Example #1
0
int MenuSystem::loadSavegamesList() {
	int maxSlotNum = -1;

	_savegameListTopIndex = 0;
	_savegames.clear();

	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Toltecs::ToltecsEngine::SaveHeader header;
	Common::String pattern = _vm->getTargetName();
	pattern += ".???";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());
	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);
		if (slotNum > maxSlotNum)
			maxSlotNum = slotNum;

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
					_savegames.push_back(SavegameItem(slotNum, header.description));
					//debug("%s -> %s", file->c_str(), header.description.c_str());
				}
				delete in;
			}
		}
	}

	return maxSlotNum;
}
Example #2
0
	SaveStateList listSaves(const char *target) const override {
		Common::String pattern = Common::String::format("%s-###.tlj", target);
		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);

		int targetLen = strlen(target);

		SaveStateList saveList;
		for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
			// Extract the slot number from the filename
			char slot[4];
			slot[0] = (*filename)[targetLen + 1];
			slot[1] = (*filename)[targetLen + 2];
			slot[2] = (*filename)[targetLen + 3];
			slot[3] = '\0';

			// Read the description from the save
			Common::String description;
			Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(*filename);
			if (save) {
				StateReadStream stream(save);
				description = stream.readString();
			}

			saveList.push_back(SaveStateDescriptor(atoi(slot), description));
		}

		Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
		return saveList;
	}
Example #3
0
    virtual SaveStateList listSaves(const char *target) const {
        Common::String pattern = target;
        pattern += ".???";

        Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
        sort(filenames.begin(), filenames.end());
        TsAGE::tSageSavegameHeader header;

        SaveStateList saveList;
        for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
            const char *ext = strrchr(file->c_str(), '.');
            int slot = ext ? atoi(ext + 1) : -1;

            if (slot >= 0 && slot < MAX_SAVES) {
                Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

                if (in) {
                    if (TsAGE::Saver::readSavegameHeader(in, header)) {
                        saveList.push_back(SaveStateDescriptor(slot, header.saveName));

                        header.thumbnail->free();
                        delete header.thumbnail;
                    }

                    delete in;
                }
            }
        }

        return saveList;
    }
Example #4
0
SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
	SaveStateList list;

	// Get the list of savefiles
	Common::String pattern = target + ".00?";
	Common::StringArray savefiles = g_system->getSavefileManager()->listSavefiles(pattern);

	// Sort the list of filenames
	sort(savefiles.begin(), savefiles.end());

	// Fill the information for the existing savegames
	Common::StringArray::iterator it = savefiles.begin();
	while (it != savefiles.end()) {
		int slot = it->lastChar() - '0';
		SaveStateDescriptor descriptor;
		Common::InSaveFile *file = SaveLoad::openForLoading(target, slot, &descriptor);
		if (file) {
			// It's a valid savefile, save the descriptor
			delete file;
			list.push_back(descriptor);
		}
		it++;
	}

