/** * ags_recall_cancel: * @recall an #AgsRecall * * The #AgsRecall doesn't want to run anymore, it aborts further execution. */ void ags_recall_cancel(AgsRecall *recall) { g_return_if_fail(AGS_IS_RECALL(recall)); g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[CANCEL], 0); g_object_unref(G_OBJECT(recall)); }
/** * ags_recall_remove: * @recall an #AgsRecall * * The #AgsRecall will be removed immediately. */ void ags_recall_remove(AgsRecall *recall) { g_return_if_fail(AGS_IS_RECALL(recall)); g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[REMOVE], 0); g_object_unref(G_OBJECT(recall)); }
void ags_recall_real_stop_persistent(AgsRecall *recall) { g_return_if_fail(AGS_IS_RECALL(recall)); g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[STOP_PERSISTENT], 0); g_object_unref(G_OBJECT(recall)); }
/** * ags_recall_run_init_post: * @recall an #AgsRecall * * This is the post stage within a run. */ void ags_recall_run_post(AgsRecall *recall) { g_return_if_fail(AGS_IS_RECALL(recall)); g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[RUN_POST], 0); g_object_unref(G_OBJECT(recall)); }
/** * ags_recall_run_init_pre: * @recall an #AgsRecall * * Prepare for run, this is the inter stage within the preparation. */ void ags_recall_run_init_inter(AgsRecall *recall) { g_return_if_fail(AGS_IS_RECALL(recall)); g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[RUN_INIT_INTER], 0); g_object_unref(G_OBJECT(recall)); }
void ags_recall_child_added(AgsRecall *parent, AgsRecall *child) { g_return_if_fail(AGS_IS_RECALL(parent)); g_object_ref(G_OBJECT(parent)); g_signal_emit(G_OBJECT(parent), recall_signals[CHILD_ADDED], 0, child); g_object_unref(G_OBJECT(parent)); }
/** * ags_recall_notify_dependency: * @recall an #AgsRecall * @flags see AgsRecallNotifyDependencyMode * @count how many dependencies * * Notifies a recall that an other depends on it. */ void ags_recall_notify_dependency(AgsRecall *recall, guint flags, gint count) { g_return_if_fail(AGS_IS_RECALL(recall)); g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[NOTIFY_DEPENDENCY], 0, flags, count); g_object_unref(G_OBJECT(recall)); }
/** * ags_recall_resolve_dependencies: * @recall an #AgsRecall * * A signal indicating that the inheriting object should resolve * it's dependencies. */ void ags_recall_resolve_dependencies(AgsRecall *recall) { g_return_if_fail(AGS_IS_RECALL(recall)); #ifdef AGS_DEBUG g_message("resolving %s\0", G_OBJECT_TYPE_NAME(recall)); #endif g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[RESOLVE_DEPENDENCIES], 0); g_object_unref(G_OBJECT(recall)); }
void ags_apply_tact_launch(AgsTask *task) { AgsApplyTact *apply_tact; apply_tact = AGS_APPLY_TACT(task); if(AGS_IS_APPLICATION_CONTEXT(apply_tact->scope)){ AgsApplicationContext *application_context; application_context = (AgsApplicationContext *) apply_tact->scope; ags_apply_tact_application_context(apply_tact, application_context); }else if(AGS_IS_SOUNDCARD(apply_tact->scope)){ GObject *soundcard; soundcard = apply_tact->scope; ags_apply_tact_soundcard(apply_tact, soundcard); }else if(AGS_IS_SEQUENCER(apply_tact->scope)){ GObject *sequencer; sequencer = apply_tact->scope; ags_apply_tact_sequencer(apply_tact, sequencer); }else if(AGS_IS_AUDIO(apply_tact->scope)){ AgsAudio *audio; audio = AGS_AUDIO(apply_tact->scope); ags_apply_tact_audio(apply_tact, audio); }else if(AGS_IS_CHANNEL(apply_tact->scope)){ AgsChannel *channel; channel = AGS_CHANNEL(apply_tact->scope); ags_apply_tact_channel(apply_tact, channel); }else if(AGS_IS_RECALL(apply_tact->scope)){ AgsRecall *recall; recall = AGS_RECALL(apply_tact->scope); ags_apply_tact_recall(apply_tact, recall); }else{ g_warning("AgsApplyTact: Not supported scope"); } }
/** * ags_recall_done: * @recall an #AgsRecall * * The #AgsRecall doesn't want to run anymore, it has been done its * work. */ void ags_recall_done(AgsRecall *recall) { g_return_if_fail(AGS_IS_RECALL(recall)); if((AGS_RECALL_PERSISTENT & (recall->flags)) != 0 || (AGS_RECALL_TEMPLATE & (recall->flags)) != 0 || ((AGS_RECALL_PERSISTENT_PLAYBACK & (recall->flags)) != 0 && (AGS_RECALL_PLAYBACK & (recall->flags)) != 0) || ((AGS_RECALL_PERSISTENT_SEQUENCER & (recall->flags)) != 0 && (AGS_RECALL_SEQUENCER & (recall->flags)) != 0) || ((AGS_RECALL_PERSISTENT_NOTATION & (recall->flags)) != 0 && (AGS_RECALL_NOTATION & (recall->flags)) != 0)){ return; } g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[DONE], 0); g_object_unref(G_OBJECT(recall)); }
/** * ags_recall_real_duplicate: * @recall an #AgsRecall * @recall_id an #AgsRecallID * @n_params the count of #parameter entries * @parameter the properties to be passed for instantiating the #AgsRecall * * Should duplicate an #AgsRecall, so it can pass the runs. Mainly used for * creating duplicates from templates, see #AGS_RECALL_TEMPLATE. */ AgsRecall* ags_recall_duplicate(AgsRecall *recall, AgsRecallID *recall_id) /*, guint n_params, GParameter *parameter */ { AgsRecall *copy; GParameter *params; guint n_params; g_return_val_if_fail(AGS_IS_RECALL(recall), NULL); params = NULL; n_params = 0; g_object_ref(G_OBJECT(recall)); g_signal_emit(G_OBJECT(recall), recall_signals[DUPLICATE], 0, recall_id, &n_params, params, ©); g_object_unref(G_OBJECT(recall)); return(copy); }