void GuiElement::drawRenderTexture(sf::RenderTexture& texture, sf::RenderTarget& window, sf::Color color, const sf::RenderStates& states)
{
    texture.display();
    
    sf::Sprite sprite(texture.getTexture());
    sprite.setTextureRect(sf::IntRect(0, 0, texture.getSize().x * texture.getView().getViewport().width, texture.getSize().y * texture.getView().getViewport().height));
    sprite.setColor(color);
    sprite.setPosition(rect.left, rect.top);
    sprite.setScale(rect.width / float(texture.getSize().x * texture.getView().getViewport().width), rect.height / float(texture.getSize().y * texture.getView().getViewport().height));
    window.draw(sprite, states);
}
Example #2
0
		const sf::View &    getView         () const
		{
			return texture.getView();
		}