	return list;
}
Example #5
0
SaveStateList ToucheMetaEngine::listSaves(const char *target) const {
	Common::String pattern = Touche::generateGameStateFileName(target, 0, true);
	Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
	bool slotsTable[Touche::kMaxSaveStates];
	memset(slotsTable, 0, sizeof(slotsTable));
	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		int slot = Touche::getGameStateFileSlot(file->c_str());
		if (slot >= 0 && slot < Touche::kMaxSaveStates) {
			slotsTable[slot] = true;
		}
	}
	for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) {
		if (slotsTable[slot]) {
			Common::String file = Touche::generateGameStateFileName(target, slot);
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file);
			if (in) {
				char description[64];
				Touche::readGameStateDescription(in, description, sizeof(description) - 1);
				if (description[0]) {
					saveList.push_back(SaveStateDescriptor(slot, description));
				}
				delete in;
			}
		}
	}
	return saveList;
}
Example #6
0
 virtual SaveStateList listSaves(const char *target) const {
     Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
     Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
     bool slotsTable[Tucker::kLastSaveSlot + 1];
     memset(slotsTable, 0, sizeof(slotsTable));
     SaveStateList saveList;
     for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
         int slot;
         const char *ext = strrchr(file->c_str(), '.');
         if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
             Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
             if (in) {
                 slotsTable[slot] = true;
                 delete in;
             }
         }
     }
     for (int slot = 0; slot <= Tucker::kLastSaveSlot; ++slot) {
         if (slotsTable[slot]) {
             char description[64];
             snprintf(description, sizeof(description), "savegm.%02d", slot);
             saveList.push_back(SaveStateDescriptor(slot, description));
         }
     }
     return saveList;
 }
Example #7
0
SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				SaveStateDescriptor desc = loadMetaData(in, slotNum, false);
				if (desc.getSaveSlot() != slotNum) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(desc);
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #8
0
SaveStateList SagaMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[SAVE_TITLE_SIZE];
	Common::String pattern = target;
	pattern += ".s##";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum < MAX_SAVES) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				for (int i = 0; i < 3; i++)
					in->readUint32BE();
				in->read(saveDesc, SAVE_TITLE_SIZE);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #9
0
SaveStateList MADSMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = Common::String::format("%s.0##", target);
	MADS::MADSSavegameHeader header;

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		const char *ext = strrchr(file->c_str(), '.');
		int slot = ext ? atoi(ext + 1) : -1;

		if (slot >= 0 && slot < MAX_SAVES) {
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

			if (in) {
				MADS::Game::readSavegameHeader(in, header);
				saveList.push_back(SaveStateDescriptor(slot, header._saveName));

				header._thumbnail->free();
				delete header._thumbnail;
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #10
0
SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Toltecs::ToltecsEngine::SaveHeader header;
	Common::String pattern = target;
	pattern += ".###";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #11
0
SaveStateList DraciMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("draci.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				Draci::DraciSavegameHeader header;
				if (Draci::readSavegameHeader(in, header)) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #12
0
	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = target;
		pattern += ".*";

		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		Common::sort(filenames.begin(), filenames.end());

		SaveStateList saveList;
		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			int slot;
			const char *ext = strrchr(file->c_str(), '.');
			if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
				Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
				if (!in)
					continue;

				char buf[25];
				in->seek(0);
				in->read(buf, 24);
				buf[24] = 0;
				saveList.push_back(SaveStateDescriptor(slot, buf));
			}
		}
		return saveList;
	}
Example #13
0
bool getSavedGamesStack(StackHandler *sH, const Common::String &ext) {

	// Make pattern
	uint len = ext.size();
	Common::String pattern = "*";
	pattern += ext;

	// Get all saved files
	Common::StringArray sa = g_system->getSavefileManager()->listSavefiles(pattern);

	// Save file names to stacks
	Variable newName;
	newName.varType = SVT_NULL;
	Common::StringArray::iterator it;
	for (it = sa.begin(); it != sa.end(); ++it) {
		(*it).erase((*it).size() - len, len);
		makeTextVar(newName, (*it));
		if (!addVarToStack(newName, sH->first))
			return false;
		if (sH->last == NULL)
			sH->last = sH->first;
	}

	return true;
}
Example #14
0
SaveStateList WageMetaEngine::listSaves(const char *target) const {
	const uint32 WAGEflag = MKTAG('W','A','G','E');
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[31];
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				uint32 type = in->readUint32BE();
				if (type == WAGEflag)
					in->read(saveDesc, 31);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #15
0
SaveStateList GrimMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String targetString(target);
	Common::String pattern = targetString.hasPrefix("monkey4") ? "efmi*.gsv" : "grim*.gsv";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	char str[256];
	int32 strSize;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + 4);

		if (slotNum >= 0) {
			SaveGame *savedState = SaveGame::openForLoading(*file);
			if (savedState && savedState->isCompatible()) {
				savedState->beginSection('SUBS');
				strSize = savedState->readLESint32();
				savedState->read(str, strSize);
				savedState->endSection();
				saveList.push_back(SaveStateDescriptor(slotNum, str));
			}
			delete savedState;
		}
	}

