Exemple #1
0
void create()
{
  ::create();
  SetProp(P_SHORT,"Eine Schaufel");
  SetProp(P_LONG,"Du kannst versuchen, mit dieser Schaufel zu graben.\n");
  AddId("schaufel");
  AddId("\nschaufel");
  SetProp(P_NAME, "Schaufel");
  SetProp(P_GENDER, FEMALE);
  SetProp(P_VALUE, 50);
  SetProp(P_WEIGHT, 1200);
	AddCmd( ({"grab","grabe","buddel","buddele"}), "grab" );
Exemple #2
0
void create() {
  if (!clonep(this_object())) return;
  ::create();

  SetProp(P_SHORT, "Ein Kurzbogen");
  SetProp(P_INFO,
    "Die Syntax lautet: schiesse <geschoss> auf <ziel>\n");
  SetProp(P_NAME, "Kurzbogen");
  SetProp(P_LONG, break_string(
    "Mit diesem Kurzbogen kann man sicher nicht weit schiessen."));
  SetProp(P_MATERIAL, MAT_MISC_WOOD);

  AddId("kurzbogen");
  SetProp(P_GENDER, MALE);
  SetProp(P_WEIGHT, 800);
  SetProp(P_VALUE, 300);

  SetProp(P_WC, 10);
  SetProp(P_DAM_TYPE, DT_BLUDGEON);

  SetProp(P_SHOOTING_WC, 60);
  SetProp(P_NR_HANDS, 2);
  SetProp(P_WEAPON_TYPE, WT_RANGED_WEAPON);
  SetProp(P_AMMUNITION, MUN_ARROW);
  SetProp(P_STRETCH_TIME, 1);
  SetProp(P_RANGE, 10);
}
Exemple #3
0
void create()
{
  if(!clonep(this_object())) return;
  ::create();
  SetProp(P_SHORT, 0);
  SetProp(P_LONG, 0);
  SetProp(P_INVIS,1);
  SetProp(P_NAME, "Etwas");
  SetProp(P_GENDER, 1);
  SetProp(P_ARTICLE,0);
  SetProp(P_NOGET,"Haeh?\n");
  AddId("_furz_");
  if (this_player())
    AddId("Furz_"+getuid(this_player()));
  alter = 0;
  set_heart_beat(1);
}
Exemple #4
0
void set_furzer (object wer)
{
  if (objectp(wer))
    {
      furzerWER=wer->name(WER);
      furzerWESSEN=wer->name(WESSEN);
      AddId("Furz_"+getuid(wer));
    }
}
Exemple #5
0
bool NotObfusIdTable::InputNotObfusIdFile(string path)
{
	ifstream infile(path);
	if ( !infile ) {
		cerr << "NotObfusIdTable::InputNotObfusIdFile Can't open file: \"" << path << "\"" << endl;
		return false;
	}
	string word;
	while ( infile >> word ) {
		AddId(word);
	}
	return true;
}
Exemple #6
0
void create()
{
   ::create();
   SetProp(P_SHORT, "Ein langer Kamm");
   SetProp(P_NAME, "Kamm");
   SetProp(P_GENDER, MALE);
   SetProp(P_LONG,
     "Dieser schoene Kamm gehoerte einmal einer Waldfee die damit immer ihr schoenes\n"
    +"langes Haar kaemmte...\n");
   AddAdjective("kamm");
   AddId("kamm");
   SetProp(P_WEAPON_TYPE, WT_CLUB);
   SetProp(P_DAM_TYPE, DT_PIERCE);
   SetProp(P_NR_HANDS, 1);
   SetProp(P_WC, 100);
   SetProp(P_VALUE, 100);
   SetProp(P_NOBUY, 1);
   SetProp(P_MATERIAL, ({ MAT_MISC_MAGIC, MAT_HORN }) );
Exemple #7
0
		void AddId( const TSeqId& seqId ) { AddId( seqId.AsFastaString() ); }