Example #1
0
 bool acceptMatch( const QgsPointLocator::Match& match ) { return match.point() != mPoint; }
Example #2
0
QgsPoint QgsMeasureTool::snapPoint( const QPoint& p )
{
  QgsPointLocator::Match m = mCanvas->snappingUtils()->snapToMap( p );
  return m.isValid() ? m.point() : mCanvas->getCoordinateTransform()->toMapCoordinates( p );
}
Example #3
0
    void testLayerUpdates()
    {

      QgsPointLocator loc( mVL );

      QgsPointLocator::Match mAddV0 = loc.nearestVertex( QgsPoint( 12, 12 ), 999 );
      QVERIFY( mAddV0.isValid() );
      QCOMPARE( mAddV0.point(), QgsPoint( 1, 1 ) );

      mVL->startEditing();

      // add a new feature
      QgsFeature ff( 0 );
      QgsPolygon polygon;
      QgsPolyline polyline;
      polyline << QgsPoint( 10, 11 ) << QgsPoint( 11, 10 ) << QgsPoint( 11, 11 ) << QgsPoint( 10, 11 );
      polygon << polyline;
      ff.setGeometry( QgsGeometry::fromPolygon( polygon ) );
      QgsFeatureList flist;
      flist << ff;
      bool resA = mVL->addFeature( ff );
      QVERIFY( resA );

      // verify it is added in the point locator
      QgsPointLocator::Match mAddV = loc.nearestVertex( QgsPoint( 12, 12 ), 999 );
      QVERIFY( mAddV.isValid() );
      QCOMPARE( mAddV.point(), QgsPoint( 11, 11 ) );
      QgsPointLocator::Match mAddE = loc.nearestEdge( QgsPoint( 11.1, 10.5 ), 999 );
      QVERIFY( mAddE.isValid() );
      QCOMPARE( mAddE.point(), QgsPoint( 11, 10.5 ) );
      QgsPointLocator::MatchList mAddA = loc.pointInPolygon( QgsPoint( 10.8, 10.8 ) );
      QVERIFY( mAddA.count() == 1 );

      // change geometry
      QgsGeometry* newGeom = new QgsGeometry( *ff.constGeometry() );
      newGeom->moveVertex( 10, 10, 2 ); // change 11,11 to 10,10
      mVL->changeGeometry( ff.id(), newGeom );
      delete newGeom;

      // verify it is changed in the point locator
      QgsPointLocator::Match mChV = loc.nearestVertex( QgsPoint( 12, 12 ), 999 );
      QVERIFY( mChV.isValid() );
      QVERIFY( mChV.point() != QgsPoint( 11, 11 ) ); // that point does not exist anymore
      mChV = loc.nearestVertex( QgsPoint( 9, 9 ), 999 );
      QVERIFY( mChV.isValid() );
      QVERIFY( mChV.point() == QgsPoint( 10, 10 ) ); // updated point

      // delete feature
      bool resD = mVL->deleteFeature( ff.id() );
      QVERIFY( resD );

      // verify it is deleted from the point locator
      QgsPointLocator::Match mDelV = loc.nearestVertex( QgsPoint( 12, 12 ), 999 );
      QVERIFY( mDelV.isValid() );
      QCOMPARE( mDelV.point(), QgsPoint( 1, 1 ) );

      mVL->rollBack();
    }
Example #4
0
 bool acceptMatch( const QgsPointLocator::Match& m ) override {
     return m.hasEdge();
 }
Example #5
0
QgsCadUtils::AlignMapPointOutput QgsCadUtils::alignMapPoint( const QgsPointXY &originalMapPoint, const QgsCadUtils::AlignMapPointContext &ctx )
{
  QgsCadUtils::AlignMapPointOutput res;
  res.valid = true;
  res.softLockCommonAngle = -1;

  // try to snap to anything
  QgsPointLocator::Match snapMatch = ctx.snappingUtils->snapToMap( originalMapPoint );
  QgsPointXY point = snapMatch.isValid() ? snapMatch.point() : originalMapPoint;

