Exemple #1
0
//FIXME is it even used?
float CG_OwnerDrawWidthDc (int ownerDraw, float scale, int fontIndex, int widescreen, rectDef_t menuRect)
{
    float r;

    wsset();
    //FIXME widescreen
    r = CG_OwnerDrawWidth(ownerDraw, scale, fontIndex);
    wsoff();

    return r;
}
int
UI_DisplayContextCG::ownerDrawWidth( int ownerDraw, float scale )
{
	return CG_OwnerDrawWidth( ownerDraw, scale );
}