void mitk::SceneReaderV1::GetLayerOrder(TiXmlDocument& document, const std::string& workingDirectory, std::vector<mitk::DataNode::Pointer> DataNodes, OrderedLayers& order)
{
  typedef std::vector<mitk::DataNode::Pointer> DataNodeVector;
  DataNodeVector::iterator nit = DataNodes.begin();
  for( TiXmlElement* element = document.FirstChildElement("node"); element != NULL || nit != DataNodes.end(); element = element->NextSiblingElement("node"), ++nit )
  {
    DataNode::Pointer node = *nit;
    DecorateNodeWithProperties(node, element, workingDirectory);

    int layer;
    node->GetIntProperty("layer", layer);
    std::string uid = element->Attribute("UID");
    this->m_UnorderedLayers.insert( std::make_pair( layer, uid ) );
  }

  int lastLayer = itk::NumericTraits<int>::min();
  UnorderedLayers::iterator it;
  for (it = m_UnorderedLayers.begin(); it != m_UnorderedLayers.end(); it++)
  {
    int currentLayer = (*it).first;
    if (currentLayer == lastLayer)
    {
      ++currentLayer;
    }
    order.insert( std::make_pair( (*it).second, currentLayer ) );
    lastLayer = currentLayer;
  }
}
Example #2
0
/*!
\brief PrepareMapperQueue iterates the datatree

PrepareMapperQueue iterates the datatree in order to find mappers which shall be rendered. Also, it sortes the mappers
wrt to their layer.
*/
void mitk::VtkPropRenderer::PrepareMapperQueue()
{
  // variable for counting LOD-enabled mappers
  m_NumberOfVisibleLODEnabledMappers = 0;

  // Do we have to update the mappers ?
  if (m_LastUpdateTime < GetMTime() || m_LastUpdateTime < this->GetCurrentWorldPlaneGeometry()->GetMTime())
  {
    Update();
  }
  else if (m_MapperID >= 1 && m_MapperID < 6)
    Update();

  // remove all text properties before mappers will add new ones
  m_TextRenderer->RemoveAllViewProps();

  for (unsigned int i = 0; i < m_TextCollection.size(); i++)
  {
    m_TextCollection[i]->Delete();
  }
  m_TextCollection.clear();

  // clear priority_queue
  m_MappersMap.clear();

  int mapperNo = 0;

  // DataStorage
  if (m_DataStorage.IsNull())
    return;

  DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll();

  for (DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it)
  {
    const DataNode::Pointer node = it->Value();
    if (node.IsNull())
      continue;
    const mitk::Mapper::Pointer mapper = node->GetMapper(m_MapperID);

    if (mapper.IsNull())
      continue;

    bool visible = true;
    node->GetVisibility(visible, this, "visible");

    // The information about LOD-enabled mappers is required by RenderingManager
    if (mapper->IsLODEnabled(this) && visible)
    {
      ++m_NumberOfVisibleLODEnabledMappers;
    }
    // mapper without a layer property get layer number 1
    int layer = 1;
    node->GetIntProperty("layer", layer, this);
    int nr = (layer << 16) + mapperNo;
    m_MappersMap.insert(std::pair<int, Mapper *>(nr, mapper));
    mapperNo++;
  }
}
void mitk::FiberBundleMapper2D::Update(mitk::BaseRenderer * renderer)
{
  bool visible = true;
  GetDataNode()->GetVisibility(visible, renderer, "visible");
  if ( !visible )
    return;

  // Calculate time step of the input data for the specified renderer (integer value)
  // this method is implemented in mitkMapper
  this->CalculateTimeStep( renderer );

  //check if updates occured in the node or on the display
  FBXLocalStorage *localStorage = m_LocalStorageHandler.GetLocalStorage(renderer);

  //set renderer independent shader properties
  const DataNode::Pointer node = this->GetDataNode();
  float thickness = 2.0;
  if(!this->GetDataNode()->GetPropertyValue("Fiber2DSliceThickness",thickness))
    MITK_INFO << "FIBER2D SLICE THICKNESS PROPERTY ERROR";

  bool fiberfading = false;
  if(!this->GetDataNode()->GetPropertyValue("Fiber2DfadeEFX",fiberfading))
    MITK_INFO << "FIBER2D SLICE FADE EFX PROPERTY ERROR";

  mitk::FiberBundle* fiberBundle = this->GetInput();
  if (fiberBundle==nullptr)
    return;

  int lineWidth = 0;
  node->GetIntProperty("LineWidth", lineWidth);
  if (m_LineWidth!=lineWidth)
  {
    m_LineWidth = lineWidth;
    fiberBundle->RequestUpdate2D();
  }

  if ( localStorage->m_LastUpdateTime<renderer->GetCurrentWorldPlaneGeometryUpdateTime() || localStorage->m_LastUpdateTime<fiberBundle->GetUpdateTime2D() )
  {
    this->UpdateShaderParameter(renderer);
    this->GenerateDataForRenderer( renderer );
  }
}