void  OgreWidget::mouseSelect(QPoint const & pos, bool multiple)
{
  /*
    Apercu de ce que pourrait donner d'une selection par volume.

  Ogre::Real x = pos.x() / (float)width();
  Ogre::Real y = pos.y() / (float)height();

  Ogre::Ray ray = m_camera->getCamera()->getCameraToViewportRay(x, y);
  Ogre::RaySceneQuery * query = m_sceneManager->createRayQuery(ray);
  Ogre::RaySceneQueryResult & queryResult = query->execute();
  Ogre::RaySceneQueryResult::iterator queryResultIterator = queryResult.begin();
  Ogre::PlaneBoundedVolume volume = m_camera->getCameraToViewportBoxVolume();
  Ogre::PlaneBoundedVolumeListSceneQuery * query = m_sceneManager->createPlaneBoundedVolumeQuery(volume);
  Ogre::SceneQueryResult & queryResult = query->execute();*/

  Ogre::Entity *  selectedEntity = m_selectionBuffer->OnSelectionClick(pos.x(), pos.y());

  if (selectedEntity)
    {
      Ogre::SceneNode * node = selectedEntity->getParentSceneNode();

      while (node->getParentSceneNode() != m_sceneManager->getRootSceneNode())
        node = node->getParentSceneNode();
      selectItem(Ogre::any_cast<InstItem *>(node->getUserObjectBindings().getUserAny()), multiple);
    }
  else
    unselectItem();
}
InputGeometry::InputGeometry(std::vector<Ogre::Entity*> sourceMeshes,const Ogre::AxisAlignedBox& tileBounds)
	: _sourceMeshes(sourceMeshes),
	  _numVertices(0),
	  _numTriangles(0),
	  _referenceNode(0),
	  _boundMin(0),
	  _boundMax(0),
	  _normals(0),
	  _vertices(0),
	  _triangles(0)
{
	if(sourceMeshes.empty())
	{
		return;
	}

	Ogre::Entity* ent = sourceMeshes[0];
	_referenceNode = ent->getParentSceneNode()->getCreator()->getRootSceneNode();

	_boundMin = new float[3];
	_boundMax = new float[3];
	Utility::vector3_toFloatPtr(tileBounds.getMinimum(),_boundMin);
	Utility::vector3_toFloatPtr(tileBounds.getMaximum(),_boundMax);

	_convertOgreEntities(tileBounds);

	//eventually add _buildChunkyTriMesh()

}
InputGeometry::InputGeometry(std::vector<Ogre::Entity*> sourceMeshes)
	: _sourceMeshes(sourceMeshes),
	  _numVertices(0),
	  _numTriangles(0),
	  _referenceNode(0),
	  _boundMin(0),
	  _boundMax(0),
	  _normals(0),
	  _vertices(0),
	  _triangles(0)
{
	if(sourceMeshes.empty())
	{
		return;
	}

	Ogre::Entity* tmpEnt = sourceMeshes[0];
	_referenceNode = tmpEnt->getParentSceneNode()->getCreator()->getRootSceneNode();

	_calculateExtents();

	_convertOgreEntities();

	//eventually add _buildChunkTriMesh
}
void InputGeometry::_calculateExtents()
{
	Ogre::Entity* ent = _sourceMeshes[0];
	Ogre::AxisAlignedBox sourceMeshBB = ent->getBoundingBox();
	Ogre::Matrix4 transform;
	transform = _referenceNode->_getFullTransform().inverse() * ent->getParentSceneNode()->_getFullTransform();
	sourceMeshBB.transform(transform);
	Ogre::Vector3 min = sourceMeshBB.getMinimum();
	Ogre::Vector3 max = sourceMeshBB.getMaximum();

	for(auto itr = _sourceMeshes.begin(); itr != _sourceMeshes.end(); ++itr)
	{
		Ogre::Entity* tmpEnt = *itr;

		transform = _referenceNode->_getFullTransform().inverse() * tmpEnt->getParentSceneNode()->_getFullTransform();

		sourceMeshBB = ent->getBoundingBox();
		sourceMeshBB.transform(transform);
		Ogre::Vector3 min2 = sourceMeshBB.getMinimum();
		if(min2.x < min.x)
            min.x = min2.x;
        if(min2.y < min.y)
            min.y = min2.y;
        if(min2.z < min.z)
            min.z = min2.z;