  // try to snap explicitly to a segment - useful for some constraints
  QgsPointXY edgePt0, edgePt1;
  EdgesOnlyFilter edgesOnlyFilter;
  QgsPointLocator::Match edgeMatch = ctx.snappingUtils->snapToMap( originalMapPoint, &edgesOnlyFilter );
  if ( edgeMatch.hasEdge() )
    edgeMatch.edgePoints( edgePt0, edgePt1 );

  res.edgeMatch = edgeMatch;

  QgsPointXY previousPt, penultimatePt;
  if ( ctx.cadPointList.count() >= 2 )
    previousPt = ctx.cadPointList.at( 1 );
  if ( ctx.cadPointList.count() >= 3 )
    penultimatePt = ctx.cadPointList.at( 2 );

  // *****************************
  // ---- X constraint
  if ( ctx.xConstraint.locked )
  {
    if ( !ctx.xConstraint.relative )
    {
      point.setX( ctx.xConstraint.value );
    }
    else if ( ctx.cadPointList.count() >= 2 )
    {
      point.setX( previousPt.x() + ctx.xConstraint.value );
    }
    if ( edgeMatch.hasEdge() && !ctx.yConstraint.locked )
    {
      // intersect with snapped segment line at X ccordinate
      const double dx = edgePt1.x() - edgePt0.x();
      if ( dx == 0 )
      {
        point.setY( edgePt0.y() );
      }
      else
      {
        const double dy = edgePt1.y() - edgePt0.y();
        point.setY( edgePt0.y() + ( dy * ( point.x() - edgePt0.x() ) ) / dx );
      }
    }
  }

  // *****************************
  // ---- Y constraint
  if ( ctx.yConstraint.locked )
  {
    if ( !ctx.yConstraint.relative )
    {
      point.setY( ctx.yConstraint.value );
    }
    else if ( ctx.cadPointList.count() >= 2 )
    {
      point.setY( previousPt.y() + ctx.yConstraint.value );
    }
    if ( edgeMatch.hasEdge() && !ctx.xConstraint.locked )
    {
      // intersect with snapped segment line at Y ccordinate
      const double dy = edgePt1.y() - edgePt0.y();
      if ( dy == 0 )
      {
        point.setX( edgePt0.x() );
      }
      else
      {
        const double dx = edgePt1.x() - edgePt0.x();
        point.setX( edgePt0.x() + ( dx * ( point.y() - edgePt0.y() ) ) / dy );
      }
    }
  }

  // *****************************
  // ---- Common Angle constraint
  if ( !ctx.angleConstraint.locked && ctx.cadPointList.count() >= 2 && ctx.commonAngleConstraint.locked && ctx.commonAngleConstraint.value != 0 )
  {
    double commonAngle = ctx.commonAngleConstraint.value * M_PI / 180;
    // see if soft common angle constraint should be performed
    // only if not in HardLock mode
    double softAngle = std::atan2( point.y() - previousPt.y(),
                                   point.x() - previousPt.x() );
    double deltaAngle = 0;
    if ( ctx.commonAngleConstraint.relative && ctx.cadPointList.count() >= 3 )
    {
      // compute the angle relative to the last segment (0° is aligned with last segment)
      deltaAngle = std::atan2( previousPt.y() - penultimatePt.y(),
                               previousPt.x() - penultimatePt.x() );
      softAngle -= deltaAngle;
    }
    int quo = std::round( softAngle / commonAngle );
    if ( std::fabs( softAngle - quo * commonAngle ) * 180.0 * M_1_PI <= SOFT_CONSTRAINT_TOLERANCE_DEGREES )
    {
      // also check the distance in pixel to the line, otherwise it's too sticky at long ranges
      softAngle = quo * commonAngle;
      // http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html
      // use the direction vector (cos(a),sin(a)) from previous point. |x2-x1|=1 since sin2+cos2=1
      const double dist = std::fabs( std::cos( softAngle + deltaAngle ) * ( previousPt.y() - point.y() )
                                     - std::sin( softAngle + deltaAngle ) * ( previousPt.x() - point.x() ) );
      if ( dist / ctx.mapUnitsPerPixel < SOFT_CONSTRAINT_TOLERANCE_PIXEL )
      {
        res.softLockCommonAngle = 180.0 / M_PI * softAngle;
      }
    }
  }

