void AsyncLoadHandler2::async_eb_badBurn( std::unique_ptr<HandlerCallback<void>> callback, int64_t microseconds) { // This is a true (bad) async call. sync_burn(microseconds); callback->done(); }
void AsyncLoadHandler2::async_eb_largeContainer( std::unique_ptr<HandlerCallback<void>> callback, std::unique_ptr<std::vector<BigStruct>>) { callback->done(); }
void AsyncLoadHandler2::async_eb_badSleep( std::unique_ptr<HandlerCallback<void>> callback, int64_t microseconds) { usleep(microseconds); callback->done(); }