//FIXME is it even used? float CG_OwnerDrawWidthDc (int ownerDraw, float scale, int fontIndex, int widescreen, rectDef_t menuRect) { float r; wsset(); //FIXME widescreen r = CG_OwnerDrawWidth(ownerDraw, scale, fontIndex); wsoff(); return r; }
int UI_DisplayContextCG::ownerDrawWidth( int ownerDraw, float scale ) { return CG_OwnerDrawWidth( ownerDraw, scale ); }