  // angle can be locked in one of the two ways:
  // 1. "hard" lock defined by the user
  // 2. "soft" lock from common angle (e.g. 45 degrees)
  bool angleLocked = false, angleRelative = false;
  int angleValueDeg = 0;
  if ( ctx.angleConstraint.locked )
  {
    angleLocked = true;
    angleRelative = ctx.angleConstraint.relative;
    angleValueDeg = ctx.angleConstraint.value;
  }
  else if ( res.softLockCommonAngle != -1 )
  {
    angleLocked = true;
    angleRelative = ctx.commonAngleConstraint.relative;
    angleValueDeg = res.softLockCommonAngle;
  }

  // *****************************
  // ---- Angle constraint
  // input angles are in degrees
  if ( angleLocked )
  {
    double angleValue = angleValueDeg * M_PI / 180;
    if ( angleRelative && ctx.cadPointList.count() >= 3 )
    {
      // compute the angle relative to the last segment (0° is aligned with last segment)
      angleValue += std::atan2( previousPt.y() - penultimatePt.y(),
                                previousPt.x() - penultimatePt.x() );
    }

    double cosa = std::cos( angleValue );
    double sina = std::sin( angleValue );
    double v = ( point.x() - previousPt.x() ) * cosa + ( point.y() - previousPt.y() ) * sina;
    if ( ctx.xConstraint.locked && ctx.yConstraint.locked )
    {
      // do nothing if both X,Y are already locked
    }
    else if ( ctx.xConstraint.locked )
    {
      if ( qgsDoubleNear( cosa, 0.0 ) )
      {
        res.valid = false;
      }
      else
      {
        double x = ctx.xConstraint.value;
        if ( !ctx.xConstraint.relative )
        {
          x -= previousPt.x();
        }
        point.setY( previousPt.y() + x * sina / cosa );
      }
    }
    else if ( ctx.yConstraint.locked )
    {
      if ( qgsDoubleNear( sina, 0.0 ) )
      {
        res.valid = false;
      }
      else
      {
        double y = ctx.yConstraint.value;
        if ( !ctx.yConstraint.relative )
        {
          y -= previousPt.y();
        }
        point.setX( previousPt.x() + y * cosa / sina );
      }
    }
    else
    {
      point.setX( previousPt.x() + cosa * v );
      point.setY( previousPt.y() + sina * v );
    }

    if ( edgeMatch.hasEdge() && !ctx.distanceConstraint.locked )
    {
      // magnetize to the intersection of the snapped segment and the lockedAngle

      // line of previous point + locked angle
      const double x1 = previousPt.x();
      const double y1 = previousPt.y();
      const double x2 = previousPt.x() + cosa;
      const double y2 = previousPt.y() + sina;
      // line of snapped segment
      const double x3 = edgePt0.x();
      const double y3 = edgePt0.y();
      const double x4 = edgePt1.x();
      const double y4 = edgePt1.y();

      const double d = ( x1 - x2 ) * ( y3 - y4 ) - ( y1 - y2 ) * ( x3 - x4 );

      // do not compute intersection if lines are almost parallel
      // this threshold might be adapted
      if ( std::fabs( d ) > 0.01 )
      {
        point.setX( ( ( x3 - x4 ) * ( x1 * y2 - y1 * x2 ) - ( x1 - x2 ) * ( x3 * y4 - y3 * x4 ) ) / d );
        point.setY( ( ( y3 - y4 ) * ( x1 * y2 - y1 * x2 ) - ( y1 - y2 ) * ( x3 * y4 - y3 * x4 ) ) / d );
      }
    }
  }

