void HwShaderExporter::setTexture ( const PBBitmap * bitmap, COLLADASW::Sampler& sampler ) { if ( !bitmap ) { //:TODO: retrieve default values from fx file return; } // Set the texture format. //:TODO: read from BitmapInfo::Type () sampler.setFormat ( EffectTextureExporter::FORMAT ); // Get the necessary exporters. EffectExporter* effectExporter = mDocumentExporter->getEffectExporter (); EffectTextureExporter* textureExporter = effectExporter->getTextureExporter(); // The file name to connect to. #ifdef UNICODE String fileName = bitmap->bi.Name() ? COLLADASW::URI::nativePathToUri( COLLADABU::StringUtils::wideString2utf8String(bitmap->bi.Name()) ) : ""; #else String fileName = bitmap->bi.Name() ? COLLADASW::URI::nativePathToUri( bitmap->bi.Name() ) : ""; #endif // Export, if we have a file name. if ( !fileName.empty () ) { // Get the image path COLLADASW::URI shaderFxFileUri = mEffectProfile->getIncludeURI(); // Take the filename for the unique image name COLLADASW::URI sourceFileUri ( shaderFxFileUri, fileName ); if ( sourceFileUri.getScheme ().empty () ) sourceFileUri.setScheme ( COLLADASW::URI::SCHEME_FILE ); String maxImageId = /*DocumentExporter::mayaNameToColladaName*/ ( sourceFileUri.getPathFileBase().c_str () ); // Get the image id of the maya image String colladaImageId = textureExporter->findColladaImageId ( maxImageId ); if ( colladaImageId.empty () ) { colladaImageId = textureExporter->getImageIdList ().addId ( maxImageId ); textureExporter->getMaxIdColladaImageId () [maxImageId] = colladaImageId; } // Export the image COLLADASW::Image* colladaImage = textureExporter->exportImage ( maxImageId, colladaImageId, sourceFileUri ); // Get the image id of the exported collada image colladaImageId = colladaImage->getImageId(); // Set the image reference sampler.setImageId ( colladaImageId ); } }
//--------------------------------------- void MaterialExporter::setSetParamTexture ( const cgfxAttrDef* attribute, MObject texture, COLLADASW::Sampler::SamplerType samplerType, COLLADASW::ValueType::ColladaType samplerValueType ) { // Get a pointer to the current stream writer. COLLADASW::StreamWriter* streamWriter = mDocumentExporter->getStreamWriter(); // Get the image id MFnDependencyNode textureNode ( texture ); String plugName = textureNode.name().asChar(); // file1 // Get the file texture name MPlug filenamePlug = textureNode.findPlug ( ATTR_FILE_TEXTURE_NAME ); MString mayaFileName; filenamePlug.getValue ( mayaFileName ); if ( mayaFileName.length() == 0 ) return; String fileName = mayaFileName.asChar (); // Get the image path COLLADASW::URI shaderFxFileUri = getShaderFxFileUri (); // Take the filename for the unique image name COLLADASW::URI sourceFileUri ( shaderFxFileUri, fileName ); if ( sourceFileUri.getScheme ().empty () ) sourceFileUri.setScheme ( COLLADASW::URI::SCHEME_FILE ); String mayaImageId = DocumentExporter::mayaNameToColladaName ( sourceFileUri.getPathFileBase().c_str () ); // Get the image id of the maya image EffectExporter* effectExporter = mDocumentExporter->getEffectExporter (); String colladaImageId = effectExporter->findColladaImageId ( mayaImageId ); if ( colladaImageId.empty () ) { // Check if there is an extra attribute "colladaId" and use this as export id. MString attributeValue; DagHelper::getPlugValue ( texture, COLLADA_ID_ATTRIBUTE_NAME, attributeValue ); if ( attributeValue != EMPTY_CSTRING ) { // Generate a valid collada name, if necessary. colladaImageId = mDocumentExporter->mayaNameToColladaName ( attributeValue, false ); } else { // Generate a COLLADA id for the new light object colladaImageId = DocumentExporter::mayaNameToColladaName ( textureNode.name() ); } // Make the id unique and store it in a map for refernences. EffectTextureExporter* textureExporter = effectExporter->getTextureExporter (); colladaImageId = textureExporter->getImageIdList ().addId ( colladaImageId ); textureExporter->getMayaIdColladaImageId () [mayaImageId] = colladaImageId; } // Export the image EffectTextureExporter* textureExporter = mDocumentExporter->getEffectExporter()->getTextureExporter(); COLLADASW::Image* colladaImage = textureExporter->exportImage ( mayaImageId, colladaImageId, sourceFileUri ); mayaImageId = colladaImage->getImageId(); // Create the sampler and surface sid String samplerSid = mayaImageId + COLLADASW::Sampler::SAMPLER_SID_SUFFIX; String surfaceSid = mayaImageId + COLLADASW::Sampler::SURFACE_SID_SUFFIX; // Avoid export of dublicate sampler params if ( mSamplers.find ( samplerSid ) != mSamplers.end () ) return; mSamplers.insert ( samplerSid ); // Create the sampler and add the sampler <setparam> COLLADASW::Sampler sampler ( samplerType, samplerSid, surfaceSid ); sampler.setFormat ( EffectTextureExporter::FORMAT ); sampler.setImageId ( colladaImage->getImageId() ); sampler.addInSetParam ( streamWriter ); }