	Common::sort(saveList.begin(), saveList.end(), cmpSave);
	return saveList;
}
Example #16
0
SaveStateList AgiMetaEngine::listSaves(const char *target) const {
	const uint32 AGIflag = MKTAG('A','G','I',':');
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[31];
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				uint32 type = in->readUint32BE();
				if (type == AGIflag)
					in->read(saveDesc, 31);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
Example #17
0
SaveStateList LabMetaEngine::listSaves(const char *target) const {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Lab::SaveGameHeader header;
    Common::String pattern = target;
    pattern += ".###";

    Common::StringArray filenames;
    filenames = saveFileMan->listSavefiles(pattern.c_str());
    Common::sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)*/

    SaveStateList saveList;

    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        int slotNum = atoi(file->c_str() + file->size() - 3);

        if ((slotNum >= 0) && (slotNum <= 999)) {
            Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
            if (in) {
                if (Lab::readSaveGameHeader(in, header))
                    saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
                delete in;
            }
        }
    }

    return saveList;
}
Example #18
0
SaveStateList TinselMetaEngine::listSaves(const char *target) const {
	Common::String pattern = target;
	pattern = pattern + ".???";
	Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern);
	sort(files.begin(), files.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		const Common::String &fname = *file;
		Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname);
		if (in) {
			in->readUint32LE();		// skip id
			in->readUint32LE();		// skip size
			in->readUint32LE();		// skip version
			char saveDesc[Tinsel::SG_DESC_LEN];
			in->read(saveDesc, sizeof(saveDesc));

			saveDesc[Tinsel::SG_DESC_LEN - 1] = 0;

			saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
			delete in;
		}
	}

	return saveList;
}
Example #19
0
SaveStateList SciMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				SavegameMetadata meta;
				if (!get_savegame_metadata(in, &meta)) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(SaveStateDescriptor(slotNum, meta.name));
				delete in;
			}
		}
	}

	return saveList;
}
Example #20
0
SaveStateList DraciMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("draci.s??");

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				Draci::DraciSavegameHeader header;
				if (Draci::readSavegameHeader(in, header)) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
					if (header.thumbnail) {
						header.thumbnail->free();
						delete header.thumbnail;
					}
				}
				delete in;
			}
		}
	}

	return saveList;
}
Example #21
0
SaveStateList QueenMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[32];
	Common::String pattern("queen.s??");

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				for (int i = 0; i < 4; i++)
					in->readUint32BE();
				in->read(saveDesc, 32);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
Example #22
0
SaveStateList TonyMetaEngine::listSaves(const char *target) const {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    Common::String saveDesc;
    Common::String pattern = "tony.0??";

    filenames = saveFileMan->listSavefiles(pattern);
    sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        int slotNum = atoi(file->c_str() + file->size() - 3);

        if (slotNum >= 0 && slotNum <= 999) {
            byte thumbnailData[160 * 120 * 2];
            Common::String saveName;
            byte difficulty;

            if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slotNum, thumbnailData, saveName, difficulty)) {
                // Add the save name to the savegame list
                saveList.push_back(SaveStateDescriptor(slotNum, saveName));
            }
        }
    }

    return saveList;
}
Example #23
0
SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
	SaveStateList list;

	// Get the list of savefiles
	Common::String pattern = Common::String::format("%s.0##", target.c_str());
	Common::StringArray savefiles = g_system->getSavefileManager()->listSavefiles(pattern);

	// Sort the list of filenames
	sort(savefiles.begin(), savefiles.end());

	// Fill the information for the existing savegames
	Common::StringArray::iterator it = savefiles.begin();
	while (it != savefiles.end()) {
		const char *ext = strrchr(it->c_str(), '.');
		if (!ext)
			continue;

		int slot = atoi(ext + 1);

		if (!isSlotValid(slot))
			continue;

