// /////////////////////////////////////////////////////////////////
 //
 // /////////////////////////////////////////////////////////////////
 void LuaStateManager::IdentifyLuaObjectType(LuaPlus::LuaObject &objToTest)
 {
     assert(!objToTest.IsNil() && "Nil!");
     assert(!objToTest.IsBoolean() && "Boolean!");
     assert(!objToTest.IsCFunction() && "C-Function!");
     assert(!objToTest.IsFunction() && "Function!");
     assert(!objToTest.IsInteger() && "Integer!");
     assert(!objToTest.IsLightUserData() && "Light User Data!");
     assert(!objToTest.IsNone() && "None!");
     assert(!objToTest.IsNumber() && "Number!");
     assert(!objToTest.IsString() && "String!");
     assert(!objToTest.IsTable() && "Table!");
     assert(!objToTest.IsUserData() && "User Data!");
     assert(!objToTest.IsWString() && "Wide String!");
     assert(0 && "UNKNOWN!");
 }
Example #2
0
void LuaManager::PrintTable(LuaPlus::LuaObject table, bool recursive)
{
	if(table.IsNil())
	{
		if(!recursive)
			GLIB_LOG("LuaManager", "null table");
		return;
	}

	if(!recursive)
		GLIB_LOG("LuaManager", "PrintTable()");

	cout << (!recursive ? "--\n" : "{ ");

	bool noMembers = true;
	for(LuaPlus::LuaTableIterator iter(table); iter; iter.Next())
	{
		noMembers = false;

		LuaPlus::LuaObject key = iter.GetKey();
		LuaPlus::LuaObject value = iter.GetValue();

		cout << key.ToString() << ": ";
		if(value.IsFunction())
			cout << "function" << "\n";
		else if(value.IsTable())
			PrintTable(value, true);
		else if(value.IsLightUserData())
			cout << "light user data" << "\n";
		else
			cout << value.ToString() << ", ";
	}

	cout << (!recursive ? "\n--" : "}");
	cout << endl;
}