void ContinuousPathApp::drawCurves(cairo::Context &ctx, Path2d path, float thickness, Color col) { ctx.setLineWidth(thickness); ctx.setSource(col); ctx.newSubPath(); int pointIndex = 0; for (int i=0; i<path.getNumSegments(); i++) { int segType = path.getSegmentType(i); // change jumpIndex depending on the type of segment switch(segType){ case Path2d::CUBICTO: if(i==0) ctx.moveTo(path.getPoint(pointIndex)); // do a curve to using the next 2 points as the curves and the 3rd as the end point ctx.curveTo(path.getPoint(pointIndex+1), path.getPoint(pointIndex+2), path.getPoint(pointIndex+3)); pointIndex += 3; break; case Path2d::MOVETO: // don't do anything with this point ctx.moveTo(path.getPoint(pointIndex)); pointIndex += 0; break; default: pointIndex += 1; break; } } ctx.stroke(); }
void bsplineApp::drawBSpline( cairo::Context &ctx ) { if( mPoints.size() > (size_t)mDegree ) { ctx.setLineWidth( 2.5f ); ctx.setSourceRgb( 1.0f, 0.5f, 0.25f ); ctx.appendPath( Path2d( BSpline2f( mPoints, mDegree, mLoop, mOpen ) ) ); ctx.stroke(); // ctx.fill(); } }
void PathSimplificationApp::drawLine(cairo::Context &ctx, Vec2f const &pt1, Vec2f const &pt2, float thickness, Color col) { ctx.setLineWidth(thickness); ctx.setSource(col); ctx.newSubPath(); ctx.moveTo(pt1.x, pt1.y); ctx.lineTo(pt2.x, pt2.y); ctx.closePath(); ctx.stroke(); }
void ContinuousPathApp::drawCircle(cairo::Context &ctx, Vec2f const &pt, double diameter, Color col, bool outline) { ctx.setLineWidth(1); ctx.setSource( col ); ctx.newSubPath(); ctx.circle( pt.x, pt.y, diameter ); ctx.closePath(); if(outline){ ctx.stroke(); }else{ ctx.fill(); } }
// Draw each path onto the passed cairo context void PathSimplificationApp::drawPath(cairo::Context &ctx, SmoothPath *smoothPath, int mode) { // initialize the line settings float thickness = 1.0; ctx.setLineWidth( 1.0f ); ctx.setLineCap(cairo::LINE_CAP_ROUND); ctx.setLineJoin(cairo::LINE_JOIN_ROUND); if(smoothPath->inProgress){ // draw lines point to point vector<Vec2f> pathPoints = smoothPath->getPathPoints(); for (int i=1; i<pathPoints.size(); i++) { drawLine(ctx, pathPoints[i-1], pathPoints[i], 1.0, Color(1.0, 0.0, 0.0)); drawCircle(ctx, pathPoints[i], 2, Color(1.0, 0.0, 0.0)); } }else{ // draw smooth lines Path2d path = smoothPath->getCurrentPath(); drawCurves(ctx, path, thickness, Color(255.0, 0.0, 0.0)); int pointIndex = 0; // draw circles at the bezier points for (int i=0; i<path.getNumSegments(); i++) { Vec2f c1 = path.getPoint(pointIndex+1); Vec2f c2 = path.getPoint(pointIndex+2); Vec2f pt1 = path.getPoint(pointIndex); Vec2f pt2 = path.getPoint(pointIndex+3); drawCircle(ctx, c1, 1, Color(1.0f, 1.0f, 0.0f), true); drawCircle(ctx, c2, 1, Color(0.0f, 1.0f, 1.0f)); drawLine(ctx, c1, pt1, 1, Color(1.0, 1.0, 0.0 )); drawLine(ctx, c2, pt2, 1, Color(0.0, 1.0, 1.0 )); pointIndex += 3; } } }
void NodeView::draw(cairo::Context &theG) { _size = _calculateSize(); cairo::GradientLinear myGradient(0, 0, 0, _size.y); if(_node->state() == WARNING) { myGradient.addColorStop(0.15, Colorf(0.518, 0.298, 0.298*0.5)); myGradient.addColorStop(0.85, Colorf(0.898, 0.467, 0.0)); } else if(_node->state() == ERROR) { myGradient.addColorStop(0.15, Colorf(0.5, 0, 0)); myGradient.addColorStop(0.85, Colorf(0.8, 0, 0)); } else { myGradient.addColorStop(0.15, Colorf(0.14, 0.12, 0.129)); myGradient.addColorStop(0.85, Colorf(0.227, 0.188, 0.2)); } Rectf myRect; myRect.set(0, 0, _size.x, _size.y); Vec2f myCorrection(0.5, 0.5); theG.translate(myCorrection); theG.translate(_position); theG.setSourceRgb(0.7, 