void BoxTest::testMisc() { const Geometry::Box b1(-1.0f, 1.0f, -2.0f, 2.0f, -3.0f, 3.0f); Geometry::Box b2; b2 = Geometry::Box(); CPPUNIT_ASSERT(b2.isValid()); b2.invalidate(); CPPUNIT_ASSERT(b2.isInvalid()); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::xyz) == Geometry::Vec3(b1.getMinX(), b1.getMinY(), b1.getMinZ())); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::Xyz) == Geometry::Vec3(b1.getMaxX(), b1.getMinY(), b1.getMinZ())); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::xYz) == Geometry::Vec3(b1.getMinX(), b1.getMaxY(), b1.getMinZ())); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::XYz) == Geometry::Vec3(b1.getMaxX(), b1.getMaxY(), b1.getMinZ())); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::xyZ) == Geometry::Vec3(b1.getMinX(), b1.getMinY(), b1.getMaxZ())); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::XyZ) == Geometry::Vec3(b1.getMaxX(), b1.getMinY(), b1.getMaxZ())); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::xYZ) == Geometry::Vec3(b1.getMinX(), b1.getMaxY(), b1.getMaxZ())); CPPUNIT_ASSERT(b1.getCorner(Geometry::corner_t::XYZ) == Geometry::Vec3(b1.getMaxX(), b1.getMaxY(), b1.getMaxZ())); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::xyz) == Geometry::corner_t::XYZ); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::Xyz) == Geometry::corner_t::xYZ); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::xYz) == Geometry::corner_t::XyZ); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::XYz) == Geometry::corner_t::xyZ); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::xyZ) == Geometry::corner_t::XYz); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::XyZ) == Geometry::corner_t::xYz); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::xYZ) == Geometry::corner_t::Xyz); CPPUNIT_ASSERT(Geometry::Box::getOppositeCorner(Geometry::corner_t::XYZ) == Geometry::corner_t::xyz); CPPUNIT_ASSERT(Geometry::Helper::getNormal(Geometry::side_t::X_NEG) == Geometry::Vec3(-1.0f, 0.0f, 0.0f)); CPPUNIT_ASSERT(Geometry::Helper::getNormal(Geometry::side_t::X_POS) == Geometry::Vec3(1.0f, 0.0f, 0.0f)); CPPUNIT_ASSERT(Geometry::Helper::getNormal(Geometry::side_t::Y_NEG) == Geometry::Vec3(0.0f, -1.0f, 0.0f)); CPPUNIT_ASSERT(Geometry::Helper::getNormal(Geometry::side_t::Y_POS) == Geometry::Vec3(0.0f, 1.0f, 0.0f)); CPPUNIT_ASSERT(Geometry::Helper::getNormal(Geometry::side_t::Z_NEG) == Geometry::Vec3(0.0f, 0.0f, -1.0f)); CPPUNIT_ASSERT(Geometry::Helper::getNormal(Geometry::side_t::Z_POS) == Geometry::Vec3(0.0f, 0.0f, 1.0f)); for (uint_fast8_t s = 0; s < 6; ++s) { const Geometry::side_t side = static_cast<const Geometry::side_t>(s); const Geometry::corner_t * corners = Geometry::Helper::getCornerIndices(side); for (uint_fast8_t i = 0; i < 4; ++i) { const uint_fast8_t prevCorner = i % 4; const uint_fast8_t currentCorner = (i + 1) % 4; const uint_fast8_t nextCorner = (i + 2) % 4; const Geometry::Vec3 edgeA = b1.getCorner(corners[nextCorner]) - b1.getCorner(corners[currentCorner]); const Geometry::Vec3 edgeB = b1.getCorner(corners[prevCorner]) - b1.getCorner(corners[currentCorner]); Geometry::Vec3 normal = edgeA.cross(edgeB); normal.normalize(); CPPUNIT_ASSERT(Geometry::Helper::getNormal(side) == normal); } } const Geometry::Vec3 v1(-1.1f, 0.0f, 0.0f); const Geometry::Vec3 v2(0.0f, 0.0f, 0.0f); const Geometry::Vec3 v3(1.1f, 0.0f, 0.0f); CPPUNIT_ASSERT(!b1.contains(-1.1f, 0.0f, 0.0f)); CPPUNIT_ASSERT(b1.contains(0.0f, 0.0f, 0.0f)); CPPUNIT_ASSERT(!b1.contains(1.1f, 0.0f, 0.0f)); CPPUNIT_ASSERT(!b1.contains(v1)); CPPUNIT_ASSERT(b1.contains(v2)); CPPUNIT_ASSERT(!b1.contains(v3)); CPPUNIT_ASSERT( Geometry::Intersection::isBoxIntersectingTriangle(b1, Geometry::Triangle<Geometry::Vec3>(v1, v2, v3))); CPPUNIT_ASSERT(b1.contains(Geometry::Box())); CPPUNIT_ASSERT(b1.contains(b1)); CPPUNIT_ASSERT(!b1.contains(Geometry::Box(-1.