sf::Clock clock; sf::Time elapsed = clock.restart(); float elapsedTime = elapsed.asSeconds(); std::cout << "Elapsed time: " << elapsedTime << " seconds" << std::endl;
sf::Time timeout = sf::seconds(5.0f); while (window.isOpen()) { sf::Time elapsedTime = clock.restart(); if (elapsedTime.asSeconds() > timeout.asSeconds()) { window.close(); } // ... }In this example, a timeout of 5 seconds is set using the sf::seconds() function, and then compared to the elapsed time in the game loop. If the elapsed time exceeds the timeout period, then the window is closed. Overall, the sf::Time class and its member functions are a useful tool for handling time durations and timeouts in SFML games and applications.