bool CGameTeamMaster::TeamMatch( const CBaseEntity* const pActivator ) const
{
	if( m_teamIndex < 0 && AnyTeam() )
		return true;

	if( !pActivator )
		return false;

	return UTIL_TeamsMatch( pActivator->TeamID(), TeamID() );
}
Exemple #2
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BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
{
	if (m_teamIndex < 0 && AnyTeam())
		return TRUE;

	if (!pActivator)
		return FALSE;

	return UTIL_TeamsMatch(pActivator->TeamID(), TeamID());
}