		Ogre::Vector3 max2 = sourceMeshBB.getMaximum();
		if(max2.x > max.x)
            max.x = max2.x;
        if(max2.y > max.y)
            max.y = max2.y;
        if(max2.z > max.z)
            max.z = max2.z;
	}

	if(!_boundMin)
	{
		_boundMin = new float[3];
	}
	if(!_boundMax)
	{
		_boundMax = new float[3];
	}
	Utility::vector3_toFloatPtr(min,_boundMin);
	Utility::vector3_toFloatPtr(max,_boundMax);
}
Example #5
0
void ManipulatorObject::Serialize( rapidxml::xml_document<>* doc, rapidxml::xml_node<>* XMLNode )
{
	using namespace rapidxml;

	const String count = Ogre::StringConverter::toString(m_objects.size());
	XMLNode->append_attribute(doc->allocate_attribute("count", doc->allocate_string(count.c_str())));

	for (auto iter=m_objects.begin(); iter!=m_objects.end(); ++iter)
	{
		Ogre::Entity* pObj = iter->first;
		xml_node<>* objNode =   doc->allocate_node(node_element, "entity");

		//meshname
		const String& strMesh = pObj->getMesh()->getName();
		objNode->append_attribute(doc->allocate_attribute("meshname", doc->allocate_string(strMesh.c_str())));
		//add to navmesh
		const String& strIsNavMesh = Ogre::StringConverter::toString((iter->second)->m_bAddToNavmesh);
		objNode->append_attribute(doc->allocate_attribute("isnavmesh", doc->allocate_string(strIsNavMesh.c_str())));
		//is building
		const String& strIsBuilding = Ogre::StringConverter::toString((iter->second)->m_bIsBuilding);
		objNode->append_attribute(doc->allocate_attribute("isbuilding", doc->allocate_string(strIsBuilding.c_str())));
		//building name
		if(strIsBuilding == "true")
			objNode->append_attribute(doc->allocate_attribute("buildingname", doc->allocate_string((iter->second)->m_buildingName.c_str())));
		//is resource
		const String& strIsResource = Ogre::StringConverter::toString((iter->second)->m_bIsResource);
		objNode->append_attribute(doc->allocate_attribute("isresource", doc->allocate_string(strIsResource.c_str())));
		//position
		String strPos = Ogre::StringConverter::toString(pObj->getParentSceneNode()->_getDerivedPosition());
		objNode->append_attribute(doc->allocate_attribute("position", doc->allocate_string(strPos.c_str())));
		//orientation
		String strOrient = Ogre::StringConverter::toString(pObj->getParentSceneNode()->_getDerivedOrientation());
		objNode->append_attribute(doc->allocate_attribute("orientation", doc->allocate_string(strOrient.c_str())));
		//scale
		String strScale = Ogre::StringConverter::toString(pObj->getParentSceneNode()->_getDerivedScale());
		objNode->append_attribute(doc->allocate_attribute("scale", doc->allocate_string(strScale.c_str())));

		XMLNode->append_node(objNode);
	}
}
    void SoundEditAction::_onEnd(const Point& pt, bool canceled)
    {
        if (!canceled)
        {
            Ogre::Vector3 normal;
            if (mSceneManipulator->getTerrainIntersects(pt, mCreatePos, &normal, true) && mSoundMovingEntity && mSoundNode)
            {
                // Permanent it to final scene
                mSceneManipulator->_fireUIChanged(static_cast<void*>(&mCreatePos), UIC_SOUNDEDIT);

                Ogre::SceneManager* sceneManager = mSceneManipulator->getSceneManager();

                Ogre::Entity* entity = sceneManager->createEntity("SoundEntity" + Ogre::StringConverter::toString(mNextNameIndex++), "axes.mesh");

                mSoundNode->createChildSceneNode()->attachObject(entity);

                entity->getParentSceneNode()->setPosition(mCreatePos);
                entity->getParentSceneNode()->setScale(10,10,10);
                mSoundEntities.push_back(entity);
            }
        }
    }
    void SoundEditAction::_createSoundEntity(int gridX, int gridZ)
    {
        if (!mFirstInit)
            _createIndicatorInstance();

        WX::TerrainData* terrainData = mSceneManipulator->getTerrainData();

        std::pair<Real, Real> worldPos = terrainData->gridToWorld(gridX, gridZ);
        Real worldHeight = terrainData->getHeightAt(worldPos.first, worldPos.second);

        Ogre::SceneManager* sceneManager = mSceneManipulator->getSceneManager();

