sf::Time time = sf::seconds(3.5); int milliseconds = time.asMilliseconds(); std::cout << milliseconds << " milliseconds" << std::endl;
sf::Clock clock; // ... sf::Time elapsedTime = clock.restart(); int milliseconds = elapsedTime.asMilliseconds(); std::cout << milliseconds << " milliseconds" << std::endl;This code uses a sf::Clock object to measure the elapsed time since the last frame or event. The resulting time value is then converted into its corresponding number of milliseconds using asMilliseconds(), and the result is printed to the console. Both of these examples demonstrate how the asMilliseconds() function can be used to convert time values into a more human-readable format. By providing a simple and convenient way to manipulate time values, the SFML library makes it easier for developers to create multimedia applications with accurate timing and animation.