void LuaScriptComponent::UnregisterScriptFunctions() { // nil out the meta table object in lua LuaPlus::LuaObject metaTableObj = LuaStateManager::Get()->GetGlobalVars().Lookup(LUA_METATABLE_NAME); if (!metaTableObj.IsNil()) metaTableObj.AssignNil(LuaStateManager::Get()->GetLuaState()); }
LuaPlus::LuaObject BaseScriptComponent::GetLookAt(void) const { LuaPlus::LuaObject ret; shared_ptr<TransformComponent> pTransformComponent = MakeStrongPtr(m_pOwner->GetComponent<TransformComponent>(TransformComponent::g_Name)); if (pTransformComponent) LuaStateManager::Get()->ConvertVec3ToTable(pTransformComponent->GetLookAt(), ret); else ret.AssignNil(LuaStateManager::Get()->GetLuaState()); return ret; }
LuaPlus::LuaObject LuaScriptComponent::GetPos() { // return the objects position to lua LuaPlus::LuaObject ret; shared_ptr<TransformComponent> pTransformComponent = MakeStrongPtr(m_pOwner->GetComponent<TransformComponent>(TransformComponent::g_Name)); if (pTransformComponent) LuaStateManager::Get()->ConvertVec3ToTable(pTransformComponent->GetPosition(), ret); else ret.AssignNil(LuaStateManager::Get()->GetLuaState()); return ret; }
void BaseScriptComponent::UnregisterScriptFunctions(void) { LuaPlus::LuaObject metaTableObj = LuaStateManager::Get()->GetGlobalVars().Lookup(METATABLE_NAME); if (!metaTableObj.IsNil()) metaTableObj.AssignNil(LuaStateManager::Get()->GetLuaState()); }