles at the bezier points
        for (int i=0; i<path.getNumSegments(); i++) {
            Vec2f c1 = path.getPoint(pointIndex+1);
            Vec2f c2 = path.getPoint(pointIndex+2);
            Vec2f pt1 = path.getPoint(pointIndex);
            Vec2f pt2 = path.getPoint(pointIndex+3);
            drawCircle(ctx, c1, 1, Color(1.0f, 1.0f, 0.0f), true);
            drawCircle(ctx, c2, 1, Color(0.0f, 1.0f, 1.0f));
            drawLine(ctx, c1, pt1, 1, Color(1.0, 1.0, 0.0 ));
            drawLine(ctx, c2, pt2, 1, Color(0.0, 1.0, 1.0 ));
            pointIndex += 3;
        }
    }   
}
Example #6
0
void NodeView::draw(cairo::Context &theG) {
    _size = _calculateSize();

        
    cairo::GradientLinear myGradient(0, 0, 0, _size.y);
    
    if(_node->state() == WARNING) {
        myGradient.addColorStop(0.15, Colorf(0.518, 0.298, 0.298*0.5));
        myGradient.addColorStop(0.85, Colorf(0.898, 0.467, 0.0));
    } else if(_node->state() == ERROR) {
        myGradient.addColorStop(0.15, Colorf(0.5, 0, 0));
        myGradient.addColorStop(0.85, Colorf(0.8, 0, 0));

    } else {
        myGradient.addColorStop(0.15, Colorf(0.14, 0.12, 0.129));
        myGradient.addColorStop(0.85, Colorf(0.227, 0.188, 0.2));
        
    }
   
    
    
	Rectf myRect;
	myRect.set(0, 0, _size.x, _size.y);

    Vec2f myCorrection(0.5, 0.5);

    theG.translate(myCorrection);
   	theG.translate(_position);
    

    theG.setSourceRgb(0.7, 0.7, 0.7);
    
    theG.roundedRectangle(myRect, 2);
    theG.setLineWidth(1);
    theG.stroke();
    
    theG.translate(Vec2f(-0.5, -0.5));

    
    theG.setSource(myGradient);

    theG.roundedRectangle(myRect, 2);
    theG.fill(); 
    
    
    
    
    
//    for(int i = 0; i < _node->inputs().size(); i++) {
//        NodeInputBase *myInput = _node->inputs()[i];
//        int myX = _size.x - (i * PIN_WIDTH + (i-1) * PIN_SPACING + PIN_SPACING + PIN_WIDTH);
//        
//        theG.setSourceRgb(0.8, 0.8, 0.8);
//        theG.rectangle(myX - PIN_WIDTH, 0, PIN_WIDTH, PIN_HEIGHT);
//        theG.fill();
//        
//        
//        
//    }
//    
//    
//    
//    for(int i = 0; i < _node->outputs().size(); i++) {
//        NodeOutputBase *myOutput = _node->outputs()[i];
//        
//        int myX = _size.x - (i * PIN_WIDTH + (i-1) * PIN_SPACING + PIN_SPACING + PIN_WIDTH);
//        
//        theG.setSourceRgb(0.8, 0.8, 0.8);
//        theG.rectangle(myX - PIN_WIDTH, _size.y - PIN_HEIGHT, PIN_WIDTH, PIN_HEIGHT);
//        theG.fill();        
//    }
    
    
    
    
    theG.translate(Vec2f(5, _size.y - 5));
    theG.setSourceRgb(0.8, 0.8, 0.8);
    theG.setFont( _font );
    theG.setFontSize( 10 );
    theG.showText( _node->name() );
    theG.fill();
    
    theG.setSourceRgb(1.0, 0, 0);
    

    theG.flush();    
}
// Draw each path onto the passed cairo context
void ContinuousPathApp::drawPath(cairo::Context &ctx, SmoothPath *smoothPath, int mode)
{
    // update the drawing points only if the line hasn't been completed
    
    Path2d path = smoothPath->getCurrentPath();
    vector<Vec2f> pathPoints = smoothPath->getPathPoints();
    vector<int>   endPoints = smoothPath->getEndPoints();
    
    if(path.getNumPoints() == 0) return;
    
    
    // initialize the line settings
    float thickness = 1.0;
    ctx.setLineWidth( 1.0f );
    ctx.setLineCap(cairo::LINE_CAP_ROUND);
    ctx.setLineJoin(cairo::LINE_JOIN_ROUND);
    
    Vec2f pt = path.getPoint(0);
    
    
    // draw bezier line
    if (mode != 5) {
        // draw the line based on bezier points
        drawCurves(ctx, path, thickness, Color(255.0, 0.0, 0.0));
    }
    
    
    // draw circles at each of the original path points
    if(mode != 1 && mode != 5){
        for (int i=0; i<pathPoints.size(); i++) {
            Vec2f pt = pathPoints[i];        
            drawCircle(ctx, pt, 1, Color( 1.0f, 1.0f, 1.0f ));
        }
    }
    
    
    int i;
    int pointIndex = 0;
    // draw circles at the bezier points
    for (i=0; i<path.getNumSegments(); i++) {
        
        int segType = path.getSegmentType(i);
        
        // change jumpIndex depending on the type of segment
        switch(segType){
            case Path2d::CUBICTO:
            {
                Vec2f c1 = path.getPoint(pointIndex+1);
                Vec2f c2 = path.getPoint(pointIndex+2);
                Vec2f pt1 = path.getPoint(pointIndex);
                Vec2f pt2 = path.getPoint(pointIndex+3);
                
                
                if (mode == 2 || mode == 3) {
                    if(mode == 2){
                        for(int j=0; j<endPoints.size(); j++){
                            if(endPoints[j] == pointIndex){
                                drawCircle(ctx, pt2, 8, Color(0.0f, 1.0f, 1.0f), true);
                            }
                        }
                    }
                    if(mode == 3){
                        // draw the control points and tangent lines
                        drawCircle(ctx, c1, 2, Color(1.0f, 1.0f, 0.0f), true);
                        drawCircle(ctx, c2, 2, Color(0.0f, 1.0f, 1.0f));
                        drawLine(ctx, c1, pt1, 1, Color(1.0, 1.0, 0.0 ));
                        drawLine(ctx, c2, pt2, 1, Color(0.0, 1.0, 1.0 ));
                    }
                    drawCircle(ctx, pt2, 2, Color(1.0f, 0.0f, 1.0f));
                    drawCircle(ctx, pt1, 2, Color(1.0f, 0.0f, 0.0f), true);
                }
                
                if (mode == 4) {
                    
                    drawLine(ctx, pt1, pt2, 1, Color(1.0, 1.0, 1.0 ));
                    drawCircle(ctx, pt1, 5, Color(1.0, 0.0, 0.0), true);
                    drawCircle(ctx, pt2, 3, Color(1.0, 0.0, 1.0));
                }
                
                pointIndex += 3;
                break;
            }
                
            case Path2d::MOVETO:
                // don't do anything with this point
                pointIndex += 0;
                break;
                
            default:
                pointIndex += 1;
                break;
        }
    }
    
    
    if (mode== 5) {
        // draw a line between the last bezier point and the current point
        for (i=1; i<pathPoints.size(); i++) {
            drawLine(ctx, pathPoints[i-1], pathPoints[i], 1.0, Color(1.0, 0.0, 0.0));
        }
    }
}