		SaveStateDescriptor descriptor;
		Common::InSaveFile *file = SaveLoad::openForLoading(target, slot, &descriptor);
		if (file) {
			// It's a valid savefile, save the descriptor
			delete file;
			list.push_back(descriptor);
		}
		it++;
	}

	return list;
}
Example #24
0
SaveStateList LureMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = "lure.###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				saveDesc = Lure::getSaveName(in);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #25
0
SaveStateList KyraMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Kyra::KyraEngine_v1::SaveHeader header;
	Common::String pattern = target;
	pattern += ".???";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern);
	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				if (Kyra::KyraEngine_v1::readSaveHeader(in, false, header) == Kyra::KyraEngine_v1::kRSHENoError) {
					// WORKAROUND: Old savegames are using 'German' as description for kyra3 restart game save (slot 0),
					// since that looks odd we replace it by "New Game".
					if (slotNum == 0 && header.gameID == Kyra::GI_KYRA3)
						header.description = "New Game";

					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	return saveList;
}
Example #26
0
SaveStateList ScummMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = target;
	pattern += ".s??";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				Scumm::getSavegameName(in, saveDesc, 0);	// FIXME: heversion?!?
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
Example #27
0
SaveStateList SwordMetaEngine::listSaves(const char *target) const {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    SaveStateList saveList;
    char saveName[40];

    Common::StringArray filenames = saveFileMan->listSavefiles("sword1.???");
    sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

    int slotNum = 0;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        slotNum = atoi(file->c_str() + file->size() - 3);

        if (slotNum >= 0 && slotNum <= 999) {
            Common::InSaveFile *in = saveFileMan->openForLoading(*file);
            if (in) {
                in->readUint32LE();	// header
                in->read(saveName, 40);
                saveList.push_back(SaveStateDescriptor(slotNum, saveName));
                delete in;
            }
        }
    }

    return saveList;
}
Example #28
0
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("fullpipe.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				Fullpipe::FullpipeSavegameHeader header;
				Fullpipe::readSavegameHeader(in.get(), header);

				SaveStateDescriptor desc;

				parseSavegameHeader(header, desc);

				desc.setSaveSlot(slotNum);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Example #29
0
void GUI::updateSaveList(bool excludeQuickSaves) {
	Common::String pattern = _vm->_targetName + ".???";
	Common::StringArray saveFileList = _vm->_saveFileMan->listSavefiles(pattern);
	_saveSlots.clear();

	for (Common::StringArray::const_iterator i = saveFileList.begin(); i != saveFileList.end(); ++i) {
		char s1 = 0, s2 = 0, s3 = 0;
		s1 = (*i)[i->size()-3];
		s2 = (*i)[i->size()-2];
		s3 = (*i)[i->size()-1];
		if (!isdigit(s1) || !isdigit(s2) || !isdigit(s3))
			continue;
		s1 -= '0';
		s2 -= '0';
		s3 -= '0';
		if (excludeQuickSaves && s1 == 9 && s2 == 9)
			continue;
		_saveSlots.push_back(s1*100+s2*10+s3);
	}

	if (_saveSlots.begin() == _saveSlots.end())
		return;

	Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Less<int>());
	if (_saveSlots.size() > 2)
		Common::sort(_saveSlots.begin()+1, _saveSlots.end(), Common::Greater<int>());
}
Example #30
0
	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		Tucker::TuckerEngine::SavegameHeader header;
		SaveStateList saveList;

		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			int slot;
			const char *ext = strrchr(file->c_str(), '.');
			if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
				Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
				if (in) {
					if (Tucker::TuckerEngine::readSavegameHeader(in, header) == Tucker::TuckerEngine::kSavegameNoError) {
						saveList.push_back(SaveStateDescriptor(slot, header.description));
					}

					delete in;
				}
			}
		}

		// Sort saves based on slot number.
		Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
		return saveList;
	}