void LuaConsole::AddOutput(const std::string &line) { Gui::Label *label = 0; if (int(m_outputLines.size()) > m_nextOutputLine) { label = m_outputLines[m_nextOutputLine]; Remove(label); } else { Gui::Screen::PushFont("ConsoleFont"); label = new Gui::Label("", Gui::TextLayout::ColourMarkupNone); Gui::Screen::PopFont(); m_outputLines.push_back(label); } m_nextOutputLine = (m_nextOutputLine + 1) % m_maxOutputLines; label->SetText(line); float size[2]; label->GetSizeRequested(size); label->SetSize(float(Gui::Screen::GetWidth()), size[1]); label->Show(); Remove(m_entryField); PackEnd(label); PackEnd(m_entryField); }
void SystemInfoView::OnBodyViewed(SystemBody *b) { std::string desc, data; m_infoBox->DeleteAllChildren(); Gui::Fixed *outer = new Gui::Fixed(600, 200); m_infoBox->PackStart(outer); Gui::VBox *col1 = new Gui::VBox(); Gui::VBox *col2 = new Gui::VBox(); outer->Add(col1, 0, 0); outer->Add(col2, 300, 0); #define _add_label_and_value(label, value) { \ Gui::Label *l = (new Gui::Label(label))->Color(255,255,0); \ col1->PackEnd(l); \ l = (new Gui::Label(value))->Color(255,255,0); \ col2->PackEnd(l); \ } bool multiple = (b->GetSuperType() == SystemBody::SUPERTYPE_STAR && b->GetParent() && b->GetParent()->GetType() == SystemBody::TYPE_GRAVPOINT && b->GetParent()->GetParent()); { Gui::Label *l = new Gui::Label(b->GetName() + ": " + b->GetAstroDescription() + (multiple ? (std::string(" (")+b->GetParent()->GetName() + ")") : "")); l->Color(255,255,0); m_infoBox->PackStart(l); } _add_label_and_value(Lang::MASS, stringf(Lang::N_WHATEVER_MASSES, formatarg("mass", b->GetMassAsFixed().ToDouble()), formatarg("units", std::string(b->GetSuperType() == SystemBody::SUPERTYPE_STAR ? Lang::SOLAR : Lang::EARTH)))); _add_label_and_value(Lang::RADIUS, stringf(Lang::N_WHATEVER_RADII, formatarg("radius", b->GetRadiusAsFixed().ToDouble()), formatarg("units", std::string(b->GetSuperType() == SystemBody::SUPERTYPE_STAR ? Lang::SOLAR : Lang::EARTH)), formatarg("radkm", b->GetRadius() / 1000.0))); if (b->GetSuperType() == SystemBody::SUPERTYPE_STAR) { _add_label_and_value(Lang::EQUATORIAL_RADIUS_TO_POLAR_RADIUS_RATIO, stringf("%0{f.3}", b->GetAspectRatio())); } if (b->GetType() != SystemBody::TYPE_STARPORT_ORBITAL) { _add_label_and_value(Lang::SURFACE_TEMPERATURE, stringf(Lang::N_CELSIUS, formatarg("temperature", b->GetAverageTemp()-273))); _add_label_and_value(Lang::SURFACE_GRAVITY, stringf("%0{f.3} m/s^2", b->CalcSurfaceGravity())); } if (b->GetParent()) { float days = float(b->GetOrbit().Period()) / float(60*60*24); if (days > 1000) { data = stringf(Lang::N_YEARS, formatarg("years", days/365)); } else { data = stringf(Lang::N_DAYS, formatarg("days", b->GetOrbit().Period() / (60*60*24))); } if (multiple) { float pdays = float(b->GetParent()->GetOrbit().Period()) /float(60*60*24); data += " (" + (pdays > 1000 ? stringf(Lang::N_YEARS, formatarg("years", pdays/365)) : stringf(Lang::N_DAYS, formatarg("days", b->GetParent()->GetOrbit().Period() / (60*60*24)))) + ")"; } _add_label_and_value(Lang::ORBITAL_PERIOD, data); _add_label_and_value(Lang::PERIAPSIS_DISTANCE, format_distance(b->GetOrbMin()*AU, 3) + (multiple ? (std::string(" (") + format_distance(b->GetParent()->GetOrbMin()*AU, 3)+ ")") : "")); _add_label_and_value(Lang::APOAPSIS_DISTANCE, format_distance(b->GetOrbMax()*AU, 3) + (multiple ? (std::string(" (") + format_distance(b->GetParent()->GetOrbMax()*AU, 3)+ ")") : "")); _add_label_and_value(Lang::ECCENTRICITY, stringf("%0{f.2}", b->GetOrbit().GetEccentricity()) + (multiple ? (std::string(" (") + stringf("%0{f.2}", b->GetParent()->GetOrbit().GetEccentricity()) + ")") : "")); if (b->GetType() != SystemBody::TYPE_STARPORT_ORBITAL) { _add_label_and_value(Lang::AXIAL_TILT, stringf(Lang::N_DEGREES, formatarg("angle", b->GetAxialTilt() * (180.0/M_PI)))); if (b->IsRotating()) { _add_label_and_value( std::string(Lang::DAY_LENGTH)+std::string(Lang::ROTATIONAL_PERIOD), stringf(Lang::N_EARTH_DAYS, formatarg("days", b->GetRotationPeriodInDays()))); } } int numSurfaceStarports = 0; std::string nameList; for (const SystemBody* kid : b->GetChildren()) { if (kid->GetType() == SystemBody::TYPE_STARPORT_SURFACE) { nameList += (numSurfaceStarports ? ", " : "") + kid->GetName(); numSurfaceStarports++; } } if (numSurfaceStarports) { _add_label_and_value(Lang::STARPORTS, nameList); } } m_infoBox->ShowAll(); m_infoBox->ResizeRequest(); }