0.7, 0.7); theG.roundedRectangle(myRect, 2); theG.setLineWidth(1); theG.stroke(); theG.translate(Vec2f(-0.5, -0.5)); theG.setSource(myGradient); theG.roundedRectangle(myRect, 2); theG.fill(); // for(int i = 0; i < _node->inputs().size(); i++) { // NodeInputBase *myInput = _node->inputs()[i]; // int myX = _size.x - (i * PIN_WIDTH + (i-1) * PIN_SPACING + PIN_SPACING + PIN_WIDTH); // // theG.setSourceRgb(0.8, 0.8, 0.8); // theG.rectangle(myX - PIN_WIDTH, 0, PIN_WIDTH, PIN_HEIGHT); // theG.fill(); // // // // } // // // // for(int i = 0; i < _node->outputs().size(); i++) { // NodeOutputBase *myOutput = _node->outputs()[i]; // // int myX = _size.x - (i * PIN_WIDTH + (i-1) * PIN_SPACING + PIN_SPACING + PIN_WIDTH); // // theG.setSourceRgb(0.8, 0.8, 0.8); // theG.rectangle(myX - PIN_WIDTH, _size.y - PIN_HEIGHT, PIN_WIDTH, PIN_HEIGHT); // theG.fill(); // } theG.translate(Vec2f(5, _size.y - 5)); theG.setSourceRgb(0.8, 0.8, 0.8); theG.setFont( _font ); theG.setFontSize( 10 ); theG.showText( _node->name() ); theG.fill(); theG.setSourceRgb(1.0, 0, 0); theG.flush(); }
// Draw each path onto the passed cairo context void ContinuousPathApp::drawPath(cairo::Context &ctx, SmoothPath *smoothPath, int mode) { // update the drawing points only if the line hasn't been completed Path2d path = smoothPath->getCurrentPath(); vector<Vec2f> pathPoints = smoothPath->getPathPoints(); vector<int> endPoints = smoothPath->getEndPoints(); if(path.getNumPoints() == 0) return; // initialize the line settings float thickness = 1.0; ctx.setLineWidth( 1.0f ); ctx.setLineCap(cairo::LINE_CAP_ROUND); ctx.setLineJoin(cairo::LINE_JOIN_ROUND); Vec2f pt = path.getPoint(0); // draw bezier line if (mode != 5) { // draw the line based on bezier points drawCurves(ctx, path, thickness, Color(255.0, 0.0, 0.0)); } // draw circles at each of the original path points if(mode != 1 && mode != 5){ for (int i=0; i<pathPoints.size(); i++) { Vec2f pt = pathPoints[i]; drawCircle(ctx, pt, 1, Color( 1.0f, 1.0f, 1.0f )); } } int i; int pointIndex = 0; // draw circles at the bezier points for (i=0; i<path.getNumSegments(); i++) { int segType = path.getSegmentType(i); // change jumpIndex depending on the type of segment switch(segType){ case Path2d::CUBICTO: { Vec2f c1 = path.getPoint(pointIndex+1); Vec2f c2 = path.getPoint(pointIndex+2); Vec2f pt1 = path.getPoint(pointIndex); Vec2f pt2 = path.getPoint(pointIndex+3); if (mode == 2 || mode == 3) { if(mode == 2){ for(int j=0; j<endPoints.size(); j++){ if(endPoints[j] == pointIndex){ drawCircle(ctx, pt2, 8, Color(0.0f, 1.0f, 1.0f), true); } } } if(mode == 3){ // draw the control points and tangent lines drawCircle(ctx, c1, 2, Color(1.0f, 1.0f, 0.0f), true); drawCircle(ctx, c2, 2, Color(0.0f, 1.0f, 1.0f)); drawLine(ctx, c1, pt1, 1, Color(1.0, 1.0, 0.0 )); drawLine(ctx, c2, pt2, 1, Color(0.0, 1.0, 1.0 )); } drawCircle(ctx, pt2, 2, Color(1.0f, 0.0f, 1.0f)); drawCircle(ctx, pt1, 2, Color(1.0f, 0.0f, 0.0f), true); } if (mode == 4) { drawLine(ctx, pt1, pt2, 1, Color(1.0, 1.0, 1.0 )); drawCircle(ctx, pt1, 5, Color(1.0, 0.0, 0.0), true); drawCircle(ctx, pt2, 3, Color(1.0, 0.0, 1.0)); } pointIndex += 3; break; } case Path2d::MOVETO: // don't do anything with this point pointIndex += 0; break; default: pointIndex += 1; break; } } if (mode== 5) { // draw a line between the last bezier point and the current point for (i=1; i<pathPoints.size(); i++) { drawLine(ctx, pathPoints[i-1], pathPoints[i], 1.0, Color(1.0, 0.0, 0.0)); } } }