        Ogre::Entity* entity = sceneManager->createEntity("SoundEntity" + Ogre::StringConverter::toString(mNextNameIndex++), "axes.mesh");

        mSoundNode->createChildSceneNode()->attachObject(entity);

        entity->getParentSceneNode()->setPosition(worldPos.first, worldHeight, worldPos.second);

        entity->getParentSceneNode()->setVisible(mShowSoundEntity);
        entity->getParentSceneNode()->setScale(10,10,10);

        mSoundEntities.push_back(entity);
    }
Example #8
0
    void SelectionBox::performSelection(std::list<AgentId> &selection, Ogre::Camera *mCamera)
    {
        if((mRight - mLeft) * (mBottom - mTop) < 0.0001)
            return;

        float left = (mLeft + 1.f) / 2.f;
        float right = (mRight + 1.f) / 2.f;
        float top = (1.f - mBottom) / 2.f;
        float bottom = (1.f - mTop) / 2.f;
        Ogre::Ray topLeft = mCamera->getCameraToViewportRay(left, top);
        Ogre::Ray topRight = mCamera->getCameraToViewportRay(right, top);
        Ogre::Ray bottomLeft = mCamera->getCameraToViewportRay(left, bottom);
        Ogre::Ray bottomRight = mCamera->getCameraToViewportRay(right, bottom);

        // These planes have now defined an "open box" which extends to infinity in front of the camera. You can think of
        // the rectangle we drew with the mouse as being the termination point of the box just in front of the camera.
        Ogre::PlaneBoundedVolume vol;
        const Ogre::Real min = .1, max = 500;
        vol.planes.push_back(Ogre::Plane(topLeft.getPoint(min), topRight.getPoint(min), bottomRight.getPoint(min)));         // front plane
        vol.planes.push_back(Ogre::Plane(topLeft.getOrigin(), topLeft.getPoint(max), topRight.getPoint(max)));         // top plane
        vol.planes.push_back(Ogre::Plane(topLeft.getOrigin(), bottomLeft.getPoint(max), topLeft.getPoint(max)));       // left plane
        vol.planes.push_back(Ogre::Plane(bottomLeft.getOrigin(), bottomRight.getPoint(max), bottomLeft.getPoint(max)));   // bottom plane
        vol.planes.push_back(Ogre::Plane(topRight.getOrigin(), topRight.getPoint(max), bottomRight.getPoint(max)));     // right plane

        Ogre::PlaneBoundedVolumeList volList;
        volList.push_back(vol);

        mVolQuery->setVolumes(volList);
        Ogre::SceneQueryResult result = mVolQuery->execute();

        // Finally we need to handle the results of the query. First we will deselect all previously selected objects,
        // then we will select all objects which were found by the query.
        std::list<Ogre::SceneNode *> nodes;
        Ogre::SceneQueryResultMovableList::iterator iter;

        for(iter = result.movables.begin(); iter != result.movables.end(); ++iter)
        {
            Ogre::MovableObject *movable = *iter;

            if(movable->getMovableType().compare("Entity") == 0)
            {
                Ogre::Entity *pentity = static_cast<Ogre::Entity *>(movable);
                nodes.push_back(pentity->getParentSceneNode());
            }
        }

        mEngine->level()->getAgentsIdsFromSceneNodes(nodes, selection);
    }
// Manage physics from this loop
// Please don't alter the Ogre scene manager directly. Instead use the designated methods (setPositionX, setPositionY, setPositionZ, setRoll, setPitch, setYaw, animate)
void loop(Ogre::SceneManager* smgr){
	int dir = 1;
	int timeStep = 10;
	while(true){
		// If the message array has any elements, the render loop is applying changes from physics loop
		// If so, abort this timestep
		if((*::message).size() == 1){
			continue;
		}
		Sleep(timeStep);
		Ogre::SceneManager::MovableObjectIterator iterator = smgr->getMovableObjectIterator("Entity");
		while(iterator.hasMoreElements()){
			// If the message array has any elements, the render loop is applying changes from physics loop
			// If so, abort this timestep
			if((*::message).size() == 1){
				continue;
			}
			Ogre::Entity* entity = static_cast<Ogre::Entity*>(iterator.getNext());

			// <>< <>< Make the cute fishy swim <>< <><
			// This only moves fish
			if(entity->hasAnimationState("swim")){
			
				Ogre::SceneNode* sceneNode = entity->getParentSceneNode();