GameMenuView::GameMenuView(): View() { Gui::Tabbed *tabs = new Gui::Tabbed(); Add(tabs, 0, 0); Gui::Fixed *mainTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab); mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10); SetTransparency(false); Gui::Label *l = new Gui::Label(Lang::PIONEER); l->Color(1,.7f,0); m_rightRegion2->Add(l, 10, 0); { Gui::Box *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); mainTab->Add(hbox, 20, 30); m_saveButton = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME)); m_saveButton->SetShortcut(SDLK_s, KMOD_NONE); m_saveButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog)); hbox->PackEnd(m_saveButton); m_loadButton = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME)); m_loadButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog)); m_loadButton->SetShortcut(SDLK_l, KMOD_NONE); hbox->PackEnd(m_loadButton); m_exitButton = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME)); m_exitButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll)); m_exitButton->onClick.connect(sigc::ptr_fun(&Pi::EndGame)); hbox->PackEnd(m_exitButton); m_menuButton = new Gui::LabelButton(new Gui::Label(Lang::RETURN_TO_MENU)); m_menuButton->onClick.connect(sigc::bind(sigc::ptr_fun(&Pi::SetView), static_cast<View*>(0))); mainTab->Add(m_menuButton, 20, 30); } Gui::Box *vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 440); vbox->SetSpacing(5.0); mainTab->Add(vbox, 20, 60); { vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f)); m_toggleFullscreen = new Gui::ToggleButton(); m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleFullscreen); hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_toggleShaders = new Gui::ToggleButton(); m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleShaders); hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS)); m_toggleCompressTextures = new Gui::ToggleButton(); m_toggleCompressTextures->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleCompressTextures)); hbox->PackEnd(m_toggleCompressTextures); hbox->PackEnd(new Gui::Label(Lang::COMPRESS_TEXTURES)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config->Float("MasterVolume"), Pi::config->Int("MasterMuted")); vbox->PackEnd(m_masterVolume); m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config->Float("SfxVolume"), Pi::config->Int("SfxMuted")); vbox->PackEnd(m_sfxVolume); m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config->Float("MusicVolume"), Pi::config->Int("MusicMuted")); vbox->PackEnd(m_musicVolume); m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); } // Video mode selector { m_videoModes = Graphics::GetAvailableVideoModes(); vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f)); m_screenModesGroup = new Gui::RadioGroup(); // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::vector<Graphics::VideoMode>::const_iterator it = m_videoModes.begin(); it != m_videoModes.end(); ++it) { Gui::RadioButton *temp = new Gui::RadioButton(m_screenModesGroup); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeVideoResolution), it - m_videoModes.begin())); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(stringf(Lang::X_BY_X, formatarg("x", int(it->width)), formatarg("y", int(it->height))))); vbox2->PackEnd(hbox); //mark the current video mode if ((Pi::GetScrWidth() == it->width) && (Pi::GetScrHeight() == it->height)) { temp->SetSelected(true); } } } //Graphical detail settings { Gui::HBox *detailBox = new Gui::HBox(); detailBox->SetSpacing(20.0f); mainTab->Add(detailBox, 350, 60); vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_cityDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_DISTANCE))->Color(1.0f,1.0f,0.0f)); m_planetDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_TEXTURES))->Color(1.0f,1.0f,0.0f)); m_planetTextureGroup = new Gui::RadioGroup(); for (int i=0; i<2; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetTextureGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetTextures), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_textures_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::FRACTAL_DETAIL))->Color(1.0f,1.0f,0.0f)); m_planetFractalGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetFractalGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeFractalMultiple), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_fractal_desc[i])); vbox->PackEnd(hbox); } } // language vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 200); mainTab->Add(vbox, 400, 250); vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f)); m_languageGroup = new Gui::RadioGroup(); const std::vector<std::string> &availableLanguages = Lang::GetAvailableLanguages(); { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::vector<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); ++i) { Gui::RadioButton *temp = new Gui::RadioButton(m_languageGroup); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(*i)); vbox2->PackEnd(hbox); if ((*i) == Pi::config->String("Lang")) temp->SetSelected(true); } } // key binding tab 1 { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box2 = new Gui::VBox(); box2->SetSpacing(5.0f); keybindingTab->Add(box2, 400, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::bindingProtos[i].label; i++) { const char *label = KeyBindings::bindingProtos[i].label; const char *function = KeyBindings::bindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) { AxisGetter *axisg; const char *label = KeyBindings::axisBindingProtos[i].label; const char *function = KeyBindings::axisBindingProtos[i].function; if (function) { KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config->String(function).c_str()); axisg = new AxisGetter(label, ab); axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function)); box->PackEnd(axisg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } m_toggleJoystick = new Gui::ToggleButton(); m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleJoystick); hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK)); box->PackEnd(hbox); // Invert Mouse m_toggleMouseYInvert = new Gui::ToggleButton(); m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert)); box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f)); Gui::HBox *mybox = new Gui::HBox(); mybox->SetSpacing(5.0f); mybox->PackEnd(m_toggleMouseYInvert); mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y)); box->PackEnd(mybox); // Toggle nav tunnel m_toggleNavTunnel = new Gui::ToggleButton(); m_toggleNavTunnel->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleNavTunnel)); box->PackEnd((new Gui::Label(Lang::HUD))->Color(1.0f,1.0f,0.0f)); Gui::HBox *guibox = new Gui::HBox(); guibox->SetSpacing(5.0f); guibox->PackEnd(m_toggleNavTunnel); guibox->PackEnd(new Gui::Label(Lang::DISPLAY_NAV_TUNNEL)); box->PackEnd(guibox); } // key binding tab 2 { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::VIEW), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::camBindingProtos[i].label; i++) { const char *label = KeyBindings::camBindingProtos[i].label; const char *function = KeyBindings::camBindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } } } }
void SystemInfoView::OnBodyViewed(SBody *b) { std::string desc, data; m_infoBox->DeleteAllChildren(); Gui::Fixed *outer = new Gui::Fixed(600, 200); m_infoBox->PackStart(outer); Gui::VBox *col1 = new Gui::VBox(); Gui::VBox *col2 = new Gui::VBox(); outer->Add(col1, 0, 0); outer->Add(col2, 300, 0); #define _add_label_and_value(label, value) { \ Gui::Label *l = (new Gui::Label(label))->Color(1.0f,1.0f,0.0f); \ col1->PackEnd(l); \ l = (new Gui::Label(value))->Color(1.0f,1.0f,0.0f); \ col2->PackEnd(l); \ } { Gui::Label *l = new Gui::Label(b->name + ": " + b->GetAstroDescription()); l->Color(1,1,0); m_infoBox->PackStart(l); } _add_label_and_value(Lang::MASS, stringf(Lang::N_WHATEVER_MASSES, formatarg("mass", b->mass.ToDouble()), formatarg("units", std::string(b->GetSuperType() == SBody::SUPERTYPE_STAR ? Lang::SOLAR : Lang::EARTH)))); if (b->type != SBody::TYPE_STARPORT_ORBITAL) { _add_label_and_value(Lang::SURFACE_TEMPERATURE, stringf(Lang::N_CELSIUS, formatarg("temperature", b->averageTemp-273))); _add_label_and_value(Lang::SURFACE_GRAVITY, stringf("%0{f.3} m/s^2", b->CalcSurfaceGravity())); } if (b->parent) { float days = float(b->orbit.period) / float(60*60*24); if (days > 1000) { data = stringf(Lang::N_YEARS, formatarg("years", days/365)); } else { data = stringf(Lang::N_DAYS, formatarg("days", b->orbit.period / (60*60*24))); } _add_label_and_value(Lang::ORBITAL_PERIOD, data); _add_label_and_value(Lang::PERIAPSIS_DISTANCE, stringf("%0{f.3} AU", b->orbMin.ToDouble())); _add_label_and_value(Lang::APOAPSIS_DISTANCE, stringf("%0{f.3} AU", b->orbMax.ToDouble())); _add_label_and_value(Lang::ECCENTRICITY, stringf("%0{f.2}", b->orbit.eccentricity)); if (b->type != SBody::TYPE_STARPORT_ORBITAL) { _add_label_and_value(Lang::AXIAL_TILT, stringf(Lang::N_DEGREES, formatarg("angle", b->axialTilt.ToDouble() * (180.0/M_PI)))); if (b->rotationPeriod != 0) { _add_label_and_value( std::string(Lang::DAY_LENGTH)+std::string(Lang::ROTATIONAL_PERIOD), stringf(Lang::N_EARTH_DAYS, formatarg("days", b->rotationPeriod.ToDouble()))); } } int numSurfaceStarports = 0; std::string nameList; for (std::vector<SBody*>::iterator i = b->children.begin(); i != b->children.end(); ++i) { if ((*i)->type == SBody::TYPE_STARPORT_SURFACE) { nameList += (numSurfaceStarports ? ", " : "") + (*i)->name; numSurfaceStarports++; } } if (numSurfaceStarports) { _add_label_and_value(Lang::STARPORTS, nameList); } } m_infoBox->ShowAll(); m_infoBox->ResizeRequest(); }
void CommodityTradeWidget::ShowAll() { DeleteAllChildren(); m_stockLabels.clear(); m_cargoLabels.clear(); SetTransparency(true); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(450); scroll->SetAdjustment(&portal->vscrollAdjust); //int GetStock(Equip::Type t) const { return m_equipmentStock[t]; } int NUM_ITEMS = 0; const float YSEP = floor(Gui::Screen::GetFontHeight() * 2.5f); for (int i=Equip::FIRST_COMMODITY; i<=Equip::LAST_COMMODITY; i++) { assert(Equip::types[i].slot == Equip::SLOT_CARGO); if (m_seller->DoesSell(Equip::Type(i))) { NUM_ITEMS++; } } Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP); innerbox->SetTransparency(true); const float iconOffset = 8.0f; for (int i=Equip::FIRST_COMMODITY, num=0; i<=Equip::LAST_COMMODITY; i++) { assert(Equip::types[i].slot == Equip::SLOT_CARGO); if (!m_seller->DoesSell(Equip::Type(i))) continue; int stock = m_seller->GetStock(static_cast<Equip::Type>(i)); std::map<Equip::Type,std::string>::iterator icon_iter = s_iconMap.find(Equip::Type(i)); if (icon_iter != s_iconMap.end()) { Gui::Image *icon = new Gui::Image(("icons/goods/" + (*icon_iter).second + ".png").c_str()); // this forces the on-screen rendering to fit within (rescale) to these dimensions icon->SetRenderDimensions(38.0f, 32.0f); innerbox->Add(icon, 0, num*YSEP); } Gui::Label *l = new Gui::Label(Equip::types[i].name); if (Equip::types[i].description) l->SetToolTip(Equip::types[i].description); innerbox->Add(l,42,num*YSEP+iconOffset); Gui::RepeaterButton *b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT); sigc::slot<void> func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickBuy), i); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func)); innerbox->Add(b, 380, num*YSEP+iconOffset); b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT); func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickSell), i); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func)); innerbox->Add(b, 415, num*YSEP+iconOffset); char buf[128]; innerbox->Add(new Gui::Label( format_money(m_seller->GetPrice(static_cast<Equip::Type>(i))) ), 200, num*YSEP+iconOffset); snprintf(buf, sizeof(buf), "%dt", stock*Equip::types[i].mass); Gui::Label *stocklabel = new Gui::Label(buf); m_stockLabels[i] = stocklabel; innerbox->Add(stocklabel, 275, num*YSEP+iconOffset); snprintf(buf, sizeof(buf), "%dt", Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i))*Equip::types[i].mass); Gui::Label *cargolabel = new Gui::Label(buf); m_cargoLabels[i] = cargolabel; innerbox->Add(cargolabel, 325, num*YSEP+iconOffset); num++; } innerbox->ShowAll(); portal->Add(innerbox); portal->ShowAll(); Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight()); const Color &col = Gui::Theme::Colors::tableHeading; heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0); heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0); heading->Add((new Gui::Label(Lang::BUY))->Color(col), 380, 0); heading->Add((new Gui::Label(Lang::SELL))->Color(col), 415, 0); heading->Add((new Gui::Label(Lang::STOCK))->Color(col), 275, 0); heading->Add((new Gui::Label(Lang::CARGO))->Color(col), 325, 0); PackEnd(heading); Gui::HBox *body = new Gui::HBox(); body->PackEnd(portal); body->PackEnd(scroll); PackEnd(body); SetSpacing(YSEP-Gui::Screen::GetFontHeight()); Gui::VBox::ShowAll(); }
SpaceStationView::SpaceStationView(): View() { Gui::Label *l = new Gui::Label(Lang::COMMS_LINK); l->Color(1,.7f,0); m_rightRegion2->Add(l, 10, 0); SetTransparency(false); m_title = new Gui::Label(""); Add(m_title, 10, 10); m_statusBox = new Gui::Fixed(300, 300); Add(m_statusBox, 10, 350); const float YSEP = Gui::Screen::GetFontHeight() * 1.2f; m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::CASH)), 0, 0); m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::LEGAL_STATUS)), 0, 2*YSEP); m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::USED)), 130, 4*YSEP); m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::FREE)), 210, 4*YSEP); m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::CARGO_SPACE)), 0, 5*YSEP); m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::SHIP_EQUIPMENT)), 0, 6*YSEP); m_statusBox->Add(new Gui::Label(std::string("#007")+std::string(Lang::CABINS)), 0, 7*YSEP); m_money = new Gui::Label(""); m_statusBox->Add(m_money, 210, 0); m_cargoSpaceUsed = new Gui::Label(""); m_statusBox->Add(m_cargoSpaceUsed, 130, 5*YSEP); m_cargoSpaceFree = new Gui::Label(""); m_statusBox->Add(m_cargoSpaceFree, 210, 5*YSEP); m_equipmentMass = new Gui::Label(""); m_statusBox->Add(m_equipmentMass, 130, 6*YSEP); m_cabinsUsed = new Gui::Label(""); m_statusBox->Add(m_cabinsUsed, 130, 7*YSEP); m_cabinsFree = new Gui::Label(""); m_statusBox->Add(m_cabinsFree, 210, 7*YSEP); m_legalstatus = new Gui::Label(Lang::CLEAN); m_statusBox->Add(m_legalstatus, 210, 2*YSEP); m_formStack = new Gui::Stack(); m_formController = new FormController(m_formStack); m_formController->onRefresh.connect(sigc::mem_fun(this, &SpaceStationView::RefreshForForm)); m_backButtonBox = new Gui::HBox(); m_backButtonBox->SetSpacing(4.0f); Add(m_backButtonBox, 680, 470); Gui::SolidButton *b = new Gui::SolidButton(); b->onClick.connect(sigc::mem_fun(m_formController, &FormController::CloseForm)); m_backButtonBox->PackEnd(b); m_backButtonBox->PackEnd(new Gui::Label(Lang::GO_BACK)); m_videoLink = 0; m_undockConnection = Pi::player->onUndock.connect(sigc::mem_fun(m_formStack, &Gui::Stack::Clear)); }
