Exemple #1
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/**
 * ags_recall_cancel:
 * @recall an #AgsRecall
 *
 * The #AgsRecall doesn't want to run anymore, it aborts further execution.
 */
void
ags_recall_cancel(AgsRecall *recall)
{
  g_return_if_fail(AGS_IS_RECALL(recall));

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[CANCEL], 0);
  g_object_unref(G_OBJECT(recall));
}
Exemple #2
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/**
 * ags_recall_remove:
 * @recall an #AgsRecall
 *
 * The #AgsRecall will be removed immediately.
 */
void
ags_recall_remove(AgsRecall *recall)
{
  g_return_if_fail(AGS_IS_RECALL(recall));

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[REMOVE], 0);
  g_object_unref(G_OBJECT(recall));
}
Exemple #3
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void
ags_recall_real_stop_persistent(AgsRecall *recall)
{
  g_return_if_fail(AGS_IS_RECALL(recall));

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[STOP_PERSISTENT], 0);
  g_object_unref(G_OBJECT(recall));
}
Exemple #4
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/**
 * ags_recall_run_init_post:
 * @recall an #AgsRecall
 *
 * This is the post stage within a run.
 */
void
ags_recall_run_post(AgsRecall *recall)
{
  g_return_if_fail(AGS_IS_RECALL(recall));

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[RUN_POST], 0);
  g_object_unref(G_OBJECT(recall));
}
Exemple #5
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/**
 * ags_recall_run_init_pre:
 * @recall an #AgsRecall
 *
 * Prepare for run, this is the inter stage within the preparation.
 */
void
ags_recall_run_init_inter(AgsRecall *recall)
{
  g_return_if_fail(AGS_IS_RECALL(recall));

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[RUN_INIT_INTER], 0);
  g_object_unref(G_OBJECT(recall));
}
Exemple #6
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void
ags_recall_child_added(AgsRecall *parent, AgsRecall *child)
{
  g_return_if_fail(AGS_IS_RECALL(parent));
  g_object_ref(G_OBJECT(parent));
  g_signal_emit(G_OBJECT(parent),
		recall_signals[CHILD_ADDED], 0,
		child);
  g_object_unref(G_OBJECT(parent));
}
Exemple #7
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/**
 * ags_recall_notify_dependency:
 * @recall an #AgsRecall
 * @flags see AgsRecallNotifyDependencyMode
 * @count how many dependencies
 *
 * Notifies a recall that an other depends on it.
 */
void
ags_recall_notify_dependency(AgsRecall *recall, guint flags, gint count)
{
  g_return_if_fail(AGS_IS_RECALL(recall));

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[NOTIFY_DEPENDENCY], 0,
		flags, count);
  g_object_unref(G_OBJECT(recall));
}
Exemple #8
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/**
 * ags_recall_resolve_dependencies:
 * @recall an #AgsRecall
 *
 * A signal indicating that the inheriting object should resolve
 * it's dependencies.
 */
void
ags_recall_resolve_dependencies(AgsRecall *recall)
{
  g_return_if_fail(AGS_IS_RECALL(recall));

#ifdef AGS_DEBUG
  g_message("resolving %s\0", G_OBJECT_TYPE_NAME(recall));
#endif
  
  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[RESOLVE_DEPENDENCIES], 0);
  g_object_unref(G_OBJECT(recall));
}
void
ags_apply_tact_launch(AgsTask *task)
{
  AgsApplyTact *apply_tact;

  apply_tact = AGS_APPLY_TACT(task);

 if(AGS_IS_APPLICATION_CONTEXT(apply_tact->scope)){
    AgsApplicationContext *application_context;

    application_context = (AgsApplicationContext *) apply_tact->scope;

    ags_apply_tact_application_context(apply_tact, application_context);
  }else if(AGS_IS_SOUNDCARD(apply_tact->scope)){
    GObject *soundcard;

    soundcard = apply_tact->scope;

    ags_apply_tact_soundcard(apply_tact, soundcard);
 }else if(AGS_IS_SEQUENCER(apply_tact->scope)){
    GObject *sequencer;

    sequencer = apply_tact->scope;

    ags_apply_tact_sequencer(apply_tact, sequencer);
 }else if(AGS_IS_AUDIO(apply_tact->scope)){
    AgsAudio *audio;

    audio = AGS_AUDIO(apply_tact->scope);

    ags_apply_tact_audio(apply_tact, audio);
  }else if(AGS_IS_CHANNEL(apply_tact->scope)){
    AgsChannel *channel;

    channel = AGS_CHANNEL(apply_tact->scope);

    ags_apply_tact_channel(apply_tact, channel);
  }else if(AGS_IS_RECALL(apply_tact->scope)){
    AgsRecall *recall;

    recall = AGS_RECALL(apply_tact->scope);

    ags_apply_tact_recall(apply_tact, recall);
  }else{
    g_warning("AgsApplyTact: Not supported scope");
  }
}
Exemple #10
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/**
 * ags_recall_done:
 * @recall an #AgsRecall
 *
 * The #AgsRecall doesn't want to run anymore, it has been done its
 * work.
 */
void
ags_recall_done(AgsRecall *recall)
{
  g_return_if_fail(AGS_IS_RECALL(recall));
  
  if((AGS_RECALL_PERSISTENT & (recall->flags)) != 0 ||
     (AGS_RECALL_TEMPLATE & (recall->flags)) != 0 ||
     ((AGS_RECALL_PERSISTENT_PLAYBACK & (recall->flags)) != 0 && (AGS_RECALL_PLAYBACK & (recall->flags)) != 0) ||
     ((AGS_RECALL_PERSISTENT_SEQUENCER & (recall->flags)) != 0 && (AGS_RECALL_SEQUENCER & (recall->flags)) != 0) ||
     ((AGS_RECALL_PERSISTENT_NOTATION & (recall->flags)) != 0 && (AGS_RECALL_NOTATION & (recall->flags)) != 0)){
    return;
  }

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[DONE], 0);
  g_object_unref(G_OBJECT(recall));
}
Exemple #11
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/**
 * ags_recall_real_duplicate:
 * @recall an #AgsRecall
 * @recall_id an #AgsRecallID
 * @n_params the count of #parameter entries
 * @parameter the properties to be passed for instantiating the #AgsRecall
 *
 * Should duplicate an #AgsRecall, so it can pass the runs. Mainly used for
 * creating duplicates from templates, see #AGS_RECALL_TEMPLATE.
 */
AgsRecall*
ags_recall_duplicate(AgsRecall *recall, AgsRecallID *recall_id) /*, guint n_params, GParameter *parameter */
{
  AgsRecall *copy;
  GParameter *params;
  guint n_params;

  g_return_val_if_fail(AGS_IS_RECALL(recall), NULL);

  params = NULL;
  n_params = 0;

  g_object_ref(G_OBJECT(recall));
  g_signal_emit(G_OBJECT(recall),
		recall_signals[DUPLICATE], 0,
		recall_id, &n_params, params,
		&copy);
  g_object_unref(G_OBJECT(recall));

  return(copy);
}