				// Update position
				Ogre::Vector3 pos = sceneNode->getPosition();
				if(pos.x > 120){
					dir = -1;
					setYaw(entity, 180);
				}
				if(pos.x < -120){
					dir = 1;
					setYaw(entity, 180);
				}
				setPositionX(entity, sceneNode->getPosition().x + dir);
				animate(entity, "swim");
			}

		}
	}
}
Ogre::Entity* OGRE3DPointRenderable::fetchEntity(const Ogre::String& name)
{
 Ogre::Entity* entity = NULL;
 
 if (Ogre::StringUtil::endsWith(name, ".mesh")) // Is it a mesh?
 {
  entity = mRenderSystem->getSceneManager()->createEntity(mRenderSystem->getUniqueName("Entity"), name);
 }
 else if (mRenderSystem->getSceneManager()->hasEntity(name)) // Could it be an entity?
 {
  entity = mRenderSystem->getSceneManager()->getEntity(name);
  
  if (entity->isAttached())
   entity->getParentSceneNode()->detachObject(entity);
 }
 else // It must be a mesh.
 {
  entity = mRenderSystem->getSceneManager()->createEntity(mRenderSystem->getUniqueName("Entity"), name);
 }
 
 return entity;
}
//get stuff
void EntityMovementReaction::setUserData(void* data)
{
	Ogre::Entity* mEntity = (Ogre::Entity*) data;
	node = mEntity->getParentSceneNode();
}
Example #12
0
	bool PlaypenApp::appFrameStarted(opal::real dt)
	{
		// Do per-frame application-specific things here.

		// Handle speech input.
		bool keepLooping = true;
		bool makeObject = false;
		std::string material;
		ObjectType type;
		std::string outputString;
		while (voce::getRecognizerQueueSize() > 0)
		{
			std::string s = voce::popRecognizedString();

			//// Check if the string contains 'quit'.
			//if (std::string::npos != s.rfind("quit"))
			//{
			//	keepLooping = false;
			//}

			// Check if we should reset.
			if (std::string::npos != s.rfind("reset"))
			{
				// Make sure the PhysicalCamera isn't grabbing anything.
				mPhysicalCamera->release();
				destroyAllPhysicalEntities();
				setupInitialPhysicalEntities();
				voce::synthesize("reset");
				return true;
			}

			// Check for material color.
			if (std::string::npos != s.rfind("yellow"))
			{
				outputString += "yellow";
				material = "Plastic/Yellow";
			}
			else if (std::string::npos != s.rfind("red"))
			{
				outputString += "red";
				material = "Plastic/Red";
			}
			else if (std::string::npos != s.rfind("blue"))
			{
				outputString += "blue";
				material = "Plastic/Blue";
			}
			else if (std::string::npos != s.rfind("green"))
			{
				outputString += "green";
				material = "Plastic/Green";
			}
			else if (std::string::npos != s.rfind("purple"))
			{
				outputString += "purple";
				material = "Plastic/Purple";
			}
			else if (std::string::npos != s.rfind("orange"))
			{
				outputString += "orange";
				material = "Plastic/Orange";
			}
			else
			{
				// Default to dark gray.
				material = "Plastic/DarkGray";
			}

			// Check for object type.
			if (std::string::npos != s.rfind("box"))
			{
				outputString += " box";
				type = OBJECT_TYPE_BOX;
				makeObject = true;
			}
			else if (std::string::npos != s.rfind("sphere"))
			{
				outputString += " sphere";
				type = OBJECT_TYPE_SPHERE;
				makeObject = true;
			}
			else if (std::string::npos != s.rfind("wall"))
			{
				outputString += " wall";
				type = OBJECT_TYPE_WALL;
				makeObject = true;
			}
			else if (std::string::npos != s.rfind("tower"))
			{
				outputString += " tower";
				type = OBJECT_TYPE_TOWER;
				makeObject = true;
			}
			else if (std::string::npos != s.rfind("character"))
			{
				outputString += " character";
				type = OBJECT_TYPE_RAGDOLL;
				makeObject = true;
			}

			if (makeObject)
			{
				voce::synthesize(outputString);
				createObject(material, type);
			}
		}

		// Update the grasping spring line.
		if (mPhysicalCamera->isGrasping())
		{
			Ogre::Entity* pickingSphere = 
				mSceneMgr->getEntity("pickingSphere");
			if (!pickingSphere->isVisible())
			{
				pickingSphere->setVisible(true);
			}