StationShipEquipmentForm::StationShipEquipmentForm(FormController *controller) : FaceForm(controller) { m_station = Pi::player->GetDockedWith(); SetTitle(stringf(Lang::SOMEWHERE_SHIP_EQUIPMENT, formatarg("station", m_station->GetLabel()))); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(450); scroll->SetAdjustment(&portal->vscrollAdjust); int NUM_ITEMS = 0; const float YSEP = floor(Gui::Screen::GetFontHeight() * 1.5f); for (int i=Equip::FIRST_SHIPEQUIP; i<=Equip::LAST_SHIPEQUIP; i++) { if (m_station->GetStock(static_cast<Equip::Type>(i))) NUM_ITEMS++; } Gui::VBox *outerbox = new Gui::VBox(); Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP); innerbox->SetTransparency(true); for (int i=Equip::FIRST_SHIPEQUIP, num=0; i<=Equip::LAST_SHIPEQUIP; i++) { Equip::Type type = static_cast<Equip::Type>(i); int stock = m_station->GetStock(type); if (!stock) continue; Gui::Label *l = new Gui::Label(Equip::types[i].name); if (Equip::types[i].description) { l->SetToolTip(Equip::types[i].description); } innerbox->Add(l,0,num*YSEP); innerbox->Add(new Gui::Label(format_money(m_station->GetPrice(type))), 200, num*YSEP); innerbox->Add(new Gui::Label(format_money(REMOVAL_VALUE_PERCENT * m_station->GetPrice(type) / 100)), 275, num*YSEP); innerbox->Add(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", Equip::types[i].mass))), 360, num*YSEP); ButtonPair pair; pair.type = type; pair.add = new Gui::SolidButton(); pair.add->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::FitItem), type)); innerbox->Add(pair.add, 400, num*YSEP); pair.remove = new Gui::SolidButton(); pair.remove->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::RemoveItem), type)); innerbox->Add(pair.remove, 420, num*YSEP); m_buttons.push_back(pair); num++; } portal->Add(innerbox); Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight()); const float *col = Gui::Theme::Colors::tableHeading; heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0); heading->Add((new Gui::Label(Lang::PRICE_TO_FIT))->Color(col), 200, 0); heading->Add((new Gui::Label(Lang::PRICE_TO_REMOVE))->Color(col), 275, 0); heading->Add((new Gui::Label(Lang::WT))->Color(col), 360, 0); heading->Add((new Gui::Label(Lang::FIT))->Color(col), 400, 0); heading->Add((new Gui::Label(Lang::REMOVE))->Color(col), 420, 0); outerbox->PackEnd(heading); Gui::HBox *body = new Gui::HBox(); body->PackEnd(portal); body->PackEnd(scroll); outerbox->PackEnd(body); outerbox->SetSpacing(YSEP-Gui::Screen::GetFontHeight()); Add(outerbox, 0, 0); }
GameMenuView::GameMenuView(): View() { m_subview = 0; Gui::Tabbed *tabs = new Gui::Tabbed(); Add(tabs, 0, 0); Gui::Fixed *mainTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab); mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10); SetTransparency(false); Gui::Label *l = new Gui::Label(Lang::PIONEER); l->Color(1,.7,0); m_rightRegion2->Add(l, 10, 0); { Gui::LabelButton *b; Gui::Box *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); mainTab->Add(hbox, 20, 30); b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME)); b->SetShortcut(SDLK_s, KMOD_NONE); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog)); hbox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME)); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog)); b->SetShortcut(SDLK_l, KMOD_NONE); hbox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME)); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll)); b->onClick.connect(sigc::ptr_fun(&Pi::EndGame)); hbox->PackEnd(b); } Gui::Box *vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 440); vbox->SetSpacing(5.0); mainTab->Add(vbox, 20, 60); { vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f)); m_toggleFullscreen = new