The cpp ogre.Entity.getParentSceneNode function is used to retrieve the parent Ogre::SceneNode that the entity is attached to. A SceneNode is a node in the scene graph that represents the position, orientation, and scale of an object in the scene. This function allows developers to access the SceneNode associated with an entity, which can be useful for manipulating its position, orientation, or applying transformations.
C++ (Cpp) Entity::getParentSceneNode - 16 examples found. These are the top rated real world C++ (Cpp) examples of ogre::Entity::getParentSceneNode extracted from open source projects. You can rate examples to help us improve the quality of examples.