// Implement platform agnostic version void CreateWindowAndBind(std::string window_title, int /*w*/, int /*h*/, const Params& /*params*/ ) { CreateAndroidWindowAndBind(window_title); #ifdef HAVE_GLES_2 // Bind default compatibility shader pangolin::glEngine().prog_fixed.Bind(); #endif }
// Implement platform agnostic version void CreateWindowAndBind(std::string window_title, int /*w*/, int /*h*/ ) { CreateAndroidWindowAndBind(window_title); }