Example #1
0
void TerrainManager::CreatePhysicsShape(void)
{
    Ogre::TerrainGroup::TerrainIterator ti = mTerrainGroup->getTerrainIterator();
    while (ti.hasMoreElements())
    {
        Ogre::Terrain *t = ti.getNext()->instance;
        LoadTerrainGeometry(t->getMaterialName(), t->getHeightData(),
                            t->getSize(), t->getWorldSize(), t->getMinHeight(), t->getMaxHeight(), t->getPosition());
    }
}