  // *****************************
  // ---- Distance constraint
  if ( ctx.distanceConstraint.locked && ctx.cadPointList.count() >= 2 )
  {
    if ( ctx.xConstraint.locked || ctx.yConstraint.locked )
    {
      // perform both to detect errors in constraints
      if ( ctx.xConstraint.locked )
      {
        QgsPointXY verticalPt0( ctx.xConstraint.value, point.y() );
        QgsPointXY verticalPt1( ctx.xConstraint.value, point.y() + 1 );
        res.valid &= lineCircleIntersection( previousPt, ctx.distanceConstraint.value, verticalPt0, verticalPt1, point );
      }
      if ( ctx.yConstraint.locked )
      {
        QgsPointXY horizontalPt0( point.x(), ctx.yConstraint.value );
        QgsPointXY horizontalPt1( point.x() + 1, ctx.yConstraint.value );
        res.valid &= lineCircleIntersection( previousPt, ctx.distanceConstraint.value, horizontalPt0, horizontalPt1, point );
      }
    }
    else
    {
      const double dist = std::sqrt( point.sqrDist( previousPt ) );
      if ( dist == 0 )
      {
        // handle case where mouse is over origin and distance constraint is enabled
        // take arbitrary horizontal line
        point.set( previousPt.x() + ctx.distanceConstraint.value, previousPt.y() );
      }
      else
      {
        const double vP = ctx.distanceConstraint.value / dist;
        point.set( previousPt.x() + ( point.x() - previousPt.x() ) * vP,
                   previousPt.y() + ( point.y() - previousPt.y() ) * vP );
      }

      if ( edgeMatch.hasEdge() && !ctx.angleConstraint.locked )
      {
        // we will magnietize to the intersection of that segment and the lockedDistance !
        res.valid &= lineCircleIntersection( previousPt, ctx.distanceConstraint.value, edgePt0, edgePt1, point );
      }
    }
  }

  // *****************************
  // ---- calculate CAD values
  QgsDebugMsgLevel( QString( "point:             %1 %2" ).arg( point.x() ).arg( point.y() ), 4 );
  QgsDebugMsgLevel( QString( "previous point:    %1 %2" ).arg( previousPt.x() ).arg( previousPt.y() ), 4 );
  QgsDebugMsgLevel( QString( "penultimate point: %1 %2" ).arg( penultimatePt.x() ).arg( penultimatePt.y() ), 4 );
  //QgsDebugMsg( QString( "dx: %1 dy: %2" ).arg( point.x() - previousPt.x() ).arg( point.y() - previousPt.y() ) );
  //QgsDebugMsg( QString( "ddx: %1 ddy: %2" ).arg( previousPt.x() - penultimatePt.x() ).arg( previousPt.y() - penultimatePt.y() ) );

  res.finalMapPoint = point;

  return res;
}
Example #6
0
 bool acceptMatch( const QgsPointLocator::Match& match )
 {
   QgsPoint p1, p2;
   match.edgePoints( p1, p2 );
   return !( p1 == mP1 && p2 == mP2 ) && !( p1 == mP2 && p2 == mP1 );
 }
Example #7
0
QgsGeometry QgsMapToolDeletePart::partUnderPoint( QPoint point, QgsFeatureId &fid, int &partNum )
{
  QgsFeature f;
  QgsGeometry geomPart;

  switch ( vlayer->geometryType() )
  {
    case QgsWkbTypes::PointGeometry:
    case QgsWkbTypes::LineGeometry:
    {
      QgsPointLocator::Match match = mCanvas->snappingUtils()->snapToCurrentLayer( point, QgsPointLocator::Types( QgsPointLocator::Vertex | QgsPointLocator::Edge ) );
      if ( !match.isValid() )
        return geomPart;