			Ogre::Entity* springLine = 
				mSceneMgr->getEntity("springLine");
			if (!springLine->isVisible())
			{
				springLine->setVisible(true);
			}

			opal::Point3r desiredPos = 
				mPhysicalCamera->getGraspGlobalPos();
			Ogre::Vector3 point0(desiredPos[0], desiredPos[1], desiredPos[2]);

			opal::Point3r attachPos = mPhysicalCamera->getAttachGlobalPos();
			Ogre::Vector3 point1(attachPos[0], attachPos[1], attachPos[2]);

			pickingSphere->getParentSceneNode()->setPosition(point1);

			Ogre::Vector3 lineVec = point0 - point1;
			if (!lineVec.isZeroLength())
			{
				Ogre::SceneNode* springLineNode = 
					springLine->getParentSceneNode();
				springLineNode->setPosition(0.5 * (point0 + point1));
				
				springLineNode->setDirection(lineVec);
				springLineNode->setScale(0.1, 0.1, lineVec.length());
			}
			else
			{
				springLine->setVisible(false);
			}
		}
		else
		{
			Ogre::Entity* pickingSphere = 
				mSceneMgr->getEntity("pickingSphere");
			if (pickingSphere->isVisible())
			{
				pickingSphere->setVisible(false);
			}

			Ogre::Entity* springLine = 
				mSceneMgr->getEntity("springLine");
			if (springLine->isVisible())
			{
				springLine->setVisible(false);
			}
		}

		// Return true to continue looping.
		return keepLooping;
	}
Example #13
0
void RenderedTexture::renderTextures()
{
    //Set up RTT texture
    Ogre::TexturePtr renderTexture;
    if (renderTexture.isNull()) {
        renderTexture = Ogre::TextureManager::getSingleton().createManual(
            getUniqueID("RenderedEntityMaterial"), "EntityRenderer",
            Ogre::TEX_TYPE_2D, textureSize, textureSize, 0,
            Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET, 0);
    }
    renderTexture->setNumMipmaps(0);

    //Set up render target
    Ogre::RenderTexture* renderTarget = renderTexture->getBuffer()->getRenderTarget(); 
    renderTarget->setAutoUpdated(false);

    //Set up camera
    Ogre::SceneNode* camNode = sceneMgr->getSceneNode("EntityRenderer::cameraNode");
    Ogre::Camera* renderCamera = sceneMgr->createCamera(getUniqueID("EntityRendererCam"));
    camNode->attachObject(renderCamera);
    renderCamera->setLodBias(1000.0f);

    Ogre::Viewport* renderViewport = renderTarget->addViewport(renderCamera);
    renderViewport->setOverlaysEnabled(false);
    renderViewport->setClearEveryFrame(true);
    renderViewport->setShadowsEnabled(false);
    renderViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 0.0f));

    //Set up scene node
    Ogre::SceneNode* node = sceneMgr->getSceneNode("EntityRenderer::renderNode");

    Ogre::SceneNode* oldSceneNode = entity->getParentSceneNode();
    if (oldSceneNode)
        oldSceneNode->detachObject(entity);
    node->attachObject(entity);
    node->setPosition(-entityCenter);

    //Set up camera FOV
    const Ogre::Real objDist = entityRadius * 100;
    const Ogre::Real nearDist = objDist - (entityRadius + 1); 
    const Ogre::Real farDist = objDist + (entityRadius + 1);

    renderCamera->setAspectRatio(1.0f);
    renderCamera->setFOVy(Ogre::Math::ATan(2.0 * entityRadius / objDist));
    renderCamera->setNearClipDistance(nearDist);
    renderCamera->setFarClipDistance(farDist);

    //Disable mipmapping (without this, masked textures look bad)
    Ogre::MaterialManager* mm = Ogre::MaterialManager::getSingletonPtr();
    Ogre::FilterOptions oldMinFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIN);
    Ogre::FilterOptions oldMagFilter = mm->getDefaultTextureFiltering(Ogre::FT_MAG);
    Ogre::FilterOptions oldMipFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIP);
    mm->setDefaultTextureFiltering(Ogre::FO_POINT, Ogre::FO_LINEAR,Ogre:: FO_NONE);

