Example #1
0
void
TileGroup::traverse(osg::NodeVisitor& nv)
{
    if ( nv.getTraversalMode() == nv.TRAVERSE_ACTIVE_CHILDREN )
    {
        float range = 0.0f;
        if ( nv.getVisitorType() == nv.CULL_VISITOR )
        {
            range = nv.getDistanceFromEyePoint( getBound().center(), true );
        }

        // if all four subtiles have reported that they are upsampling,
        // don't use any of them.
        if ( _traverseSubtiles && _numSubtilesUpsampling == 4 )
        {
            _traverseSubtiles = false;
        }

        // if we are out of subtile range, or we're in range but the subtiles are
        // not all loaded yet, or we are skipping subtiles, draw the current tile.
        if ( range > _subtileRange || _numSubtilesLoaded < 4 || !_traverseSubtiles )
        {
            _tilenode->accept( nv );
        }

        // if we're in range, traverse the subtiles.
        if ( _traverseSubtiles && range <= _subtileRange )
        {
            for( unsigned q=0; q<4; ++q )
            {
                getChild(1+q)->accept( nv );
            }

            // update the TileNode so it knows what frame we're in.
            if ( nv.getFrameStamp() )
            {
                _tilenode->setLastTraversalFrame( nv.getFrameStamp()->getFrameNumber() );
            }
        }
    }
    else
    {
        osg::Group::traverse( nv );
    }
}