void GuiElement::drawRenderTexture(sf::RenderTexture& texture, sf::RenderTarget& window, sf::Color color, const sf::RenderStates& states) { texture.display(); sf::Sprite sprite(texture.getTexture()); sprite.setTextureRect(sf::IntRect(0, 0, texture.getSize().x * texture.getView().getViewport().width, texture.getSize().y * texture.getView().getViewport().height)); sprite.setColor(color); sprite.setPosition(rect.left, rect.top); sprite.setScale(rect.width / float(texture.getSize().x * texture.getView().getViewport().width), rect.height / float(texture.getSize().y * texture.getView().getViewport().height)); window.draw(sprite, states); }
const sf::View & getView () const { return texture.getView(); }