    //Disable fog
    Ogre::FogMode oldFogMode = sceneMgr->getFogMode();
    Ogre::ColourValue oldFogColor = sceneMgr->getFogColour();
    Ogre::Real oldFogDensity = sceneMgr->getFogDensity();
    Ogre::Real oldFogStart = sceneMgr->getFogStart();
    Ogre::Real oldFogEnd = sceneMgr->getFogEnd();
    sceneMgr->setFog(Ogre::FOG_NONE);

    // Get current status of the queue mode
    Ogre::SceneManager::SpecialCaseRenderQueueMode OldSpecialCaseRenderQueueMode =
        sceneMgr->getSpecialCaseRenderQueueMode();
    //Only render the entity
    sceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_INCLUDE); 
    sceneMgr->addSpecialCaseRenderQueue(renderQueueGroup);

    Ogre::uint8 oldRenderQueueGroup = entity->getRenderQueueGroup();
    entity->setRenderQueueGroup(renderQueueGroup);
    bool oldVisible = entity->getVisible();
    entity->setVisible(true);
    float oldMaxDistance = entity->getRenderingDistance();
    entity->setRenderingDistance(0);

    //Calculate the filename hash used to uniquely identity this render
    std::string strKey = entityKey;
    char key[32] = {0};
    Ogre::uint32 i = 0;
    for (std::string::const_iterator it = entityKey.begin(); it != entityKey.end(); ++it) {
        key[i] ^= *it;
        i = (i+1) % sizeof(key);
    }
    for (i = 0; i < sizeof(key); ++i)
        key[i] = (key[i] % 26) + 'A';

    Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
        GetUserDir().string(), "FileSystem", "BinFolder");
    std::string fileNamePNG =
        "Rendered." + std::string(key, sizeof(key)) + '.' +
        Ogre::StringConverter::toString(textureSize) + ".png";

    //Attempt to load the pre-render file if allowed
    bool needsRegen = false;
    if (!needsRegen) {
        try{
            texture = Ogre::TextureManager::getSingleton().load(
                fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0);
        } catch (...) {
            needsRegen = true;
        }
    }

    if (needsRegen) {
        //If this has not been pre-rendered, do so now

        //Position camera
        camNode->setPosition(0, 0, 0);
        // TODO camNode->setOrientation(Quaternion(yaw, Vector3::UNIT_Y) * Quaternion(-pitch, Vector3::UNIT_X));
        camNode->translate(Ogre::Vector3(0, 0, objDist), Ogre::Node::TS_LOCAL);
						
        renderTarget->update();

        //Save RTT to file
        renderTarget->writeContentsToFile((GetUserDir() / fileNamePNG).string());

        //Load the render into the appropriate texture view
        texture = Ogre::TextureManager::getSingleton().load(fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0);

        ggTexture = ClientUI::GetTexture(GetUserDir() / fileNamePNG);
    }

    entity->setVisible(oldVisible);
    entity->setRenderQueueGroup(oldRenderQueueGroup);
    entity->setRenderingDistance(oldMaxDistance);
    sceneMgr->removeSpecialCaseRenderQueue(renderQueueGroup);
    // Restore original state
    sceneMgr->setSpecialCaseRenderQueueMode(OldSpecialCaseRenderQueueMode); 

    //Re-enable mipmapping
    mm->setDefaultTextureFiltering(oldMinFilter, oldMagFilter, oldMipFilter);

    //Re-enable fog
    sceneMgr->setFog(oldFogMode, oldFogColor, oldFogDensity, oldFogStart, oldFogEnd);

    //Delete camera
    renderTarget->removeViewport(0);
    renderCamera->getSceneManager()->destroyCamera(renderCamera);

    //Delete scene node
    node->detachAllObjects();
    if (oldSceneNode)
        oldSceneNode->attachObject(entity);

    //Delete RTT texture
    assert(!renderTexture.isNull());
    std::string texName2(renderTexture->getName());

    renderTexture.setNull();
    if (Ogre::TextureManager::getSingletonPtr())
        Ogre::TextureManager::getSingleton().remove(texName2);
}
Example #14
0
	bool PlaypenApp::appFrameStarted(opal::real dt)
	{
		// Do per-frame application-specific things here.