      int snapVertex = match.vertexIndex();
      vlayer->getFeatures( QgsFeatureRequest().setFilterFid( match.featureId() ) ).nextFeature( f );
      QgsGeometry g = f.geometry();
      if ( !g.isMultipart() )
      {
        fid = match.featureId();
        return QgsGeometry::fromPointXY( match.point() );
      }
      if ( g.wkbType() == QgsWkbTypes::MultiPoint || g.wkbType() == QgsWkbTypes::MultiPoint25D )
      {
        fid = match.featureId();
        partNum = snapVertex;
        return QgsGeometry::fromPointXY( match.point() );
      }
      if ( g.wkbType() == QgsWkbTypes::MultiLineString || g.wkbType() == QgsWkbTypes::MultiLineString25D )
      {
        QgsMultiPolylineXY mline = g.asMultiPolyline();
        for ( int part = 0; part < mline.count(); part++ )
        {
          if ( snapVertex < mline[part].count() )
          {
            fid = match.featureId();
            partNum = part;
            return QgsGeometry::fromPolylineXY( mline[part] );
          }
          snapVertex -= mline[part].count();
        }
      }
      break;
    }
    case QgsWkbTypes::PolygonGeometry:
    {
      QgsPointXY layerCoords = toLayerCoordinates( vlayer, point );
      double searchRadius = QgsTolerance::vertexSearchRadius( mCanvas->currentLayer(), mCanvas->mapSettings() );
      QgsRectangle selectRect( layerCoords.x() - searchRadius, layerCoords.y() - searchRadius,
                               layerCoords.x() + searchRadius, layerCoords.y() + searchRadius );
      QgsFeatureIterator fit = vlayer->getFeatures( QgsFeatureRequest().setFilterRect( selectRect ) );
      fit.nextFeature( f );
      QgsGeometry g = f.geometry();
      if ( g.isNull() )
        return geomPart;
      if ( !g.isMultipart() )
      {
        fid = f.id();
        return geomPart;
      }
      QgsMultiPolygonXY mpolygon = g.asMultiPolygon();
      for ( int part = 0; part < mpolygon.count(); part++ ) // go through the polygons
      {
        const QgsPolygonXY &polygon = mpolygon[part];
        QgsGeometry partGeo = QgsGeometry::fromPolygonXY( polygon );
        if ( partGeo.contains( &layerCoords ) )
        {
          fid = f.id();
          partNum = part;
          return partGeo;
        }
      }
      break;
    }
    default:
    {
      break;
    }
  }
  return geomPart;
}
Example #8
0
void QgsMapToolOffsetCurve::canvasReleaseEvent( QgsMapMouseEvent* e )
{
  if ( !mCanvas )
  {
    return;
  }

  QgsVectorLayer* layer = currentVectorLayer();
  if ( !layer )
  {
    deleteRubberBandAndGeometry();
    notifyNotVectorLayer();
    return;
  }

  if ( e->button() == Qt::RightButton )
  {
    deleteRubberBandAndGeometry();
    deleteDistanceWidget();
    return;
  }

  if ( !mOriginalGeometry )
  {
    deleteRubberBandAndGeometry();
    mGeometryModified = false;
    mForceCopy = false;

    if ( e->button() == Qt::RightButton )
    {
      return;
    }

    QgsSnappingUtils* snapping = mCanvas->snappingUtils();

    // store previous settings
    int oldType;
    double oldSearchRadius;
    QgsTolerance::UnitType oldSearchRadiusUnit;
    QgsSnappingUtils::SnapToMapMode oldMode = snapping->snapToMapMode();
    snapping->defaultSettings( oldType, oldSearchRadius, oldSearchRadiusUnit );

    // setup new settings (temporary)
    QSettings settings;
    snapping->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
    snapping->setDefaultSettings( QgsPointLocator::Edge,
                                  settings.value( "/qgis/digitizing/search_radius_vertex_edit", 10 ).toDouble(),
                                  ( QgsTolerance::UnitType ) settings.value( "/qgis/digitizing/search_radius_vertex_edit_unit", QgsTolerance::Pixels ).toInt() );

    QgsPointLocator::Match match = snapping->snapToMap( e->pos() );

    // restore old settings
    snapping->setSnapToMapMode( oldMode );
    snapping->setDefaultSettings( oldType, oldSearchRadius, oldSearchRadiusUnit );

    if ( match.hasEdge() && match.layer() )
    {
      mSourceLayerId = match.layer()->id();
      QgsFeature fet;
      if ( match.layer()->getFeatures( QgsFeatureRequest( match.featureId() ) ).nextFeature( fet ) )
      {
        mForceCopy = ( e->modifiers() & Qt::ControlModifier ); //no geometry modification if ctrl is pressed
        mOriginalGeometry = createOriginGeometry( match.layer(), match, fet );
        mRubberBand = createRubberBand();
        if ( mRubberBand )
        {
          mRubberBand->setToGeometry( mOriginalGeometry, layer );
        }
        mModifiedFeature = fet.id();
        createDistanceWidget();
      }
    }
    return;
  }

  applyOffset();
}