Gui::ToggleButton(); m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleFullscreen); hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_toggleShaders = new Gui::ToggleButton(); m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleShaders); hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS)); vbox->PackEnd(hbox); m_toggleHDR = new Gui::ToggleButton(); m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleHDR); hbox->PackEnd(new Gui::Label(Lang::USE_HDR)); vbox->PackEnd(hbox); if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false); vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted")); vbox->PackEnd(m_masterVolume); m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted")); vbox->PackEnd(m_sfxVolume); m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted")); vbox->PackEnd(m_musicVolume); m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); } vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f)); Gui::RadioGroup *g = new Gui::RadioGroup(); SDL_Rect **modes; modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (int i=0; modes[i]; ++i) { Gui::RadioButton *temp = new Gui::RadioButton(g); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeVideoResolution), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(stringf(256, Lang::X_BY_X, modes[i]->w, modes[i]->h))); vbox2->PackEnd(hbox); if ((Pi::GetScrWidth() == modes[i]->w) && (Pi::GetScrHeight() == modes[i]->h)) { temp->SetSelected(true); } } } Gui::HBox *detailBox = new Gui::HBox(); detailBox->SetSpacing(60.0f); mainTab->Add(detailBox, 400, 60); vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_planetDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_cityDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } // language vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 200); mainTab->Add(vbox, 400, 250); vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f)); g = new Gui::RadioGroup(); const std::list<std::string> availableLanguages = Lang::GetAvailableLanguages(); { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::list<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); i++) { Gui::RadioButton *temp = new Gui::RadioButton(g); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(*i)); vbox2->PackEnd(hbox); if ((*i) == Pi::config.String("Lang")) temp->SetSelected(true); } } // key binding tab { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box2 = new Gui::VBox(); box2->SetSpacing(5.0f); keybindingTab->Add(box2, 400, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::bindingProtos[i].label; i++) { const char *label = KeyBindings::bindingProtos[i].label; const char *function = KeyBindings::bindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config.String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) { AxisGetter *axisg; const char *label = KeyBindings::axisBindingProtos[i].label; const char *function = KeyBindings::axisBindingProtos[i].function; if (function) { KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config.String(function).c_str()); axisg = new AxisGetter(label, ab); axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function)); box->PackEnd(axisg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } m_toggleJoystick = new Gui::ToggleButton(); m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleJoystick); hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK)); box->PackEnd(hbox); // Invert Mouse m_toggleMouseYInvert = new Gui::ToggleButton(); m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert)); box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f)); Gui::HBox *mybox = new Gui::HBox(); mybox->SetSpacing(5.0f); mybox->PackEnd(m_toggleMouseYInvert); mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y)); box->PackEnd(mybox); } }