		// Update the grasping spring line.
		if (mPhysicalCamera->isGrasping())
		{
			Ogre::Entity* pickingSphere = 
				mSceneMgr->getEntity("pickingSphere");
			if (!pickingSphere->isVisible())
			{
				pickingSphere->setVisible(true);
			}

			Ogre::Entity* springLine = 
				mSceneMgr->getEntity("springLine");
			if (!springLine->isVisible())
			{
				springLine->setVisible(true);
			}

			opal::Point3r desiredPos = 
				mPhysicalCamera->getGraspGlobalPos();
			Ogre::Vector3 point0(desiredPos[0], desiredPos[1], desiredPos[2]);

			opal::Point3r attachPos = mPhysicalCamera->getAttachGlobalPos();
			Ogre::Vector3 point1(attachPos[0], attachPos[1], attachPos[2]);

			pickingSphere->getParentSceneNode()->setPosition(point1);

			Ogre::Vector3 lineVec = point0 - point1;
			if (!lineVec.isZeroLength())
			{
				Ogre::SceneNode* springLineNode = 
					springLine->getParentSceneNode();
				springLineNode->setPosition(0.5 * (point0 + point1));
				
				springLineNode->setDirection(lineVec, Ogre::Node::TS_WORLD);
				springLineNode->setScale(0.1, 0.1, lineVec.length());
			}
			else
			{
				springLine->setVisible(false);
			}
		}
		else
		{
			Ogre::Entity* pickingSphere = 
				mSceneMgr->getEntity("pickingSphere");
			if (pickingSphere->isVisible())
			{
				pickingSphere->setVisible(false);
			}

			Ogre::Entity* springLine = 
				mSceneMgr->getEntity("springLine");
			if (springLine->isVisible())
			{
				springLine->setVisible(false);
			}
		}

		// Return true to continue looping.
		return true;
	}
Example #15
0
Ogre::Entity* RaycastToPolygon( const Ogre::Real& x, const Ogre::Real& y,
	Ogre::RaySceneQuery* Query, Ogre::Camera* Camera )
{
	Ogre::Ray MouseRay = Camera->getCameraToViewportRay( x, y );
	Query->setRay( MouseRay );
	Query->setSortByDistance( true );

	Ogre::RaySceneQueryResult& QueryResult = Query->execute();

	if( QueryResult.size() == 0 )
	{
		return NULL;
	}

	// at this point we have raycast to a series of different objects bounding boxes. 
	// we need to test these different objects to see which is the first polygon hit. 
	// there are some minor optimizations (distance based) that mean we wont have to 
	// check all of the objects most of the time, but the worst case scenario is that 
	// we need to test every triangle of every object. 
	Ogre::Real ClosestDistance = -1.0f;
	Ogre::Entity* ClosestResult;

	for( size_t QRIndex = 0; QRIndex < QueryResult.size(); QRIndex++ ) 
	{ 
		// stop checking if we have found a raycast hit that is closer 
		// than all remaining entities 
		if( ( ClosestDistance >= 0.0f ) && 
			( ClosestDistance < QueryResult[QRIndex].distance ) )
			break; 
		
		// only check this result if its a hit against an entity 
		if( ( QueryResult[QRIndex].movable != NULL ) && 
			( QueryResult[QRIndex].movable->getMovableType().compare("Entity") == 0 ) &&
			QueryResult[QRIndex].movable->getName() != OVISE_SelectionBoxName ) 
		{ 
			// get the entity to check 
			Ogre::Entity* PEntity = static_cast<Ogre::Entity*>(QueryResult[QRIndex].movable);
			
			// mesh data to retrieve
			size_t VertexCount; 
			size_t IndexCount; 
			Ogre::Vector3* Vertices; 
			unsigned long* Indices;  
			
			// get the mesh information 
			GetMeshInformation( PEntity->getMesh(), 
				VertexCount, 
				Vertices, 
				IndexCount, 
				Indices, 
				PEntity->getParentSceneNode()->_getDerivedPosition(),
				PEntity->getParentSceneNode()->_getDerivedOrientation(), 
				PEntity->getParentSceneNode()->_getDerivedScale() );

			// test for hitting individual triangles on the mesh 
			bool NewClosestFound = false;
			if( IndexCount == 0 ) // no triangles, e.g. pointcloud
			{
				NewClosestFound = true;
				ClosestDistance = QueryResult[QRIndex].distance;
			}
			else
			{
				for( int i = 0; i < static_cast<int>(IndexCount); i += 3 ) 
				{ 
					// check for a hit against this triangle 
					std::pair<bool, Ogre::Real> Hit = 
						Ogre::Math::intersects( MouseRay, 
						Vertices[Indices[i]], 
						Vertices[Indices[i+1]], 
						Vertices[Indices[i+2]], 
						true, false);  
					// if it was a hit check if its the closest 
					if( Hit.first ) 
					{ 
						if( ( ClosestDistance < 0.0f ) || 
							( Hit.second < ClosestDistance ) ) 
						{ 
							// this is the closest so far, save it off 
							ClosestDistance = Hit.second; 
							NewClosestFound = true; 
						} 
					} 
				}
			}

