bool CGameTeamMaster::TeamMatch( const CBaseEntity* const pActivator ) const { if( m_teamIndex < 0 && AnyTeam() ) return true; if( !pActivator ) return false; return UTIL_TeamsMatch( pActivator->TeamID(), TeamID() ); }
BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) { if (m_teamIndex < 0 && AnyTeam()) return TRUE; if (!pActivator) return FALSE; return UTIL_TeamsMatch(pActivator->TeamID(), TeamID()); }