void TerrainManager::CreatePhysicsShape(void) { Ogre::TerrainGroup::TerrainIterator ti = mTerrainGroup->getTerrainIterator(); while (ti.hasMoreElements()) { Ogre::Terrain *t = ti.getNext()->instance; LoadTerrainGeometry(t->getMaterialName(), t->getHeightData(), t->getSize(), t->getWorldSize(), t->getMinHeight(), t->getMaxHeight(), t->getPosition()); } }