			// free the verticies and indicies memory 
			delete[] Vertices;
			delete[] Indices;

			// if we found a new closest raycast for this object, update the 
			// closest_result before moving on to the next object. 
			if( NewClosestFound ) 
				ClosestResult = PEntity;
		}  
	}

	if( ClosestDistance < 0.0f ) 
	{
		// raycast failed 
		ClosestResult = NULL;
	}

	return ClosestResult;
}
void InputGeometry::_convertOgreEntities()
{
	int numNodes = _sourceMeshes.size();
	size_t* meshVertexCount = new size_t[numNodes];
	size_t* meshIndexCount = new size_t[numNodes];
	Ogre::Vector3** meshVertices = new Ogre::Vector3*[numNodes];
	unsigned long** meshIndices = new unsigned long*[numNodes];

	_numVertices = 0;
	_numTriangles = 0;
	size_t i = 0; // used as additional incrementer
	for(auto itr = _sourceMeshes.begin(); itr != _sourceMeshes.end(); ++itr)
	{
		Ogre::MeshPtr meshPtr = (*itr)->getMesh();
		GraphicsManager::getMeshInformation(&meshPtr,
											meshVertexCount[i],
											meshVertices[i],
											meshIndexCount[i],
											meshIndices[i]);
		_numVertices += meshVertexCount[i];
		_numTriangles += meshIndexCount[i];
		i++;
	}

	_vertices = new float[_numVertices * 3];
	_triangles = new int[_numTriangles]; //Triangles in Recast = Indices in Ogre

	//Triangle array is indices, number of triangles is actual number of triangles
	_numTriangles = _numTriangles / 3; // indices / 3

	int vertsIndex = 0,prevVerticesCount = 0,prevIndexCountTotal = 0;
	i = 0;
	for(auto itr = _sourceMeshes.begin(); itr != _sourceMeshes.end(); ++itr)
	{
		Ogre::Entity* ent = *itr;
		Ogre::Matrix4 transform = _referenceNode->_getFullTransform().inverse() * ent->getParentSceneNode()->_getFullTransform();
		Ogre::Vector3 vertexPos;
		for(size_t j = 0; j < meshVertexCount[i]; j++)
		{
			vertexPos = transform * meshVertices[i][j];
			_vertices[vertsIndex + 0] = vertexPos.x;
			_vertices[vertsIndex + 1] = vertexPos.y;
			_vertices[vertsIndex + 2] = vertexPos.z;
			vertsIndex += 3;
		}
		for(size_t j = 0; j < meshIndexCount[i]; j++)
		{
			_triangles[prevIndexCountTotal + j] = meshIndices[i][j] + prevVerticesCount;
		}
		prevIndexCountTotal += meshIndexCount[i];
		prevVerticesCount += meshVertexCount[i];

		i++;
	}

	delete[] meshIndices[0];
	delete[] meshVertices[0];

	delete[] meshIndices;
	delete[] meshVertices;
	delete[] meshVertexCount;
	delete[] meshIndexCount;

	_normals = new float[_numTriangles * 3];
	for(int i = 0; i< _numTriangles * 3; i += 3)
	{
		const float* v0 = &_vertices[_triangles[i] * 3];
		const float* v1 = &_vertices[_triangles[i+1] * 3];
		const float* v2 = &_vertices[_triangles[i+2] * 3];
		//std::cout << *v0 << "," << *v1 << "," << *v2 << std::endl;
		float e0[3],e1[3];
		for(int j = 0; j < 3; j++)
		{
			e0[j] = (v1[j] - v0[j]);
			e1[j] = (v2[j] - v0[j]);
		}
		float* n = &_normals[i];
        n[0] = ((e0[1]*e1[2]) - (e0[2]*e1[1]));
        n[1] = ((e0[2]*e1[0]) - (e0[0]*e1[2]));
        n[2] = ((e0[0]*e1[1]) - (e0[1]*e1[0]));

        float d = sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
        if (d > 0)
        {
            d = 1.0f/d;
            n[0] *= d;
            n[1] *= d;
            n[2] *= d;
        }
	}
}