void Viewer::MainLoop() { Uint32 lastTurd = SDL_GetTicks(); Uint32 t = SDL_GetTicks(); int numFrames = 0; Uint32 lastFpsReadout = SDL_GetTicks(); g_campos = vector3f(0.0f, 0.0f, m_cmesh->GetBoundingRadius()); g_camorient = matrix4x4f::Identity(); matrix4x4f modelRot = matrix4x4f::Identity(); printf("Geom tree build in %dms\n", SDL_GetTicks() - t); Render::State::SetZnearZfar(1.0f, 10000.0f); for (;;) { PollEvents(); Render::PrepareFrame(); if (g_keyState[SDLK_LSHIFT] || g_keyState[SDLK_RSHIFT]) { if (g_keyState[SDLK_UP]) g_camorient = g_camorient * matrix4x4f::RotateXMatrix(g_frameTime); if (g_keyState[SDLK_DOWN]) g_camorient = g_camorient * matrix4x4f::RotateXMatrix(-g_frameTime); if (g_keyState[SDLK_LEFT]) g_camorient = g_camorient * matrix4x4f::RotateYMatrix(-g_frameTime); if (g_keyState[SDLK_RIGHT]) g_camorient = g_camorient * matrix4x4f::RotateYMatrix(g_frameTime); if (g_mouseButton[3]) { float rx = 0.01f*g_mouseMotion[1]; float ry = 0.01f*g_mouseMotion[0]; g_camorient = g_camorient * matrix4x4f::RotateXMatrix(rx); g_camorient = g_camorient * matrix4x4f::RotateYMatrix(ry); if (g_mouseButton[1]) { g_campos = g_campos - g_camorient * vector3f(0.0f,0.0f,1.0f) * 0.01 * m_model->GetDrawClipRadius(); } } } else { if (g_keyState[SDLK_UP]) modelRot = modelRot * matrix4x4f::RotateXMatrix(g_frameTime); if (g_keyState[SDLK_DOWN]) modelRot = modelRot * matrix4x4f::RotateXMatrix(-g_frameTime); if (g_keyState[SDLK_LEFT]) modelRot = modelRot * matrix4x4f::RotateYMatrix(-g_frameTime); if (g_keyState[SDLK_RIGHT]) modelRot = modelRot * matrix4x4f::RotateYMatrix(g_frameTime); if (g_mouseButton[3]) { float rx = 0.01f*g_mouseMotion[1]; float ry = 0.01f*g_mouseMotion[0]; modelRot = modelRot * matrix4x4f::RotateXMatrix(rx); modelRot = modelRot * matrix4x4f::RotateYMatrix(ry); } } if (g_keyState[SDLK_EQUALS]) g_campos = g_campos - g_camorient * vector3f(0.0f,0.0f,1.0f); if (g_keyState[SDLK_MINUS]) g_campos = g_campos + g_camorient * vector3f(0.0f,0.0f,1.0f); if (g_keyState[SDLK_PAGEUP]) g_campos = g_campos - g_camorient * vector3f(0.0f,0.0f,1.0f); if (g_keyState[SDLK_PAGEDOWN]) g_campos = g_campos + g_camorient * vector3f(0.0f,0.0f,1.0f); // geom->MoveTo(modelRot, vector3d(0.0,0.0,0.0)); glMatrixMode(GL_PROJECTION); glLoadIdentity(); float fracH = g_height / (float)g_width; glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SetSbreParams(); int beforeDrawTriStats = LmrModelGetStatsTris(); if (g_renderType == 0) { glPushAttrib(GL_ALL_ATTRIB_BITS); matrix4x4f m = g_camorient.InverseOf() * matrix4x4f::Translation(-g_campos) * modelRot.InverseOf(); if (g_doBenchmark) { for (int i=0; i<1000; i++) m_model->Render(m, ¶ms); } else { m_model->Render(m, ¶ms); } glPopAttrib(); } else if (g_renderType == 1) { glPushMatrix(); matrix4x4f m = g_camorient.InverseOf() * matrix4x4f::Translation(-g_campos) * modelRot.InverseOf(); glMultMatrixf(&m[0]); render_coll_mesh(m_cmesh); glPopMatrix(); } else { matrix4x4f tran = modelRot * g_camorient;//.InverseOf(); vector3d forward = tran * vector3d(0.0,0.0,-1.0); vector3d up = tran * vector3d(0.0,1.0,0.0); raytraceCollMesh(modelRot * g_campos, up, forward, m_space); } Render::State::UseProgram(0); Render::UnbindAllBuffers(); { char buf[128]; Aabb aabb = m_cmesh->GetAabb(); snprintf(buf, sizeof(buf), "%d triangles, collision mesh size: %.1fx%.1fx%.1f (radius %.1f)", (g_renderType == 0 ? LmrModelGetStatsTris() - beforeDrawTriStats : m_cmesh->m_numTris), aabb.max.x-aabb.min.x, aabb.max.y-aabb.min.y, aabb.max.z-aabb.min.z, aabb.GetBoundingRadius()); m_trisReadout->SetText(buf); } Render::PostProcess(); Gui::Draw(); glError(); Render::SwapBuffers(); numFrames++; g_frameTime = (SDL_GetTicks() - lastTurd) * 0.001f; lastTurd = SDL_GetTicks(); if (SDL_GetTicks() - lastFpsReadout > 1000) { int numTris = LmrModelGetStatsTris(); LmrModelClearStatsTris(); printf("%d fps, %.3f Million tris/sec\n", numFrames, numTris/1000000.0f); numFrames = 0; lastFpsReadout = SDL_GetTicks(); } //space->Collide(onCollision); } }