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f))); CPPUNIT_ASSERT(Geometry::Intersection::isBoxIntersectingBox(Geometry::Box(0, 1, 0, 1, 0, 1), Geometry::Box(0, 1, 0, 1, 0, 1))); CPPUNIT_ASSERT(!Geometry::Intersection::isBoxIntersectingBox(Geometry::Box(0, 1, 0, 1, 0, 1), Geometry::Box(2, 3, 2, 3, 2, 3))); CPPUNIT_ASSERT(!Geometry::Intersection::isBoxIntersectingBox(Geometry::Box(0, 1, 0, 1, 0, 1), Geometry::Box(0, 3, 2, 3, 2, 3))); CPPUNIT_ASSERT(!Geometry::Intersection::isBoxIntersectingBox(Geometry::Box(0, 1, 0, 1, 0, 1), Geometry::Box(2, 3, 0, 3, 2, 3))); CPPUNIT_ASSERT(!Geometry::Intersection::isBoxIntersectingBox(Geometry::Box(0, 1, 0, 1, 0, 1), Geometry::Box(2, 3, 2, 3, 0, 3))); CPPUNIT_ASSERT(Geometry::Intersection::isBoxIntersectingBox(Geometry::Box(0, 1, 0, 1, 0, 1), Geometry::Box(-1, 2, -1, 2, -1, 2))); CPPUNIT_ASSERT( Geometry::Intersection::isBoxIntersectingBox(b1, Geometry::Box(-1.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f))); CPPUNIT_ASSERT( !Geometry::Intersection::isBoxIntersectingBox(b1, Geometry::Box(-1.1f, -1.0f, -2.1f, -2.0f, -3.0f, -3.0f))); b2 = Geometry::Box(0.5f, 1.5f, 1.5f, 2.5f, 2.5f, 3.5f); CPPUNIT_ASSERT(Geometry::Intersection::isBoxIntersectingBox(b1, b2)); CPPUNIT_ASSERT(Geometry::Intersection::getBoxBoxIntersection(b1, b2) == Geometry::Box(0.5f, 1.0f, 1.5f, 2.0f, 2.5f, 3.0f)); CPPUNIT_ASSERT(b1.getDistance(Geometry::Vec3(-2.0f, 0.0f, 0.0f)) == 1.0f); CPPUNIT_ASSERT(b1.getDistance(Geometry::Vec3(2.0f, 0.0f, 0.0f)) == 1.0f); CPPUNIT_ASSERT(b1.getDistance(Geometry::Vec3(0.0f, -3.0f, 0.0f)) == 1.0f); CPPUNIT_ASSERT(b1.getDistance(Geometry::Vec3(0.0f, 3.0f, 0.0f)) == 1.0f); CPPUNIT_ASSERT(b1.getDistance(Geometry::Vec3(0.0f, 0.0f, -4.0f)) == 1.0f); CPPUNIT_ASSERT(b1.getDistance(Geometry::Vec3(0.0f, 0.0f, 4.0f)) == 1.0f); CPPUNIT_ASSERT(b1.getDistanceSquared(Geometry::Vec3(-2.0f, -3.0f, -4.0f)) == 3.0f); CPPUNIT_ASSERT(b1.getDistanceSquared(Geometry::Vec3(2.0f, 3.0f, 4.0f)) == 3.0f); // Make sure the box b1 was never changed. CPPUNIT_ASSERT(b1 == Geometry::Box(-1.0f, 1.0f, -2.0f, 2.0f, -3.0f, 3.0f)); }
//! ---|> [State] State::stateResult_t CHCRenderer::doEnableState(FrameContext & context,Node * rootNode, const RenderParam & rp){ if(rp.getFlag(SKIP_RENDERER)) return State::STATE_SKIPPED; if(debugShowVisible){ std::deque<Node *> nodes; { const auto children = getChildNodes(rootNode); nodes.insert(nodes.end(), children.begin(), children.end()); } while(!nodes.empty()){ Node& node = *nodes.front(); nodes.pop_front(); auto& nodeInfo = getNodeInfo(node); if(nodeInfo.frameNr == frameNr && nodeInfo.visible){ if(node.isClosed()) context.displayNode(&node,rp); else { const auto children = getChildNodes(&node); nodes.insert(nodes.end(), children.begin(), children.end()); } } } }else{ ++frameNr; // used for statistics unsigned int stat_numTests = 0; unsigned int stat_numTestsInvisible = 0; unsigned int stat_numTestsVisible = 0; Statistics & statistics = context.getStatistics(); RenderParam childParam = rp + USE_WORLD_MATRIX; const auto& camera = *context.getCamera(); const Geometry::Vec3 camPos = camera.getWorldOrigin(); const float bbEnlargement = camera.getNearPlane(); NodeDistancePriorityQueue_F2B distanceQueue(camPos); std::queue<std::pair<Rendering::OcclusionQuery, Node*>> queryQueue; const auto traverseNode = [&](Node& node){ if( node.isClosed() ){ // leaf node context.displayNode(&node, childParam ); }else{ for(auto & child : getChildNodes(&node)) distanceQueue.push(child); } }; const auto pullUpVisibility = [&](Node& node){ for(Node* n=&node; n&&n!=rootNode; n = n->getParent()){ auto& nodeInfo = getNodeInfo(*n); if(nodeInfo.frameNr == frameNr && nodeInfo.visible) break; nodeInfo.visible = true; nodeInfo.frameNr = frameNr; }; }; const auto startQuery = [&](Node& node,const Geometry::Box& worldBoundingBox){ Rendering::OcclusionQuery query; Rendering::OcclusionQuery::enableTestMode(context.getRenderingContext()); query.begin(); Rendering::drawAbsBox(context.getRenderingContext(), worldBoundingBox ); query.end(); Rendering::OcclusionQuery::disableTestMode(context.getRenderingContext()); return std::make_pair(std::move(query),&node); }; traverseNode(*rootNode); while(!distanceQueue.empty() || !queryQueue.empty()){ // ---- PART 1: process finished occlusion queries while( !queryQueue.empty() && (distanceQueue.empty() || queryQueue.front().first.isResultAvailable()) ){ if( queryQueue.front().first.getResult()>0 ){ ++stat_numTestsVisible; statistics.pushEvent( Statistics::EVENT_TYPE_END_TEST_VISIBLE, 1); Node& node = *queryQueue.front().second; pullUpVisibility(node); auto& nodeInfo = getNodeInfo( node ); if( !nodeInfo.wasVisible ) traverseNode(node); }else{ ++stat_numTestsInvisible; statistics.pushEvent( Statistics::EVENT_TYPE_END_TEST_INVISIBLE, 1); } queryQueue.pop(); } // ---- PART 2: tree traversal if( !distanceQueue.empty() ){ Node& node = *distanceQueue.top(); distanceQueue.pop(); const Geometry::Box worldBoundingBox = node.getWorldBB(); if (camera.testBoxFrustumIntersection( node.getWorldBB()) == Geometry::Frustum::intersection_t::OUTSIDE) { continue; } Geometry::Box enlargedBox = worldBoundingBox; enlargedBox.resizeAbs( bbEnlargement ); if( enlargedBox.contains(camPos) ){ pullUpVisibility(node); traverseNode(node); continue; } auto& nodeInfo = getNodeInfo( node ); // identify previously visible nodes const bool wasVisible = nodeInfo.frameNr == frameNr-1 && nodeInfo.visible; nodeInfo.wasVisible = wasVisible; // reset node's visibility flag nodeInfo.visible = false; // update node's visited flag nodeInfo.frameNr = frameNr; // test leafs and previously invisible nodes if( node.isClosed() || !wasVisible){ // on testing front // start test ++stat_numTests; statistics.pushEvent(Statistics::EVENT_TYPE_START_TEST, 1); queryQueue.push( std::move(startQuery(node,worldBoundingBox)) ); } // traverse a node unless it was invisible if( wasVisible ) traverseNode( node ); } } statistics.addValue(OcclusionCullingStatistics::instance(statistics).getOccTestVisibleCounter(), stat_numTestsVisible); statistics.addValue(OcclusionCullingStatistics::instance(statistics).getOccTestInvisibleCounter(), stat_numTestsInvisible); statistics.addValue(OcclusionCullingStatistics::instance(statistics).getOccTestCounter(), stat_numTests); } // std::cout << std::endl; return State::STATE_SKIP_RENDERING; }